Search found 22 matches

by nogardark
Wed Mar 12, 2014 1:20 am
Forum: Ideas
Topic: Finding Tier 1 artifacts after the early game
Replies: 13
Views: 3554

Re: Finding Tier 1 artifacts after the early game

Personally I don't like this idea, this kind of games are about adaptability, you can have a general battle plan but you are never supposed to know what the game will throw at you, with respect to artifacts, enemies and maybe someday, dungeons. Having a good chance to find this early "unique ef...
by nogardark
Wed Mar 12, 2014 1:07 am
Forum: Metaclass: Warriors
Topic: Brawler questions
Replies: 31
Views: 42755

Re: Brawler questions

Man teleport and phase door are cool but my setup nowadays is psychoportation torque and two movement infusions, teleport is really unreliable and daikara has mostly packs of monsters, that means that if you get a bad teleport you will have to face a 10 or so enemies. And what the other guy said, do...
by nogardark
Wed Mar 12, 2014 12:52 am
Forum: Ideas
Topic: First Addon: Compensation for Melee Temporal Wardens
Replies: 8
Views: 2180

Re: First Addon: Compensation for Melee Temporal Wardens

I really like what you have in mind, but you gotta think more technically and try to find all the possible cases there are. 1. the bow only drops here while the sword and dagger can drop anywhere. 2. not all TW are ranged OR melee but some are mixed. 3.what happens if you already have the sword or t...
by nogardark
Tue Mar 04, 2014 7:21 am
Forum: Ideas
Topic: Make archers less annoying to play, please
Replies: 35
Views: 13059

Re: Make archers less annoying to play, please

TOME has moved away from annoying game mechanics common in roguelikes. We don't consume food, quaff potions, read scrolls that can catch on fire, and so on. Reloading is an annoying artifact of an older game design. In TOME the challenge is making maximum use of your turns, not resources; this is t...
by nogardark
Tue Mar 04, 2014 7:12 am
Forum: General Discussion
Topic: On Dying And How To Avoid It
Replies: 15
Views: 13842

Re: On Dying And How To Avoid It

Thomas post could be in official booklet of tome it is an excellent short guide without spoiling anything. There is one more thing you can do to make surviving easier, that is toggling movement mode to passive if you are ranged it will benefit you a lot. If you don't know what this option does, it i...
by nogardark
Mon Mar 03, 2014 2:20 am
Forum: Ideas
Topic: Make archers less annoying to play, please
Replies: 35
Views: 13059

Re: Make archers less annoying to play, please

A case could be made with people saying that they refuse to play archers because they are boring, if enough people cry about them the most likely scenario is that the main dev will change them, cause his main concern is sales and not game balance or character variety(or whatever primary concern was...
by nogardark
Sun Mar 02, 2014 8:37 pm
Forum: Ideas
Topic: Make archers less annoying to play, please
Replies: 35
Views: 13059

Re: Make archers less annoying to play, please

An archmage with a simple tribeam setup can and will outdamage (and outrange) an archer in the early and midgame, not to mention that their beams can hit multiple targets, and have such a low mana cost (and a much higher resource pool) that the mana cost is really quite negligible. Reloading as a b...
by nogardark
Sun Mar 02, 2014 4:14 am
Forum: Metaclass: Chronomancers
Topic: Temporal warden guide - pure temporal dmg caster (outdated)
Replies: 5
Views: 16890

Re: Temporal warden guide - pure temporal dmg caster

OMG yes updated guides NOMNOMNOMNOM
by nogardark
Sun Mar 02, 2014 3:42 am
Forum: Ideas
Topic: Make archers less annoying to play, please
Replies: 35
Views: 13059

Re: Make archers less annoying to play, please

Yeah totally man archers are totally never in danger what with their ability to get outsniped by skeleton mages until getting a range 10 bow or rushed from out of nowhere and never have to face large mobs or super-durable enemies and the dungeon layout always works in their favor. Uh huh. Sure. I k...
by nogardark
Sun Mar 02, 2014 12:44 am
Forum: Ideas
Topic: Make archers less annoying to play, please
Replies: 35
Views: 13059

Re: Make archers less annoying to play, please

Maybe next time before you accuse anyone of not understanding anything you could actually bother to read and understand what they've written . I said melee classes make more efficient useage of their existing resources than archers do in the earlygame , not that they do so over the entire game and ...
by nogardark
Sun Mar 02, 2014 12:28 am
Forum: Ideas
Topic: Make archers less annoying to play, please
Replies: 35
Views: 13059

Re: Make archers less annoying to play, please

Ammo capacity may have been intended as such, but it's basically failed at being a postive example of one. I've cleared two archers and a pure-archery TW and at no point did I find myself thinking oh man this would be overpowered and/or boring if I didn't have to stop and reload in the middle of co...
by nogardark
Fri Feb 28, 2014 3:04 am
Forum: Bugs Archive
Topic: Undead initial quest impossible to complete
Replies: 13
Views: 3664

Re: Undead initial quest impossible to complete

Make judicial use of your phase door and shield runes. The boss dosent regen HP. Smack him a few times, shield up, once shield is down phase door away, rest, repeat. Usually works pretty well for me. This doesn't work because the boss uses a damage shield, by the time it's whittled down with a crap...
by nogardark
Thu Feb 27, 2014 12:01 pm
Forum: Ideas
Topic: Tools of the Trade (Marauder Class Category)
Replies: 27
Views: 10138

Re: Marauder's Future | Tell Us Your Ideas!

The problem really is not the amount of resistances but that when you are melee and engage one enemy, you have to engage his pack too(resistances could scale with the amount of enemies like some skills, but there is still the problem with res pen), when you are ranged you can get in a position where...
by nogardark
Thu Feb 27, 2014 11:29 am
Forum: General Discussion
Topic: Overpowered random enemies
Replies: 104
Views: 47194

Re: Overpowered random enemies

I think the discussion needs to be more centered, I think the problem is not the rares but the balance of the game, it is very frustrating to play some classes versus the "overpowered rares", mostly melee classes, nerfing a little this early rares will make the game less frustrating for ce...
by nogardark
Thu Feb 27, 2014 11:02 am
Forum: Ideas
Topic: Make archers less annoying to play, please
Replies: 35
Views: 13059

Re: Make archers less annoying to play, please

Second to address OP's concern the reloading mechanic is just that a mechanic that comes with the class to create some strategic considerations when you play with them [...] Pointless annoyance is not a "strategic consideration". I have played Archers, thank you very much, and frankly, I ...