Search found 260 matches

by Fortescue
Mon Jun 30, 2014 10:38 am
Forum: General Discussion
Topic: Revised Berserker and Skirmisher Feedback Thread
Replies: 112
Views: 47844

Re: Revised Berserker and Skirmisher Feedback Thread

If anyone is interested, the scuttlebutt in IRC is that Bows could be lowered to 8 (+1 from ego = 9) max range and Slings 6 (+1 from ego = 7). This would have an interesting effect on Sling Sniper and probably make it feel a lot less overpowered. These changes wouldn't be because Skirmisher exists o...
by Fortescue
Mon Jun 30, 2014 10:34 am
Forum: General Discussion
Topic: Revised Berserker and Skirmisher Feedback Thread
Replies: 112
Views: 47844

Re: Revised Berserker and Skirmisher Feedback Thread

If you read the document you'll note none of the Berserker trees are called "Bloodthirst" in it any longer. I'm sorry, I didn't know there was such a document, where can I find it? Do I understand correctly that berserkers now have a talent tree that is 90% identical to the old bloodthirs...
by Fortescue
Fri Jun 27, 2014 3:41 pm
Forum: Ideas
Topic: Update to Combat Techniques
Replies: 11
Views: 3077

Re: Update to Combat Techniques

I actually removed the crit from Honed Instincts already, Shibari didn't like that. I also capped the duration at 5 turns (2 + skill / 2), so now it is 5 turns out of 15. It isn't much different now, just a little less accuracy in exchange for a faster CD really. Also 15 is not a "really quick&...
by Fortescue
Fri Jun 27, 2014 2:21 pm
Forum: Ideas
Topic: Weapon Swap to counter Disarm
Replies: 25
Views: 6822

Re: Weapon Swap to counter Disarm

I agree this is a good suggestion to help make an under-utilized feature more important.
by Fortescue
Fri Jun 27, 2014 2:00 pm
Forum: Ideas
Topic: Update to Combat Techniques
Replies: 11
Views: 3077

Re: Update to Combat Techniques

Well I am not going to wiki dive for you, but currently Skirmisher has a global slow (Pace Yourself), and Berserker has a timed global boost (Unrelenting Fury), however I think Shibari probably does not want skills to inflict slow on players, especially new players, and Combat Techniques is a very n...
by Fortescue
Fri Jun 27, 2014 3:19 am
Forum: Ideas
Topic: Update to Combat Techniques
Replies: 11
Views: 3077

Re: Update to Combat Techniques

Shibari doesn't like Precise Strikes as it exists, or Blinding Speed. Perfect Strikes is mostly unchanged besides giving a little less Accuracy and having a shorter cooldown (yay), along with being renamed.
by Fortescue
Fri Jun 27, 2014 1:29 am
Forum: Ideas
Topic: Update to Combat Techniques
Replies: 11
Views: 3077

Re: Update to Combat Techniques

Justification: Precise Strikes is just weird, a Strength requirement skill that scales with Dex? Combat Techniques talents currently use the greater of your Strength and Dexterity for their requirements. Ah, well that explains that! Thank you. I've brought that point up multiple times in IRC and no...
by Fortescue
Fri Jun 27, 2014 12:52 am
Forum: Ideas
Topic: Update to Combat Techniques
Replies: 11
Views: 3077

Update to Combat Techniques

Rush Unchanged Powerful Grip Sustain. You grip your weapon tightly and attack with sweeping, massive blows that are nearly impossible to avoid. Gain (8x Skill) Accuracy and (30, 35, 39, 42, 45)% resistance to Disarm. All attacks cost 3 more Stamina. Justification: Precise Strikes is just weird, a S...
by Fortescue
Thu Jun 26, 2014 8:03 pm
Forum: Ideas
Topic: New Player Experience Improvements
Replies: 32
Views: 7818

Re: New Player Experience Improvements

4. Auto explore was great to find out about, though I find myself using it more often as a quicker way of resting. If there's a button to quick rest, it would be nice if that tutorial mentioned it. Rest is just "r" on your kb by default, but if the tutorial doesn't tell you that it really...
by Fortescue
Thu Jun 26, 2014 4:56 pm
Forum: Ideas
Topic: Berserkergeddon - More Changes I Want to See
Replies: 30
Views: 12368

Re: Berserkergeddon - More Changes I Want to See

Conversation with someone who is not a member of our hive mind (yet) about my suggestions for the next round of Berserker (or possibly an addon if it is restricted to that), posted with their permission. My apologies if I mis-represented anyone from the dev team or ToME itself during the conversatio...
by Fortescue
Wed Jun 25, 2014 8:09 pm
Forum: Ideas
Topic: New Player Experience Improvements
Replies: 32
Views: 7818

Re: New Player Experience Improvements

I agree with your Most Important bit. It would be nice if exploring at least the West was not stressful for new players.
by Fortescue
Wed Jun 25, 2014 6:36 pm
Forum: Ideas
Topic: New Player Experience Improvements
Replies: 32
Views: 7818

Re: New Player Experience Improvements

Suslik wrote:
Fortescue wrote:I only play on normal
apparently that's the reason why some skirmisher talents deal 600+ damage/turn on nm rares while you're like level 15 ._.
Actually I didn't code Skirmisher so don't blame numbers on me :) Blame me for passive chance of 100% mitigation on projectiles and melee, though.
by Fortescue
Wed Jun 25, 2014 5:16 pm
Forum: Ideas
Topic: New Player Experience Improvements
Replies: 32
Views: 7818

Re: New Player Experience Improvements

donkatsu wrote:
Fortescue wrote:So you think certain aspects of Nightmare and beyond are more unfair than others? Interesting.
This is a commonly reported observation and is what fuels most informed balance discussions.
I've abstained from most difficulty discussions on purpose :)
by Fortescue
Wed Jun 25, 2014 4:54 pm
Forum: Ideas
Topic: Waive 2H requirement on 'Berseker's Strength'
Replies: 3
Views: 1668

Re: Waive 2H requirement on 'Berseker's Strength'

Just because the other weapon talents are being removed doesn't mean that a Berserker should lose access to the talents if he gets Disarmed. This would help in alleviating problems Berserkers have when being Disarmed by giving them Warshout to potentially confuse opponents while they wait out rearm...
by Fortescue
Wed Jun 25, 2014 4:52 pm
Forum: Ideas
Topic: New Player Experience Improvements
Replies: 32
Views: 7818

Re: New Player Experience Improvements

How come everyone hates adventuring parties so much? I only play on normal and tend to eat them for free loot and xp pretty easily. Because you only play on normal. Nightmare and above adventurer parties are ridiculously strong. Even on normal you can get unlucky, like edge pointed out. So you thin...