Search found 335 matches
- Fri Mar 04, 2016 12:32 am
- Forum: Bugs Archive
- Topic: Custom tiles appearing before Rage of Embers tiles
- Replies: 2
- Views: 1743
Re: Custom tiles appearing before Rage of Embers tiles
this is as much of a bug as someone hiding behind a tree, or the talent category name being too long and clipping over another column in the "examine creature>talent" also, fixed the link for you. http://images.akamai.steamusercontent.com/ugc/316747301000834683/29ACAC3902BF9C058718671095B...
- Fri Mar 04, 2016 12:14 am
- Forum: Bugs Archive
- Topic: Custom tiles appearing before Rage of Embers tiles
- Replies: 2
- Views: 1743
Custom tiles appearing before Rage of Embers tiles
http://images.akamai.steamusercontent.com/ugc/316747301000834683/29ACAC3902BF9C058718671095B88F7B2CDB9BB0/ For some reason, my custom tiles are appearing before the Embers ones(when apparently it should be after). This causes...problems with the Yeti tiles(Some of the custom ones are nigh entirely ...
- Sat Sep 19, 2015 3:03 am
- Forum: Addons
- Topic: Addon Class: Phantoms
- Replies: 33
- Views: 19952
Re: Addon Class: Phantoms
I STILL FUNCTION. Time flies WAY too fast. ;3; I want to get back into coding, but it's daunting. I barely knew how to do anything to begin with, and it's been ages... Trying to solidify ideas right now. Silly me didn't realize I already put some in trees last time...silly Nemmy. x3 Torment/Madness ...
- Fri Jun 12, 2015 8:19 pm
- Forum: Addons
- Topic: Addon Class: Phantoms
- Replies: 33
- Views: 19952
Re: Addon Class: Phantoms
I'm hardly a dev of any talent, but I'll try to give feedback, sleep-deprived though I am. ;3 Yay! Dev feedback makes me smile! That makes a lot of sense, Shadestalker being darkness and Vile Tactics being mind. Yeah, ended up splitting them after deciding to add a new tree. Seemed like a decent eno...
- Thu Jun 04, 2015 6:23 pm
- Forum: Addons
- Topic: Addon Class: Phantoms
- Replies: 33
- Views: 19952
Re: Addon Class: Phantoms
I'd personally keep Shadestalker as darkness damage. I don't think there's too many darkness damage trees beyond what Necros and Anorithils get. Maybe have the Vile Tactics tree do 'madness' damage (half mind, half darkness, kind of like dreamforge or warp damage)? Also, isn't Unveil a bit too nich...
- Mon Jun 01, 2015 12:38 pm
- Forum: Addons
- Topic: Addon Class: Phantoms
- Replies: 33
- Views: 19952
Re: Addon Class: Phantoms
I'm still around, and working on planning an update(which you can see in the linked doc from last post)! So far... -Shadows removed. Everyone's just maxing them and never using anything more then Vile Aim. Shadows were meant to be more of a distraction for Phantoms, as opposed to their whole damage ...
- Wed Mar 18, 2015 1:58 am
- Forum: Addons
- Topic: Addon Class: Phantoms
- Replies: 33
- Views: 19952
Re: Addon Class: Phantoms
My lack of coding skills aside, I'm considering coming back to this! Last I checked they need more buttons, since they only have 4 offensive spells, probably offensive buttons(Although some more mobility options could be neat, too.) The trick is figuring out what sort of buttons to give them. Horror...
- Tue Mar 10, 2015 8:25 pm
- Forum: Ideas
- Topic: Class idea: Rimelord[Coders wanted!]
- Replies: 62
- Views: 18993
Re: Class idea: Rimelord[Coders wanted!]
Figured I might as well give this a bit of a necro, since I still love the idea...it's just gotten beyond my meager coding skills. x3
Even if it never goes anywhere, would be cool to get some feedback on the last version. =3
Even if it never goes anywhere, would be cool to get some feedback on the last version. =3
- Mon Mar 09, 2015 6:28 pm
- Forum: Addons
- Topic: Witherer: v2.0.0
- Replies: 82
- Views: 71178
Re: Tentative Addon Class: Witherer
Sounds quite neat. I'd definitely play it. =3
Sorry it isn't the most useful critique, just wanted to show my support an' bump up the topic.
Sorry it isn't the most useful critique, just wanted to show my support an' bump up the topic.

- Tue Feb 24, 2015 7:30 am
- Forum: Addons
- Topic: (Rough Idea) Clerics!
- Replies: 17
- Views: 7570
Re: (Rough Idea) Clerics!
Fair enough, fair enough. I misunderstood there. My apologies.HousePet wrote:I was referring to the groupings of abilities.
Light and healing is Anorithil, nature and antimagic is Oozemancer, and fire and shields is Archmage.
So you could do something like light/antimagic, nature/shields, fire/healing. etc.
- Tue Feb 24, 2015 5:59 am
- Forum: Addons
- Topic: (Rough Idea) Clerics!
- Replies: 17
- Views: 7570
Re: (Rough Idea) Clerics!
Housepet mentioned he felt the existing stuff was too similar to other classes...I'm just unsure how to make it too different without removing any ability on my end to code it. What do you guys think? Any suggestion how to make the 3 deities more flavorful would be appreciated. c:
- Tue Feb 24, 2015 1:47 am
- Forum: Addons
- Topic: (Rough Idea) Clerics!
- Replies: 17
- Views: 7570
Re: (Rough Idea) Clerics!
Hadn't thought of talent types yet, admittedly. Probably would be mind powers, since it's still ultimately psionic in nature . :P I see what you did there :D I don't, haha. Oooh...lol. Anyways, I'm trying to figure out what to do for the basically-Solipsism tree currently. Originally it was going t...
- Tue Feb 24, 2015 12:36 am
- Forum: Addons
- Topic: (Rough Idea) Clerics!
- Replies: 17
- Views: 7570
Re: (Rough Idea) Clerics!
I don't, haha.malboro_urchin wrote:I see what you did thereNemesisZeru wrote: Hadn't thought of talent types yet, admittedly. Probably would be mind powers, since it's still ultimately psionic in nature.
- Mon Feb 23, 2015 11:00 pm
- Forum: Addons
- Topic: (Rough Idea) Clerics!
- Replies: 17
- Views: 7570
Re: (Rough Idea) Clerics!
This is my take on it, obviously feel free to disagree or discard whatever you wish: The nice thing about psionics is the whole 'mind' thing, because while true gods may be dead, that doesn't make it impossible for someone to envision an avatar or personification of a deific concept. Add in strong ...
- Mon Feb 23, 2015 9:48 pm
- Forum: Addons
- Topic: (Rough Idea) Clerics!
- Replies: 17
- Views: 7570
Re: (Rough Idea) Clerics!
You could still use Light or whatever element you wanted. I think there's a lot of room for imagining stuff into existence as a Psion that doesn't go the route Solipsists do. Like I don't think Solipsists are really self-deceiving. They're tapping into the power of the collective unconscious, hence...