Search found 16 matches
- Fri Jan 31, 2020 2:08 pm
- Forum: Bugs Archive
- Topic: [1.6.6] Enemy ablities trigger player unlock
- Replies: 1
- Views: 762
[1.6.6] Enemy ablities trigger player unlock
So i don't know if this is wholly unintentional, but at least it's worded like a bug... So, this guy... https://i.imgur.com/PO5AKLq.png ... just triggered an unlock for me, by killing one of my summons with his skills: https://i.imgur.com/AdeTBVP.png I was immensely confused what happened there as m...
- Sun Jan 26, 2020 1:50 pm
- Forum: Bugs
- Topic: Typos (1.6beta and onwards)
- Replies: 165
- Views: 636711
Re: Typos (1.6beta and onwards)
The description for the effects from the elemental tinker salves (frost/fire/water salves) all read:
"Provides a frost aura, giving you..."
Not just on the frost salve, but on all of them.
"Provides a frost aura, giving you..."
Not just on the frost salve, but on all of them.
- Sat Jan 25, 2020 7:36 pm
- Forum: Bugs Archive
- Topic: My save won't load
- Replies: 3
- Views: 1072
Re: My save won't load
Here's a hacky fix, i got it to load but there might be unintended consequences, like doppelgangers of you on the worldmap.
https://drive.google.com/open?id=1AZ2V7 ... 032aAuuaBA
https://drive.google.com/open?id=1AZ2V7 ... 032aAuuaBA
- Wed Jan 22, 2020 5:15 pm
- Forum: Bugs Archive
- Topic: Heroism
- Replies: 4
- Views: 2062
Re: Heroism
I've never really coded in LUA (or anything, really), but maybe something like this would work: local bonus = 1 + (1 - (self.life + (self.tmp.EFF_HEROISM.die_at or 0)) / self.max_life) edit: wait no... i think that doesn't really work a local health adjustment? function(self, t) local data = self:ge...
- Wed Jan 22, 2020 4:43 pm
- Forum: Bugs Archive
- Topic: Heroism
- Replies: 4
- Views: 2062
Re: Heroism
I've used the pain suppression salve plus heroism to good effect to get a character through madness/rl, since some enemies could hit for close to or sometimes more than max HP, and Heroism rewards activation AFTER health loss. So i'd activate the pain suppression as buffer, engage the fight, THEN ac...
- Sun Jan 19, 2020 3:13 pm
- Forum: Bugs Archive
- Topic: [1.6.6] Eyal's Fury/Eyal's Wrath has fixed duration
- Replies: 0
- Views: 898
[1.6.6] Eyal's Fury/Eyal's Wrath has fixed duration
The talent Eyal's Wrath claims to scale its duration with talent level, but the duration is, in fact, always fixed to 7 turns.
Assuming mastery of 1.3:
When at 1/5, it's supposed to be 4 turns, but lasts for 7.
When at 4/5, it's supposed to be 8 turns, but also lasts for 7.
Assuming mastery of 1.3:
When at 1/5, it's supposed to be 4 turns, but lasts for 7.
When at 4/5, it's supposed to be 8 turns, but also lasts for 7.
- Sun Jan 19, 2020 1:15 am
- Forum: Bugs Archive
- Topic: [1.6.6] Guidance anti-magic bonus bugged out
- Replies: 1
- Views: 1122
Re: [1.6.6] Guidance anti-magic bonus bugged out
I just notied that the Equilibrium regen also keeps stacking.
- Sun Jan 19, 2020 1:06 am
- Forum: Bugs Archive
- Topic: [1.6.6] Guidance anti-magic bonus bugged out
- Replies: 1
- Views: 1122
[1.6.6] Guidance anti-magic bonus bugged out
After user Moasseman noticed it on my charsheet, he talked to me about it, and apparently the bonus arcane resist and resist cap increase kept stacking on it. Like this: https://i.imgur.com/VQ1TRC8.png https://i.imgur.com/pWhegeI.png https://i.imgur.com/QSbufwg.png Every time i put it on, these stat...
- Thu Jan 16, 2020 9:19 pm
- Forum: Bugs
- Topic: Typos (1.6beta and onwards)
- Replies: 165
- Views: 636711
Re: Typos (1.6beta and onwards)
The "Bizzare contraption" should probably be called "Bizarre contraption".
edit: also it doesn't have a power source, it should probably be powered by unknown forces?
edit: also it doesn't have a power source, it should probably be powered by unknown forces?
- Sat Jan 11, 2020 10:23 pm
- Forum: Bugs Archive
- Topic: [1.6.6] "Attune Mindstar" re-assigned to hotbar
- Replies: 1
- Views: 1592
Re: [1.6.6] "Attune Mindstar" re-assigned to hotbar
Curiously, after my oozemancer died and i had to start a new one, it doesn't happen anymore. Maybe it was an interaction with some equipment i wore (Eye of Summer mindstar?) at the time.
- Sat Jan 11, 2020 7:41 pm
- Forum: Bugs Archive
- Topic: [1.6.6] "Attune Mindstar" re-assigned to hotbar
- Replies: 1
- Views: 1592
[1.6.6] "Attune Mindstar" re-assigned to hotbar
Not a serious bug, i guess, but more of an annoyance. If you unbind Attune Mindstar (it's not like you need it all the time), it gets re-assigned back onto the hotbar every time you activate or deactivate Mindstar Mastery, both manually and during the automatic sustain reapplication after a level up...
- Wed Jan 01, 2020 12:38 am
- Forum: Bugs Archive
- Topic: [1.6.4+orcs 1.1.3] Error while lore learning ‘pocket-time-2’
- Replies: 2
- Views: 2458
Re: [1.6.4+orcs 1.1.3] Error while lore learning ‘pocket-tim
As of 1.6.5, it seems this bug has not been fixed yet.
Entering level 2 of the time pocket yields a LUA error and no lore.
Entering level 2 of the time pocket yields a LUA error and no lore.
- Fri Dec 27, 2019 8:13 pm
- Forum: Bugs Archive
- Topic: [1.6.5] Dead horror stuck in player party
- Replies: 1
- Views: 1827
[1.6.5] Dead horror stuck in player party
So, when i was walking around the world, i noticed something odd: a (dead) giant netherworm had apparently joined my party somehow. https://i.imgur.com/i37v8aV.png (sorry about the bad paint cut&paste) Said netherworm was nowhere to be found, and since i was playing an Oozemancer, the only thing...
- Thu Dec 26, 2019 9:08 pm
- Forum: Bugs Archive
- Topic: Garkul's Revenge damage bonus bug
- Replies: 0
- Views: 1918
Garkul's Revenge damage bonus bug
The prodigy Garkul's revenge doesn't work quite right in 1.6.5. It seems to apply its damage bonus against giants as a bonus against humans instead, but not the other way around. Which means that a) you don't actually get a damage bonus against giants and b) if you have another item source of damage...
- Sat Dec 07, 2019 6:40 pm
- Forum: Bugs
- Topic: Typos (1.6beta and onwards)
- Replies: 165
- Views: 636711
Re: Typos (1.6beta and onwards)
Code for dialogue with the old psi machine in EoR has a typo - which doesn't seem to affect anything, but still Chat ID "welcome", first answer: {"What are you?", jump="what", cond=isNotSet"what", action=function(npc, plauer ) set("what")(npc, player...