Oh *huh*. That's a new one.
I'll change that in the next update, sorry!
Search found 821 matches
- Sun Apr 13, 2025 9:13 pm
- Forum: Addons
- Topic: New Class: The Viper, Wilder Archer
- Replies: 22
- Views: 14566
- Sat Mar 15, 2025 5:30 pm
- Forum: Addons
- Topic: New Class: The Viper, Wilder Archer
- Replies: 22
- Views: 14566
Re: New Class: The Viper, Wilder Archer
...well. I updated the class for 1.0.7. I don't actually know if I fixed any of the outstanding bugs? I'm not 100% sure that the class works as expected, right now. But I do know that it... can be made. And played until at least level six. So I figured it was best to update it now, and yall can tell...
- Wed Jan 29, 2025 9:52 pm
- Forum: Addons
- Topic: [v1.0.0-1.1.0+] ZOmnibus Addon Pack/ZOmnibus Lite
- Replies: 518
- Views: 2115779
Re: [v1.0.0-1.1.0+] ZOmnibus Addon Pack/ZOmnibus Lite
We Apologize for the Delay;™ was out of town dealing with some family medical issues. on_change = function(text) self.history = text local lines = string.splitText(text, 60) self.c_hist_disp.text = table.concat(lines, '\n') self.c_hist_disp:generate() end, I copied this part, and I'm having trouble...
- Sun Dec 08, 2024 2:52 am
- Forum: Addons
- Topic: [v1.0.0-1.1.0+] ZOmnibus Addon Pack/ZOmnibus Lite
- Replies: 518
- Views: 2115779
Re: [v1.0.0-1.1.0+] ZOmnibus Addon Pack/ZOmnibus Lite
I'm not aware of any multi-line text input components provided by the T-Engine, no. The closest I've managed to come to something like that is in the Background tab of the T2 module's character creation dialog , which has a Textzone above the Textbox that shows the full content of what you've enter...
- Wed Nov 06, 2024 9:42 am
- Forum: Addons
- Topic: [v1.0.0-1.1.0+] ZOmnibus Addon Pack/ZOmnibus Lite
- Replies: 518
- Views: 2115779
Re: [v1.0.0-1.1.0+] ZOmnibus Addon Pack/ZOmnibus Lite
...holy shit that would do the job *just fine*.
You're a lifesaver again!

- Mon Nov 04, 2024 6:10 pm
- Forum: Addons
- Topic: [v1.0.0-1.1.0+] ZOmnibus Addon Pack/ZOmnibus Lite
- Replies: 518
- Views: 2115779
Re: [v1.0.0-1.1.0+] ZOmnibus Addon Pack/ZOmnibus Lite
Sorry to bother you; I'm doing a weird personal project and it's making me explore strange parts of ToME I've never looked at before. (I've already had to borrow your code before, you continue to be a miracle worker) Have you ever encountered any larger-than-normal text input boxes in ToME? or any t...
- Sun Sep 29, 2024 2:18 am
- Forum: Addons
- Topic: [v1.7.0+] The Black Bikini
- Replies: 7
- Views: 8815
Re: [v1.7.0+] The Black Bikini
...I wonder what happens with this item if the player character changes gender... xD :shock: :shock: Wait, can that actually happen? Can it be detected? It can't happen without mods, but it's actually really easy to do, codewise. Because the tile is created automagically based on race_gender, if yo...
- Tue Jun 04, 2024 6:40 pm
- Forum: Addons
- Topic: [v1.7.0+] The Black Bikini
- Replies: 7
- Views: 8815
Re: [v1.7.0+] The Black Bikini
...I wonder what happens with this item if the player character changes gender... xD
- Thu May 09, 2024 7:41 pm
- Forum: Bugs
- Topic: the Damage Shield Penetrate attribute doesn't work properly
- Replies: 0
- Views: 4989
the Damage Shield Penetrate attribute doesn't work properly
The problem is in actor.lua line 2568. "adjusted_value" is how much of the incoming damage is hitting the shield. If you don't have damage_shield_penetrate, this is equal to the "value"; the incoming damage. if adjusted_value is less than the remaining damage shield, everything w...
- Tue May 07, 2024 10:13 pm
- Forum: Bugs
- Topic: Night Terrors (Psionic/Nightmare Talent #4) says it scales with mindpower, doesnt.
- Replies: 0
- Views: 4142
Night Terrors (Psionic/Nightmare Talent #4) says it scales with mindpower, doesnt.
Title. "The Night Terror's stats will scale with your Mindpower, as will the damage bonus to sleeping targets." from the description of the talent. The code has the line "local stats = 10 + self:combatTalentMindDamage(t, 10, 50)" but the actual definition of the terror has "...
- Thu Nov 16, 2023 11:23 pm
- Forum: Addons
- Topic: Fallen Meditant - a Cursed/Wilder Monk Class
- Replies: 6
- Views: 11937
Re: Fallen Meditant - a Cursed/Wilder Monk Class
1.0.4
-fixed a bug that broke dark gifts for other classes.
-fixed a bug that broke dark gifts for other classes.
- Sun Nov 12, 2023 11:33 pm
- Forum: Addons
- Topic: Fallen Meditant - a Cursed/Wilder Monk Class
- Replies: 6
- Views: 11937
Re: Fallen Meditant - a Cursed/Wilder Monk Class
1.0.3 -Fixed transgression bugs (by which I mean I implemented lamprey's fixes) -Transgression does more damage on its bonus hits if you know flexible combat, and has a chance for extra attacks (at its existing damage). -Improved desc for frozen colossus and venomous fist -Venomous fist and fractur...
- Mon Aug 21, 2023 9:15 am
- Forum: Addons
- Topic: astralInferno's Celestial Oddities (Class Pack)
- Replies: 157
- Views: 598112
- Sat Aug 19, 2023 5:56 pm
- Forum: Addons
- Topic: Class: Hunted (v1.0!)
- Replies: 16
- Views: 20681
Re: Class: Hunted (v1.0!)
I think I missed this class when it was first posted! It looks really fun - I need to get my Attack talent replacement functioning before I can trust my brain to play it - and I'm really excited about the Fears-on-attack effect, it looks rad as hell I love fears and on-hits. :D I'm curious about you...
- Sat Aug 19, 2023 5:42 pm
- Forum: Addons
- Topic: The RAGEMAGE (Arcane/Temporal Mage/Brawler)
- Replies: 15
- Views: 20410
Re: The RAGEMAGE (Arcane/Temporal Mage/Brawler)
yeah, I encountered this problem myself the first time I tried to actually play a game rather than test for bugs...
fortunately, I literally just uploaded a fix!
1.0.4
-fixed bug in my fov code that broke on going to the worldmap, and probably many other situations
fortunately, I literally just uploaded a fix!
1.0.4
-fixed bug in my fov code that broke on going to the worldmap, and probably many other situations