Search found 49 matches
- Tue Aug 13, 2019 12:51 pm
- Forum: Addons
- Topic: looking for Advice/help on inventory modification via talent
- Replies: 4
- Views: 1525
Re: looking for Advice/help on inventory modification via ta
I don't mean to be condescending here, but I really don't think you are ready for what you want to try. However, it would be a great idea for you to have a look at the code to get some idea of why you can't do it yet. The Psionic Focus slot is very confusing and a bit awkward to work with. Effects ...
- Mon Aug 12, 2019 12:45 am
- Forum: Addons
- Topic: Worldeater Ogre Demented sub-class
- Replies: 1
- Views: 1509
Re: Worldeater Ogre Demented sub-class
I also updated one of my addon classes from 5 years ago, the Blackstaff. Given that no one was exactly clamoring for such an update, I don't figure it needed it's own thread. Honestly, since I really enjoy playing around with class ideas I would do a collected addon of them, but I doubt anyone wants...
- Mon Aug 12, 2019 12:25 am
- Forum: Addons
- Topic: looking for Advice/help on inventory modification via talent
- Replies: 4
- Views: 1525
Re: looking for Advice/help on inventory modification via ta
Searching the code base for PSIONIC_FOCUS should find what you need. However, what you want to do with manipulating the Psionic Focus slot, Talent 3 and Talent 4 will require Advanced Black Magic. Good call. I know so little about what I'm doing I'm usually content to just open files that seem like...
- Sun Aug 11, 2019 8:14 pm
- Forum: Addons
- Topic: looking for Advice/help on inventory modification via talent
- Replies: 4
- Views: 1525
looking for Advice/help on inventory modification via talent
Odd topic name, but wasn't sure how else to put it. Quick explanation, in case anyone has further advice for me beyond the basic question I have, I'm looking to make an arcane staff specific skill tree similar to psi-fighting, with a few other things pulled in. Most of the bits and pieces of individ...
- Sat Aug 10, 2019 4:16 pm
- Forum: Bugs Archive
- Topic: Starting talents not being applied 1.5.1
- Replies: 4
- Views: 1430
Re: Starting talents not being applied 1.5.1
It also does it with Carrion Feet (Demented/Path-of-Horror). Maybe because it's one of those 'this talent cannot be unlearned/changes the world'? Now I'm trying to remember if it is one of those.Cathbald wrote:it applies armor training because your char start with some piece of heavy armor equipped most likely
- Sat Aug 10, 2019 1:07 pm
- Forum: Bugs Archive
- Topic: Starting talents not being applied 1.5.1
- Replies: 4
- Views: 1430
Re: Starting talents not being applied 1.5.1
do you have auto-assign at birth enabled or not ? ...god...dang....argh. Well, I feel like more of an idiot than usual. I don't know when I changed that, and now I'm still confused why it was applying the first one but not the rest, but now at least that's resolved. Crikey. Thank you, seriously.
- Fri Aug 09, 2019 5:25 pm
- Forum: Bugs Archive
- Topic: Starting talents not being applied 1.5.1
- Replies: 4
- Views: 1430
Starting talents not being applied 1.5.1
I can't think of any way to search the forum that isn't 'too common of words' to see if this is a thing, but with all addons except DLC/possessor/vault turned off, verified game file integrity, closed and reopened game, etc, only the first ActorTalents assigned talent point is being assigned on any ...
- Fri Aug 09, 2019 3:49 pm
- Forum: Addons
- Topic: ActorTalents question
- Replies: 2
- Views: 2305
ActorTalents question
Update to the update: Everything except DLC/Possessor/Vault turned off, verified integrity of files, exited and re-opened. So...not an addon issue? I apologize and please ignore this and/or delete thread. Update: I'm an idiot who doesn't do basic testing. Apparently this is a thing across the board ...
- Fri Aug 09, 2019 12:18 am
- Forum: Addons
- Topic: Worldeater Ogre Demented sub-class
- Replies: 1
- Views: 1509
Worldeater Ogre Demented sub-class
https://te4.org/games/addons/tome/worldeater During the Allure Wars, the ogre race went through several experimental attempts at improving them even further. One such attempt, nicknamed the Brute Squad by the team working on them was an attempt to focus and increase the aggression shown in battle. W...
- Fri Feb 21, 2014 9:06 am
- Forum: Addons
- Topic: Midnight (v1.13)
- Replies: 314
- Views: 158815
Re: Midnight (v1.7.1)
Sorry, I should have checked back a few pages to see if it'd been mentioned. My bad.HousePet wrote:I don't need anything except some time to get around to patching these things.
- Fri Feb 21, 2014 4:08 am
- Forum: Addons
- Topic: Midnight (v1.13)
- Replies: 314
- Views: 158815
Re: Midnight (v1.7.1)
I get semi-common lua error cascades with an adventurer trying to hit me with sigil of fascination pointing to a damage value nil. Most of the time I've been able to close all and carry on so I've ignored it, this latest one was of the endless errors variety and had to reboot. If it happens again wh...
- Wed Feb 19, 2014 3:54 am
- Forum: Addons
- Topic: TOME Card Game Addon
- Replies: 5
- Views: 2749
Re: TOME Card Game Addon
Sounds pretty interesting, I think maybe instead of a full face lift of the game system it might be easier/a little more accessible to people as said above as a class that interacts with the world/class skills via cards. There are a couple of talents already that 'touch' items in your inventory, for...
- Tue Feb 18, 2014 8:30 pm
- Forum: Addons
- Topic: Class Idea: Monk
- Replies: 10
- Views: 2528
Re: Class Idea: Monk
Yeah, check commas. If the shortname in init didn't match it wouldn't be making it that far. And sounds like from the error it makes it through load.lua fine. Hmm. I had one that just didn't work no matter what until I deleted the entire class description from the class file, but I'm pretty sure tha...
- Tue Feb 18, 2014 7:06 pm
- Forum: Addons
- Topic: Class Idea: Monk
- Replies: 10
- Views: 2528
Re: Class Idea: Monk
As far as the staff combat goes, it would allow you to make an element strike that is 100% an element instead of having to stack convert damage or on hit element. It's really cool that you posted Devil cause I'm actually gutting your classes and the main games code to kinda teach myself how it all ...
- Tue Feb 18, 2014 12:53 pm
- Forum: Addons
- Topic: Nullpack 2019-02-21: Gravitic Infantry
- Replies: 374
- Views: 206525
Re: Nullpack 2014-02-11: Temporal Assault (now for Heavy and
Welp, I'm about to make a Heavy...but they have so many skills that seem tempting, and I'm not sure how to go about it. @_@ So, any tips for getting one going? Being able to(hopefully) ask the creator himself is a neat treat, too. x3 I'm not the creator, and I might very well be doing it wrong, but...