Search found 260 matches
- Mon Jun 30, 2014 10:38 am
- Forum: General Discussion
- Topic: Revised Berserker and Skirmisher Feedback Thread
- Replies: 112
- Views: 47844
Re: Revised Berserker and Skirmisher Feedback Thread
If anyone is interested, the scuttlebutt in IRC is that Bows could be lowered to 8 (+1 from ego = 9) max range and Slings 6 (+1 from ego = 7). This would have an interesting effect on Sling Sniper and probably make it feel a lot less overpowered. These changes wouldn't be because Skirmisher exists o...
- Mon Jun 30, 2014 10:34 am
- Forum: General Discussion
- Topic: Revised Berserker and Skirmisher Feedback Thread
- Replies: 112
- Views: 47844
Re: Revised Berserker and Skirmisher Feedback Thread
If you read the document you'll note none of the Berserker trees are called "Bloodthirst" in it any longer. I'm sorry, I didn't know there was such a document, where can I find it? Do I understand correctly that berserkers now have a talent tree that is 90% identical to the old bloodthirs...
- Fri Jun 27, 2014 3:41 pm
- Forum: Ideas
- Topic: Update to Combat Techniques
- Replies: 11
- Views: 3077
Re: Update to Combat Techniques
I actually removed the crit from Honed Instincts already, Shibari didn't like that. I also capped the duration at 5 turns (2 + skill / 2), so now it is 5 turns out of 15. It isn't much different now, just a little less accuracy in exchange for a faster CD really. Also 15 is not a "really quick&...
- Fri Jun 27, 2014 2:21 pm
- Forum: Ideas
- Topic: Weapon Swap to counter Disarm
- Replies: 25
- Views: 6822
Re: Weapon Swap to counter Disarm
I agree this is a good suggestion to help make an under-utilized feature more important.
- Fri Jun 27, 2014 2:00 pm
- Forum: Ideas
- Topic: Update to Combat Techniques
- Replies: 11
- Views: 3077
Re: Update to Combat Techniques
Well I am not going to wiki dive for you, but currently Skirmisher has a global slow (Pace Yourself), and Berserker has a timed global boost (Unrelenting Fury), however I think Shibari probably does not want skills to inflict slow on players, especially new players, and Combat Techniques is a very n...
- Fri Jun 27, 2014 3:19 am
- Forum: Ideas
- Topic: Update to Combat Techniques
- Replies: 11
- Views: 3077
Re: Update to Combat Techniques
Shibari doesn't like Precise Strikes as it exists, or Blinding Speed. Perfect Strikes is mostly unchanged besides giving a little less Accuracy and having a shorter cooldown (yay), along with being renamed.
- Fri Jun 27, 2014 1:29 am
- Forum: Ideas
- Topic: Update to Combat Techniques
- Replies: 11
- Views: 3077
Re: Update to Combat Techniques
Justification: Precise Strikes is just weird, a Strength requirement skill that scales with Dex? Combat Techniques talents currently use the greater of your Strength and Dexterity for their requirements. Ah, well that explains that! Thank you. I've brought that point up multiple times in IRC and no...
- Fri Jun 27, 2014 12:52 am
- Forum: Ideas
- Topic: Update to Combat Techniques
- Replies: 11
- Views: 3077
Update to Combat Techniques
Rush Unchanged Powerful Grip Sustain. You grip your weapon tightly and attack with sweeping, massive blows that are nearly impossible to avoid. Gain (8x Skill) Accuracy and (30, 35, 39, 42, 45)% resistance to Disarm. All attacks cost 3 more Stamina. Justification: Precise Strikes is just weird, a S...
- Thu Jun 26, 2014 8:03 pm
- Forum: Ideas
- Topic: New Player Experience Improvements
- Replies: 32
- Views: 7818
Re: New Player Experience Improvements
4. Auto explore was great to find out about, though I find myself using it more often as a quicker way of resting. If there's a button to quick rest, it would be nice if that tutorial mentioned it. Rest is just "r" on your kb by default, but if the tutorial doesn't tell you that it really...
- Thu Jun 26, 2014 4:56 pm
- Forum: Ideas
- Topic: Berserkergeddon - More Changes I Want to See
- Replies: 30
- Views: 12368
Re: Berserkergeddon - More Changes I Want to See
Conversation with someone who is not a member of our hive mind (yet) about my suggestions for the next round of Berserker (or possibly an addon if it is restricted to that), posted with their permission. My apologies if I mis-represented anyone from the dev team or ToME itself during the conversatio...
- Wed Jun 25, 2014 8:09 pm
- Forum: Ideas
- Topic: New Player Experience Improvements
- Replies: 32
- Views: 7818
Re: New Player Experience Improvements
I agree with your Most Important bit. It would be nice if exploring at least the West was not stressful for new players.
- Wed Jun 25, 2014 6:36 pm
- Forum: Ideas
- Topic: New Player Experience Improvements
- Replies: 32
- Views: 7818
Re: New Player Experience Improvements
Actually I didn't code Skirmisher so don't blame numbers on meSuslik wrote:apparently that's the reason why some skirmisher talents deal 600+ damage/turn on nm rares while you're like level 15 ._.Fortescue wrote:I only play on normal

- Wed Jun 25, 2014 5:16 pm
- Forum: Ideas
- Topic: New Player Experience Improvements
- Replies: 32
- Views: 7818
Re: New Player Experience Improvements
I've abstained from most difficulty discussions on purposedonkatsu wrote:This is a commonly reported observation and is what fuels most informed balance discussions.Fortescue wrote:So you think certain aspects of Nightmare and beyond are more unfair than others? Interesting.

- Wed Jun 25, 2014 4:54 pm
- Forum: Ideas
- Topic: Waive 2H requirement on 'Berseker's Strength'
- Replies: 3
- Views: 1668
Re: Waive 2H requirement on 'Berseker's Strength'
Just because the other weapon talents are being removed doesn't mean that a Berserker should lose access to the talents if he gets Disarmed. This would help in alleviating problems Berserkers have when being Disarmed by giving them Warshout to potentially confuse opponents while they wait out rearm...
- Wed Jun 25, 2014 4:52 pm
- Forum: Ideas
- Topic: New Player Experience Improvements
- Replies: 32
- Views: 7818
Re: New Player Experience Improvements
How come everyone hates adventuring parties so much? I only play on normal and tend to eat them for free loot and xp pretty easily. Because you only play on normal. Nightmare and above adventurer parties are ridiculously strong. Even on normal you can get unlucky, like edge pointed out. So you thin...