Search found 752 matches

by astralInferno
Wed Aug 04, 2021 1:36 am
Forum: Addons
Topic: The RAGEMAGE (Arcane/Temporal Mage/Brawler)
Replies: 10
Views: 1396

Re: The RAGEMAGE (Arcane/Temporal Mage/Brawler)

Having a passive damage output high enough to oneshot you is a dangerous way to play.

That said, I'll admit that the numbers are high right now. I'll consider nerfing them for NPCs.
by astralInferno
Tue Aug 03, 2021 4:53 am
Forum: Addons
Topic: The RAGEMAGE (Arcane/Temporal Mage/Brawler)
Replies: 10
Views: 1396

Re: The RAGEMAGE (Arcane/Temporal Mage/Brawler)

the fact that it killed you more than once is a weird bug that I ought to look into. however, you should be checking what buffs your enemies have before you attack them. troll hedge mage'll do the same thing, after all. I don't believe in making classes no_npc. If I 100% had to, I'd ban that specifi...
by astralInferno
Sun Jul 04, 2021 7:54 pm
Forum: Addons
Topic: astralInferno's Celestial Oddities (Class Pack)
Replies: 117
Views: 31048

Re: astralInferno's Celestial Oddities (Class Pack)

whooops. can't BELIEVE I didn't notice that. and NO idea what I thought I was doing when I wrote that code. ...incidentally, that talent didn't work right either. It would never start getting boosted by con. It now does, and I've smoothed out the scaling. 1.2.4 -fixed the sudden purge code that I fd...
by astralInferno
Thu Jul 01, 2021 7:35 pm
Forum: Addons
Topic: astralInferno's Celestial Oddities (Class Pack)
Replies: 117
Views: 31048

Re: astralInferno's Celestial Oddities (Class Pack)

have I playtested this patch? no. have I done my usual white-room bugtesting to check that this patch actually works? ...also no. I'm so tired, guys. it's either this or you don't get these bugfixes until 2022. hmu if things dont work. 1.2.3 -really shoulda made the firmamancer rework 1.2 -gonna pre...
by astralInferno
Thu Jun 17, 2021 6:25 pm
Forum: Addons
Topic: The RAGEMAGE (Arcane/Temporal Mage/Brawler)
Replies: 10
Views: 1396

Re: The RAGEMAGE (Arcane/Temporal Mage/Brawler)

That's weird! the only reason I can imagine that happening is if something went wrong with the code for adventurers using rage mage talents. Were you playing an adventurer? if not, do you have "auto-assign talent points" turned off? Trying to learn and use rage-mage talents without learnin...
by astralInferno
Fri Jun 04, 2021 1:33 am
Forum: Bugs Archive
Topic: Steady Shot Doesn't Auto-Use Correctly Without Master Marksman
Replies: 1
Views: 61

Steady Shot Doesn't Auto-Use Correctly Without Master Marksman

When Steady Shot is available, Shoot will use it automatically. What this actually does is set Shoot's mark chance and damage to match Steady Shot's, and then put it on cooldown. When you have Master Marksman, Shoot gains a 15% mark chance. Coincidentally, Steady Shot has a 15% mark chance hard code...
by astralInferno
Fri May 28, 2021 6:00 pm
Forum: Addons
Topic: [v1.0.4-1.0.5] Utility Supplies
Replies: 31
Views: 10716

Re: [v1.0.4-1.0.5] Utility Supplies

Image

zizzo is the hero we don't deserve, but definitely the hero we need.
by astralInferno
Sat May 22, 2021 8:08 pm
Forum: Addons
Topic: Arcanum Class Pack v2.3
Replies: 791
Views: 195416

Re: Arcanum Class Pack v2.3

It seems like the new update changed how Effects worked; We used to be able to just define a new effect - like Ward - with the same name as the old one, and it'd overwrite the old one. Now that's causing an error. Which is consistent with how talents work and prevents unintentional errors, but is in...
by astralInferno
Sun Apr 11, 2021 9:17 pm
Forum: Addons
Topic: [1.7.0] Faetouched Collection v1.1.0
Replies: 9
Views: 752

Re: [1.7.0] Faetouched Collection v1.0.3

Charmed is the most fun I have had in tome in *literal* years. It is a work of art that I would gladly buy as a DLC. Titania can nominate talents whose you can't use due to some pre_use condition you don't fulfill. Is that right? pretty sure I remember from when he coded it that yes. Titania is amus...
by astralInferno
Sat Apr 03, 2021 3:08 pm
Forum: Addons
Topic: astralInferno's Celestial Oddities (Class Pack)
Replies: 117
Views: 31048

Re: astralInferno's Celestial Oddities (Class Pack)

oh man, no, that's not intended at all. I've coded a fix for that to release next time I update the addon, but I'm not sure exactly when that'll be. Internal Reactor won't crit anymore, but it will take crit bonuses into account when determining its shield value, for a more consistent experience (an...
by astralInferno
Thu Apr 01, 2021 3:56 pm
Forum: Addons
Topic: What about a mlp race?
Replies: 5
Views: 2473

Re: What about a mlp race?

there... isn't really documentation.

all the code can be opened and read with a regular unzipping program like winrar, though, and its pretty easy to learn by copy, paste, and minor changes.
by astralInferno
Thu Jan 28, 2021 10:30 pm
Forum: Addons
Topic: The RAGEMAGE (Arcane/Temporal Mage/Brawler)
Replies: 10
Views: 1396

Re: The RAGEMAGE (Arcane/Temporal Mage/Brawler)

...so it doesnt. I'd put a space in the reference to its name that wasnt there in the actual talent. My apologies for assuming you were wrong, kato. Version 1.0.1 is now out and fixes that issue,. as well as the lack of Empty Hand, and other things. Changelog 1.0.1 -fixed unarmed mastery -secret per...
by astralInferno
Mon Jan 25, 2021 7:18 pm
Forum: Addons
Topic: The RAGEMAGE (Arcane/Temporal Mage/Brawler)
Replies: 10
Views: 1396

Re: The RAGEMAGE (Arcane/Temporal Mage/Brawler)

As it says in the talent, it gives you Unarmed Mastery, so, yes, it does! Or should, at least.
by astralInferno
Sun Jan 24, 2021 5:10 pm
Forum: Addons
Topic: The RAGEMAGE (Arcane/Temporal Mage/Brawler)
Replies: 10
Views: 1396

The RAGEMAGE (Arcane/Temporal Mage/Brawler)

Yep, it's class time. This mage attempted to peer through the veil to the days of humanity's birth, using divination and the barest foundations of chronomancy. It didn't quite work, but it didn't quite fail, leaving them with a primeval power - and a tendency to barbaric rage when threatened. Curiou...
by astralInferno
Wed Jan 06, 2021 11:42 pm
Forum: Addons
Topic: The Harrier (Throwing-Knives: The Class)
Replies: 10
Views: 1795

Re: The Harrier (Throwing-Knives: The Class)

oh! I didn't understand what you were saying.

1.0.3
-fix for blurred hands not updating on additional stacks.