Search found 743 matches
- Sun Nov 29, 2020 7:32 pm
- Forum: Addons
- Topic: [1.6.7] Bristlebarb - Thorn class
- Replies: 43
- Views: 23380
Re: [1.6.7] Bristlebarb - Thorn class
Thanks for the message Zizzo :) Small bug: any equipment you were wearing in an inventory slot that you lose when learning a One with the Thorn talent is permanently lost. You should probably put the gear back into the player's inventory after you remove it (or if that's intended behavior, at least ...
- Sun Nov 22, 2020 7:28 pm
- Forum: General Discussion
- Topic: How can i get all lores?
- Replies: 2
- Views: 2830
Re: How can i get all lores?
pinned lore doc on the discord #lore channel: https://docs.google.com/document/d/1rf0 ... uenBY/edit
- Fri Nov 06, 2020 10:58 am
- Forum: Bugs Archive
- Topic: Strobing Crash since 1.7
- Replies: 13
- Views: 7099
Re: Strobing Crash since 1.7
yah i can confirm none of zizzo's addons ever updated automatically for me and other addons do
- Fri Nov 06, 2020 10:54 am
- Forum: Bugs Archive
- Topic: 1.7 update FUBARS all old saves even with previous enabled
- Replies: 1
- Views: 2547
Re: 1.7 update FUBARS all old saves even with previous enabl
download 1.6 version and finish your runs, then update again.
- Fri Nov 06, 2020 10:52 am
- Forum: Dumb Questions
- Topic: Elemental weapons gone?
- Replies: 5
- Views: 4635
Re: Elemental weapons gone?
the reasoning was that it gave weapons a 10% chance to be "useless" because non-phys weapon are considered useless. for my part i'd really want a way to spend gold to change my weapon element. that way everything is phys based but you can change it if you want to do some fun elemental warr...
- Mon Nov 02, 2020 7:54 am
- Forum: Dumb Questions
- Topic: Starter quest
- Replies: 1
- Views: 2805
Re: Starter quest
use the rod of recall from the boss to get to the worldmap then find the next zone.
this map of the worldmap can help

this map of the worldmap can help


- Mon Nov 02, 2020 7:53 am
- Forum: Dumb Questions
- Topic: Heart of the Gloom?
- Replies: 3
- Views: 3377
Re: Heart of the Gloom?
use the rod of recall from the boss to get to world map.
alternatively, walk down the stairs from level 3 to 2 then 2 to 1 then 1 to worldmap but there is no reason for this :p
alternatively, walk down the stairs from level 3 to 2 then 2 to 1 then 1 to worldmap but there is no reason for this :p
- Wed Oct 28, 2020 11:17 pm
- Forum: Bugs Archive
- Topic: Forbidden Tome: "A View of the Gallery"
- Replies: 2
- Views: 2515
Re: Forbidden Tome: "A View of the Gallery"
there is no unlock linked to this book.
you'll be able to read the book again on your next character.
how did you try to open char dump ?
because pressing "c" would select the third reward
you'll be able to read the book again on your next character.
how did you try to open char dump ?
because pressing "c" would select the third reward
- Sun Oct 11, 2020 7:40 pm
- Forum: Bugs Archive
- Topic: [1.7b7] Can't cleanse while invulnerable
- Replies: 1
- Views: 2807
[1.7b7] Can't cleanse while invulnerable
You can use shatter affliction while under Golden Age of Necromancy, and it will grant the shield but not remove the debuffs.
- Sat Oct 10, 2020 3:40 pm
- Forum: Bugs
- Topic: Typos (1.6beta and onwards)
- Replies: 165
- Views: 631473
Re: Typos (1.6beta and onwards)
Frightening presence : "metal save" --> "mental save"
- Sat Oct 10, 2020 3:10 pm
- Forum: Bugs Archive
- Topic: [1.7b7] Corpselight no stack under 1hp
- Replies: 1
- Views: 3452
[1.7b7] Corpselight no stack under 1hp
Corpselight does not start with 3 extra stack if used below 1 hp.
- Thu Oct 08, 2020 11:44 am
- Forum: Bugs Archive
- Topic: 1.6.7 Death From Above bonuses are wrong
- Replies: 2
- Views: 4965
Re: 1.6.7 Death From Above bonuses are wrong
Looked at this, here is the issue :
gives movement equal to the damage, should be using eff.speedeff.moveid = self:addTemporaryValue("movement_speed", eff.power)
- Thu Oct 08, 2020 11:42 am
- Forum: Bugs Archive
- Topic: 1.6.7 Automated Defenses Boltgun bug
- Replies: 2
- Views: 5559
Re: 1.6.7 Automated Defenses Boltgun bug
looked at this, here is the issue :
but life_diff is never calculated, so it always default to 10 damage.if hit then target:setEffect(target.EFF_CORROSIVE_FLECHETTE, 6, {src=self, power=life_diff, nb=t.getBoltNb(self,t)}) end
- Wed Oct 07, 2020 5:51 pm
- Forum: Bugs Archive
- Topic: [1.7b7] Multicaster talent list
- Replies: 0
- Views: 4230
[1.7b7] Multicaster talent list
Not exactly a bug, but the list of talents that multicaster can cast is ??? You can't really guess it without code diving. At first i assumed it was all damaging spells, but then figured out it didn't count the beams. Fair in a way i guess ? But should be noted. It also doesn't fire illuminate, ston...
- Wed Oct 07, 2020 5:41 pm
- Forum: Bugs Archive
- Topic: [1.7b7] Thaumaturgist and Pulverizing Auger
- Replies: 0
- Views: 3868
[1.7b7] Thaumaturgist and Pulverizing Auger
Lots of weird digging interaction with fat beam. With auger digging only 1 tiles, you do not dig like a fat beam, only one tile in the direction you fire. Notably, firing in diagonal digs the diagonal square but not those next to you that are "closer" With Auger digging 3+ tiles, you can't...