Search found 821 matches

by astralInferno
Sun Apr 13, 2025 9:13 pm
Forum: Addons
Topic: New Class: The Viper, Wilder Archer
Replies: 22
Views: 14566

Re: New Class: The Viper, Wilder Archer

Oh *huh*. That's a new one.
I'll change that in the next update, sorry!
by astralInferno
Sat Mar 15, 2025 5:30 pm
Forum: Addons
Topic: New Class: The Viper, Wilder Archer
Replies: 22
Views: 14566

Re: New Class: The Viper, Wilder Archer

...well. I updated the class for 1.0.7. I don't actually know if I fixed any of the outstanding bugs? I'm not 100% sure that the class works as expected, right now. But I do know that it... can be made. And played until at least level six. So I figured it was best to update it now, and yall can tell...
by astralInferno
Wed Jan 29, 2025 9:52 pm
Forum: Addons
Topic: [v1.0.0-1.1.0+] ZOmnibus Addon Pack/ZOmnibus Lite
Replies: 518
Views: 2115779

Re: [v1.0.0-1.1.0+] ZOmnibus Addon Pack/ZOmnibus Lite

We Apologize for the Delay;™ was out of town dealing with some family medical issues. on_change = function(text) self.history = text local lines = string.splitText(text, 60) self.c_hist_disp.text = table.concat(lines, '\n') self.c_hist_disp:generate() end, I copied this part, and I'm having trouble...
by astralInferno
Sun Dec 08, 2024 2:52 am
Forum: Addons
Topic: [v1.0.0-1.1.0+] ZOmnibus Addon Pack/ZOmnibus Lite
Replies: 518
Views: 2115779

Re: [v1.0.0-1.1.0+] ZOmnibus Addon Pack/ZOmnibus Lite

I'm not aware of any multi-line text input components provided by the T-Engine, no. The closest I've managed to come to something like that is in the Background tab of the T2 module's character creation dialog , which has a Textzone above the Textbox that shows the full content of what you've enter...
by astralInferno
Wed Nov 06, 2024 9:42 am
Forum: Addons
Topic: [v1.0.0-1.1.0+] ZOmnibus Addon Pack/ZOmnibus Lite
Replies: 518
Views: 2115779

Re: [v1.0.0-1.1.0+] ZOmnibus Addon Pack/ZOmnibus Lite

...holy shit that would do the job *just fine*. :shock: You're a lifesaver again!
by astralInferno
Mon Nov 04, 2024 6:10 pm
Forum: Addons
Topic: [v1.0.0-1.1.0+] ZOmnibus Addon Pack/ZOmnibus Lite
Replies: 518
Views: 2115779

Re: [v1.0.0-1.1.0+] ZOmnibus Addon Pack/ZOmnibus Lite

Sorry to bother you; I'm doing a weird personal project and it's making me explore strange parts of ToME I've never looked at before. (I've already had to borrow your code before, you continue to be a miracle worker) Have you ever encountered any larger-than-normal text input boxes in ToME? or any t...
by astralInferno
Sun Sep 29, 2024 2:18 am
Forum: Addons
Topic: [v1.7.0+] The Black Bikini
Replies: 7
Views: 8815

Re: [v1.7.0+] The Black Bikini

...I wonder what happens with this item if the player character changes gender... xD :shock: :shock: Wait, can that actually happen? Can it be detected? It can't happen without mods, but it's actually really easy to do, codewise. Because the tile is created automagically based on race_gender, if yo...
by astralInferno
Tue Jun 04, 2024 6:40 pm
Forum: Addons
Topic: [v1.7.0+] The Black Bikini
Replies: 7
Views: 8815

Re: [v1.7.0+] The Black Bikini

...I wonder what happens with this item if the player character changes gender... xD
by astralInferno
Thu May 09, 2024 7:41 pm
Forum: Bugs
Topic: the Damage Shield Penetrate attribute doesn't work properly
Replies: 0
Views: 4989

the Damage Shield Penetrate attribute doesn't work properly

The problem is in actor.lua line 2568. "adjusted_value" is how much of the incoming damage is hitting the shield. If you don't have damage_shield_penetrate, this is equal to the "value"; the incoming damage. if adjusted_value is less than the remaining damage shield, everything w...
by astralInferno
Tue May 07, 2024 10:13 pm
Forum: Bugs
Topic: Night Terrors (Psionic/Nightmare Talent #4) says it scales with mindpower, doesnt.
Replies: 0
Views: 4142

Night Terrors (Psionic/Nightmare Talent #4) says it scales with mindpower, doesnt.

Title. "The Night Terror's stats will scale with your Mindpower, as will the damage bonus to sleeping targets." from the description of the talent. The code has the line "local stats = 10 + self:combatTalentMindDamage(t, 10, 50)" but the actual definition of the terror has "...
by astralInferno
Thu Nov 16, 2023 11:23 pm
Forum: Addons
Topic: Fallen Meditant - a Cursed/Wilder Monk Class
Replies: 6
Views: 11937

Re: Fallen Meditant - a Cursed/Wilder Monk Class

1.0.4
-fixed a bug that broke dark gifts for other classes.
by astralInferno
Sun Nov 12, 2023 11:33 pm
Forum: Addons
Topic: Fallen Meditant - a Cursed/Wilder Monk Class
Replies: 6
Views: 11937

Re: Fallen Meditant - a Cursed/Wilder Monk Class

1.0.3 -Fixed transgression bugs (by which I mean I implemented lamprey's fixes) -Transgression does more damage on its bonus hits if you know flexible combat, and has a chance for extra attacks (at its existing damage). -Improved desc for frozen colossus and venomous fist -Venomous fist and fractur...
by astralInferno
Mon Aug 21, 2023 9:15 am
Forum: Addons
Topic: astralInferno's Celestial Oddities (Class Pack)
Replies: 157
Views: 598112

Re: astralInferno's Celestial Oddities (Class Pack)

Here's the class outline and talent information for the Bloodtide Cultist! =D

Bloodtide Cultist
by astralInferno
Sat Aug 19, 2023 5:56 pm
Forum: Addons
Topic: Class: Hunted (v1.0!)
Replies: 16
Views: 20681

Re: Class: Hunted (v1.0!)

I think I missed this class when it was first posted! It looks really fun - I need to get my Attack talent replacement functioning before I can trust my brain to play it - and I'm really excited about the Fears-on-attack effect, it looks rad as hell I love fears and on-hits. :D I'm curious about you...
by astralInferno
Sat Aug 19, 2023 5:42 pm
Forum: Addons
Topic: The RAGEMAGE (Arcane/Temporal Mage/Brawler)
Replies: 15
Views: 20410

Re: The RAGEMAGE (Arcane/Temporal Mage/Brawler)

yeah, I encountered this problem myself the first time I tried to actually play a game rather than test for bugs...

fortunately, I literally just uploaded a fix!

1.0.4
-fixed bug in my fov code that broke on going to the worldmap, and probably many other situations