Search found 67 matches
- Wed Feb 26, 2020 11:58 am
- Forum: Bugs Archive
- Topic: [1.6.7] Assorted bugs
- Replies: 0
- Views: 1445
[1.6.7] Assorted bugs
None of these are gamebreaking but they're pretty annoying. - Annihilator's Flamethrower uses the default Steamgun sound instead of the flame sound it was using on release. This bug was already in 1.6.6 but apparently it went unnoticed despite all the Anni nerfs. - Autoloader doesn't give Shoot like...
- Fri Dec 20, 2019 1:11 am
- Forum: Bugs Archive
- Topic: [1.6.5] Endless loading when trying to access the library
- Replies: 1
- Views: 845
[1.6.5] Endless loading when trying to access the library
Whenever I try to access the library in the Sher'Tul fortress the game simply locks up around 40ish% of the loading bar. No crash or Lua errors, the game simply stops responding and I have to kill it with the task manager. All DLC active, and a couple addons which technically shouldn't affect the li...
- Tue Dec 03, 2019 6:59 pm
- Forum: Ideas
- Topic: Adventurers should start with Shoot
- Replies: 5
- Views: 3158
Re: Adventurers should start with Shoot
Since Necromancer is apparently getting reworked I'll bring that thread back from the dead as practice.
Steamgunning Adventurers in 1.6 still don't know how to pull a trigger :/
Steamgunning Adventurers in 1.6 still don't know how to pull a trigger :/
- Mon Jul 16, 2018 9:41 pm
- Forum: General Discussion
- Topic: Most annoying enemies
- Replies: 12
- Views: 9268
Re: Most annoying enemies
Drakelings. Seriously they become completely harmless after you get past level 10 and their only use is to take up space so that you can't rush the dragons spamming their breaths. They're at their most annoying when they spawn without those dragons though, since they're just trash mobs that come in ...
- Sat Jun 02, 2018 8:13 pm
- Forum: Ideas
- Topic: The ID still needs some improvement
- Replies: 2
- Views: 2081
The ID still needs some improvement
So, I've been playing a lot of ID lately (finally got past floor 50 on Insane, yay) and I believe while it is definitely more fun to play than before, there are still some issues that plague the whole thing. - Let's start with the biggest problem, an oversight so glaring I can't believe it's not bee...
- Thu May 24, 2018 11:26 pm
- Forum: Bugs Archive
- Topic: Is Robe of the Worm supposed to be a regular item?
- Replies: 0
- Views: 981
Is Robe of the Worm supposed to be a regular item?
One of these farportal guardian horrors just dropped me this item, which I thought could only be grabbed from the WTW spawned by the Writhing One talent. Apparently it behaves like a tier 1 robe or something? Is this item supposed to drop like this? Link to the character with that item in his invent...
- Tue May 22, 2018 7:38 pm
- Forum: Bugs Archive
- Topic: Demented starting zone still despawns Angolwen if Drem
- Replies: 1
- Views: 1020
Re: Demented starting zone still despawns Angolwen if Drem
Playing a Drem adventurer, I can confirm this also happens when playing a non-Demented class.
- Tue May 22, 2018 7:25 pm
- Forum: Ideas
- Topic: Adventurers should start with Shoot
- Replies: 5
- Views: 3158
Adventurers should start with Shoot
Currently if you give an Adventurer one of the steamgun mastery trees, he still can't use steamguns because these trees don't grant the Shoot talent. Of course you can still buy the talent in Last Hope but it's not an option if you're a Dwarf / Yeek / Doomelf or if you play the ID.
- Sat Apr 14, 2018 7:50 pm
- Forum: General Discussion
- Topic: Current 1.6 insights....
- Replies: 57
- Views: 58936
Re: Current 1.6 insights....
Looks interesting so far. I'm looking forward to the day I won't see Sun Infusions anymore. About the whole Weapon Mastery thing, will the weapon damage % values be slightly increased to make up for the lack of physical power or is it just a global nerf to weapon damage? Also I keep hearing about 1....
- Thu Feb 01, 2018 8:33 pm
- Forum: Ideas
- Topic: Alchemist Golem Prodigy (and Crafty Hands)
- Replies: 4
- Views: 2739
Re: Alchemist Golem Prodigy (and Crafty Hands)
Kinda agree about Crafty Hands being too situational for a prodigy. The effect is good (since you can get things like full stun resistance or 10% extra resist all from it), but it should probably be moved to Imbue Item instead of taking a prodigy slot. Something like being the level 6 unlock for the...
- Fri Jan 26, 2018 8:30 pm
- Forum: Metaclass: Adventurers
- Topic: [1.5.5]Steamdemon: Saws + Demon Seeds (Insane/RL EoR winner)
- Replies: 34
- Views: 23962
Re: Steamdemon: Saws + Demon Seeds (Insane/RL EoR winner)
IMO Battle Tactics is incredible on this build since every single one of your hits is guaranteed to kill 72 trash mobs with all the seed procs and give you crazy movement speed. It's probably not squeezable on the build in Embers but it's worth going Cornac for it in AoA.
- Mon Jan 15, 2018 9:14 pm
- Forum: Ideas
- Topic: Allow Berserker talents to be used with one-handed weapons
- Replies: 2
- Views: 4143
Allow Berserker talents to be used with one-handed weapons
Or remove Shield Defense from their talents since it serves no purpose with a 2H class unless you're playing Ogre (and while we're at it also remove Archery Training from them since nobody's ever going to take it, apart from noobs who'll ruin their characters doing so). Although I'd rather have thei...
- Wed Jan 10, 2018 4:03 pm
- Forum: Character Reports
- Topic: One shot everyone - Insane Adventure Win
- Replies: 17
- Views: 16824
Re: One shot everyone - Insane Adventure Win
I tried a variant of this build with Lightning Speed in AoA https://te4.org/characters/110656/tome/411473f4-b7ff-4b9b-8f26-8b6d6278affa It went through Insane RL without much trouble (had to use Blood of Life against a Rogue rare in High Peak due to super reckless play, otherwise nothing could threa...
- Sun Dec 17, 2017 8:05 pm
- Forum: Ideas
- Topic: Tinker classes should start with weapon crafting recipes
- Replies: 3
- Views: 3820
Tinker classes should start with weapon crafting recipes
Steamsaws for Sawbutchers, Steamguns for Gunslingers and probably Psyshots as well (I never play them so I don't know if they rely on Steamguns a lot). It would allow them to readily craft dedicated weapons from generic weapons they could buy from shops, and make their early game less annoying (obvi...
- Sat Dec 09, 2017 11:10 pm
- Forum: Metaclass: Adventurers
- Topic: dado's Arcanewarden guide
- Replies: 31
- Views: 47006
Re: dado's Arcanewarden guide
Why not max Magic instead Willpower? Mana? More Willpower = more Strength from Augmentation = more Spellpower from Harden and more damage from PES. I'm gonna try fitting Demonic Pact and Demonic Strength in there. Probably dropping Flux (Abyssal Shield will handle the whole damage reduction thing) ...