Search found 14 matches

by frogbeard
Thu May 08, 2014 5:12 pm
Forum: General Discussion
Topic: Unlocked birth options count
Replies: 8
Views: 3962

Re: Unlocked birth options count

Had a discussion a while back on the Steam forums about this very subject: http://steamcommunity.com/app/259680/discussions/1/540736587222280487/#p1 I think I located all but one, and the best we can figure the last one is something funky to do with Stone Warden. (# of POSSIBLE unlocks drops from 36...
by frogbeard
Thu Apr 17, 2014 12:21 pm
Forum: Addons
Topic: [1.3.0] UI Mod - Bigger fonts, ambient sound toggle, etc.
Replies: 219
Views: 90257

Re: [1.1.5] UI Mod - Bigger fonts, ambient sound toggle, etc

I know the frustration of becoming determined to fix a problem and being stymied. No worries!
How about a feature where as your paradox gets higher, all game fonts get gradually replaced by wingdings? :P
by frogbeard
Tue Apr 15, 2014 1:26 pm
Forum: Addons
Topic: [1.3.0] UI Mod - Bigger fonts, ambient sound toggle, etc.
Replies: 219
Views: 90257

Re: [1.1.5] UI Mod - Bigger fonts, ambient sound toggle, etc

I can confirm that I was able to play a character through, so far, around 15 levels with several saves/reloads, and no issues.
by frogbeard
Mon Apr 14, 2014 4:57 pm
Forum: Addons
Topic: [1.3.0] UI Mod - Bigger fonts, ambient sound toggle, etc.
Replies: 219
Views: 90257

Re: [1.1.5] UI Mod - Bigger fonts, ambient sound toggle, etc

Uploaded a save -new char, leveled to 10 without ever exiting, then exited to main menu, and hang upon trying to reload:
http://www.sendspace.com/file/y1r2d9
by frogbeard
Mon Apr 14, 2014 2:50 pm
Forum: Addons
Topic: [1.3.0] UI Mod - Bigger fonts, ambient sound toggle, etc.
Replies: 219
Views: 90257

Re: [1.1.5] UI Mod - Bigger fonts, ambient sound toggle, etc

Still happening with the newest update. I'm trying to determine exactly when the game pushes the engine.ui.dialog file into the save file. I started a brand new character, and tried to save/load after each of the following steps: (1) after char creation - OK (2) after level up screen - OK (3) after ...
by frogbeard
Mon Apr 14, 2014 1:19 pm
Forum: Addons
Topic: [1.3.0] UI Mod - Bigger fonts, ambient sound toggle, etc.
Replies: 219
Views: 90257

Re: [1.1.5] UI Mod - Bigger fonts, ambient sound toggle, etc

I'm also guessing it's the d["font"]= in the engine.ui.Dialog-0x0dc85c28 file. I created another character, changed a font size this time, and the same thing happened. I went back and looked at all the characters this is affecting and they all have no data for the "font" field. W...
by frogbeard
Sun Apr 13, 2014 9:18 pm
Forum: Addons
Topic: [1.3.0] UI Mod - Bigger fonts, ambient sound toggle, etc.
Replies: 219
Views: 90257

Re: [1.1.5] UI Mod - Bigger fonts, ambient sound toggle, etc

Since I'm a glutton for punishment, I took a new character, leveled it up to 14, and decided to change the font on the lore popup. Again it took the changes, saved, and now this character won't load either. So I took another look at the log, and found another reference to an error: I've quoted a por...
by frogbeard
Sun Apr 13, 2014 8:05 pm
Forum: Addons
Topic: [1.3.0] UI Mod - Bigger fonts, ambient sound toggle, etc.
Replies: 219
Views: 90257

Re: [1.1.5] UI Mod - Bigger fonts, ambient sound toggle, etc

What I think is the relevant section of the char's "main" looks like this: d["zone"]=loadObject('mod.class.Zone-0x0e3b6338') d["save_name"]="Waffles" d["difficulty"]=2 d["w"]=1920 d["state"]=loadObject('mod.class.GameState-0x19e34...
by frogbeard
Sun Apr 13, 2014 5:33 pm
Forum: Addons
Topic: [1.3.0] UI Mod - Bigger fonts, ambient sound toggle, etc.
Replies: 219
Views: 90257

Re: [1.1.5] UI Mod - Bigger fonts, ambient sound toggle, etc

Marson, here's the error from the log file: I'm on Win 7 return d [string "d={}..."]:9: unexpected symbol near '=' Lua Error: /engine/class.lua:325: bad argument #1 to 'setfenv' (number expected, got nil) At [C]:-1 At [C]:-1 setfenv At /engine/class.lua:325 deserialize At /engine/class.lua...
by frogbeard
Sun Apr 13, 2014 3:47 pm
Forum: Addons
Topic: [1.3.0] UI Mod - Bigger fonts, ambient sound toggle, etc.
Replies: 219
Views: 90257

Re: [1.1.5] UI Mod - Bigger fonts, ambient sound toggle, etc

Howdy Marson! Any ideas as to why the latest update would break a character? This morning (Sunday) I loaded my lvl 40 archer, and proceeded playing as normal. When the lore popped up for the next artifact I found, I saw the new font and had problems reading it. I went to the font options and changed...
by frogbeard
Fri Apr 04, 2014 1:25 pm
Forum: General Discussion
Topic: Easter is coming...
Replies: 0
Views: 823

Easter is coming...

Just posting to remind DG that he promised someone that he would create Bunnywyrms. :D
by frogbeard
Sun Feb 16, 2014 3:39 am
Forum: Spoilers
Topic: Is the "Selfless" ending considered a win?
Replies: 6
Views: 5510

Re: Is the "Selfless" ending considered a win?

Doctornull wrote:Your character sheet says "WINNER!" in big blue letters.
Heh, yeah, I hadn't scrolled down that far yet. Yippee!
by frogbeard
Sun Feb 16, 2014 3:27 am
Forum: Spoilers
Topic: Is the "Selfless" ending considered a win?
Replies: 6
Views: 5510

Is the "Selfless" ending considered a win?

My oozemancer reached the Sanctum, and I killed both sorcerers, but Aeryn died in the process. So I had to sacrifice myself to close the portal. Is this still considered a "win" or do I need to save Aeryn too? Also, this was on Adventure mode (although I had no deaths!), would this have be...
by frogbeard
Sun Feb 09, 2014 1:20 am
Forum: Bugs Archive
Topic: Crash when I start fighting the Master - reproduced
Replies: 2
Views: 934

Crash when I start fighting the Master - reproduced

I keep getting:
Lua Error: /engine/DamageType.lua:70: damage type nil used but undefined\

when the fight starts with The Master. It ends up looping constantly and I cannot clear it, and in the meantime the game keeps playing!