Search found 67 matches

by Mel
Wed Feb 26, 2020 11:58 am
Forum: Bugs Archive
Topic: [1.6.7] Assorted bugs
Replies: 0
Views: 1445

[1.6.7] Assorted bugs

None of these are gamebreaking but they're pretty annoying. - Annihilator's Flamethrower uses the default Steamgun sound instead of the flame sound it was using on release. This bug was already in 1.6.6 but apparently it went unnoticed despite all the Anni nerfs. - Autoloader doesn't give Shoot like...
by Mel
Fri Dec 20, 2019 1:11 am
Forum: Bugs Archive
Topic: [1.6.5] Endless loading when trying to access the library
Replies: 1
Views: 845

[1.6.5] Endless loading when trying to access the library

Whenever I try to access the library in the Sher'Tul fortress the game simply locks up around 40ish% of the loading bar. No crash or Lua errors, the game simply stops responding and I have to kill it with the task manager. All DLC active, and a couple addons which technically shouldn't affect the li...
by Mel
Tue Dec 03, 2019 6:59 pm
Forum: Ideas
Topic: Adventurers should start with Shoot
Replies: 5
Views: 3158

Re: Adventurers should start with Shoot

Since Necromancer is apparently getting reworked I'll bring that thread back from the dead as practice.

Steamgunning Adventurers in 1.6 still don't know how to pull a trigger :/
by Mel
Mon Jul 16, 2018 9:41 pm
Forum: General Discussion
Topic: Most annoying enemies
Replies: 12
Views: 9268

Re: Most annoying enemies

Drakelings. Seriously they become completely harmless after you get past level 10 and their only use is to take up space so that you can't rush the dragons spamming their breaths. They're at their most annoying when they spawn without those dragons though, since they're just trash mobs that come in ...
by Mel
Sat Jun 02, 2018 8:13 pm
Forum: Ideas
Topic: The ID still needs some improvement
Replies: 2
Views: 2081

The ID still needs some improvement

So, I've been playing a lot of ID lately (finally got past floor 50 on Insane, yay) and I believe while it is definitely more fun to play than before, there are still some issues that plague the whole thing. - Let's start with the biggest problem, an oversight so glaring I can't believe it's not bee...
by Mel
Thu May 24, 2018 11:26 pm
Forum: Bugs Archive
Topic: Is Robe of the Worm supposed to be a regular item?
Replies: 0
Views: 981

Is Robe of the Worm supposed to be a regular item?

One of these farportal guardian horrors just dropped me this item, which I thought could only be grabbed from the WTW spawned by the Writhing One talent. Apparently it behaves like a tier 1 robe or something? Is this item supposed to drop like this? Link to the character with that item in his invent...
by Mel
Tue May 22, 2018 7:38 pm
Forum: Bugs Archive
Topic: Demented starting zone still despawns Angolwen if Drem
Replies: 1
Views: 1020

Re: Demented starting zone still despawns Angolwen if Drem

Playing a Drem adventurer, I can confirm this also happens when playing a non-Demented class.
by Mel
Tue May 22, 2018 7:25 pm
Forum: Ideas
Topic: Adventurers should start with Shoot
Replies: 5
Views: 3158

Adventurers should start with Shoot

Currently if you give an Adventurer one of the steamgun mastery trees, he still can't use steamguns because these trees don't grant the Shoot talent. Of course you can still buy the talent in Last Hope but it's not an option if you're a Dwarf / Yeek / Doomelf or if you play the ID.
by Mel
Sat Apr 14, 2018 7:50 pm
Forum: General Discussion
Topic: Current 1.6 insights....
Replies: 57
Views: 58936

Re: Current 1.6 insights....

Looks interesting so far. I'm looking forward to the day I won't see Sun Infusions anymore. About the whole Weapon Mastery thing, will the weapon damage % values be slightly increased to make up for the lack of physical power or is it just a global nerf to weapon damage? Also I keep hearing about 1....
by Mel
Thu Feb 01, 2018 8:33 pm
Forum: Ideas
Topic: Alchemist Golem Prodigy (and Crafty Hands)
Replies: 4
Views: 2739

Re: Alchemist Golem Prodigy (and Crafty Hands)

Kinda agree about Crafty Hands being too situational for a prodigy. The effect is good (since you can get things like full stun resistance or 10% extra resist all from it), but it should probably be moved to Imbue Item instead of taking a prodigy slot. Something like being the level 6 unlock for the...
by Mel
Fri Jan 26, 2018 8:30 pm
Forum: Metaclass: Adventurers
Topic: [1.5.5]Steamdemon: Saws + Demon Seeds (Insane/RL EoR winner)
Replies: 34
Views: 23962

Re: Steamdemon: Saws + Demon Seeds (Insane/RL EoR winner)

IMO Battle Tactics is incredible on this build since every single one of your hits is guaranteed to kill 72 trash mobs with all the seed procs and give you crazy movement speed. It's probably not squeezable on the build in Embers but it's worth going Cornac for it in AoA.
by Mel
Mon Jan 15, 2018 9:14 pm
Forum: Ideas
Topic: Allow Berserker talents to be used with one-handed weapons
Replies: 2
Views: 4143

Allow Berserker talents to be used with one-handed weapons

Or remove Shield Defense from their talents since it serves no purpose with a 2H class unless you're playing Ogre (and while we're at it also remove Archery Training from them since nobody's ever going to take it, apart from noobs who'll ruin their characters doing so). Although I'd rather have thei...
by Mel
Wed Jan 10, 2018 4:03 pm
Forum: Character Reports
Topic: One shot everyone - Insane Adventure Win
Replies: 17
Views: 16824

Re: One shot everyone - Insane Adventure Win

I tried a variant of this build with Lightning Speed in AoA https://te4.org/characters/110656/tome/411473f4-b7ff-4b9b-8f26-8b6d6278affa It went through Insane RL without much trouble (had to use Blood of Life against a Rogue rare in High Peak due to super reckless play, otherwise nothing could threa...
by Mel
Sun Dec 17, 2017 8:05 pm
Forum: Ideas
Topic: Tinker classes should start with weapon crafting recipes
Replies: 3
Views: 3820

Tinker classes should start with weapon crafting recipes

Steamsaws for Sawbutchers, Steamguns for Gunslingers and probably Psyshots as well (I never play them so I don't know if they rely on Steamguns a lot). It would allow them to readily craft dedicated weapons from generic weapons they could buy from shops, and make their early game less annoying (obvi...
by Mel
Sat Dec 09, 2017 11:10 pm
Forum: Metaclass: Adventurers
Topic: dado's Arcanewarden guide
Replies: 31
Views: 47006

Re: dado's Arcanewarden guide

Why not max Magic instead Willpower? Mana? More Willpower = more Strength from Augmentation = more Spellpower from Harden and more damage from PES. I'm gonna try fitting Demonic Pact and Demonic Strength in there. Probably dropping Flux (Abyssal Shield will handle the whole damage reduction thing) ...