Search found 10 matches

by Baldu
Fri Apr 25, 2014 4:31 pm
Forum: General Discussion
Topic: Overpowered random enemies
Replies: 104
Views: 47111

Re: Overpowered random enemies

I had made such a mod a few months ago when I played this game frequently, it increased my starting hp and mana by 100, doubled levelup hp gains, and gave an extra starting 5 talent and 5 generic points, and it made the hard difficulty pretty balanced and exciting. Still lots of challenge and some p...
by Baldu
Sun Feb 02, 2014 8:19 pm
Forum: Addons
Topic: [v1.1.0+] Ignore Campaign/Difficulty Locks
Replies: 6
Views: 4663

Re: [v1.1.0+] Ignore Campaign/Difficulty Locks

Thank dude, will try it tonight.
by Baldu
Wed Jan 22, 2014 10:31 pm
Forum: Addons
Topic: [v1.0.0-1.0.5] Auto-Transmo Gems
Replies: 43
Views: 38074

Re: [v1.0.0-1.0.5] Auto-Transmo Gems

Agreed it would be super awesome if as an alchemist I didn't have to go through 2 steps at end of each level, first transform metals in gems and then rest into gold. If there was a menu option I would always leave it as TRANS-CHEST--->KEEP GEMS when I play alchemist.
by Baldu
Wed Jan 22, 2014 7:57 pm
Forum: Ideas
Topic: Confirmation box for Escort rewards?
Replies: 7
Views: 1907

Re: Confirmation box for Escort rewards?

Yeah, I'd love this on-use item to get the gift since it would allow golems to get generics it's master already has (for example my current alchemist has 5/5 healing from the light tree so golem couldn't be taught 1/5 heal from the next anoril escort).
by Baldu
Mon Jan 20, 2014 1:18 pm
Forum: Addons
Topic: [v1.0.0-1.0.5] Ignore Race/Class Locks
Replies: 46
Views: 63686

Re: [v1.0.0-1.0.5] Ignore Race/Class Locks

Hello, would it be possible to improve this addon to also unlock the highest difficulties? I'd like to try a gimmick on Madness difficulty but it may be a while before I can beat Insane.
by Baldu
Mon Jan 20, 2014 5:14 am
Forum: Addons
Topic: Advanced Alchemist (additional or replacement class)
Replies: 24
Views: 10251

Re: Advanced Alchemist (additional or replacement class)

So, I don't know what was the problem, but after rewriting the mini mod it works, and it's massively fun. I ended up unlocking the regular locked alchemist skills and also adding the necromancer beam spell, and now the alchemist is more then a 1 button wonder, I'm greatly enjoying myself since I hav...
by Baldu
Fri Jan 17, 2014 4:56 am
Forum: Addons
Topic: Advanced Alchemist (additional or replacement class)
Replies: 24
Views: 10251

Re: Advanced Alchemist (additional or replacement class)

So I tried to make a small addon just adding the necromancer nightfall skills to alchemist and it's super tiny but when trying new game it just hangs there. Anyone can check it for whats wrong?
by Baldu
Fri Jan 17, 2014 3:45 am
Forum: Addons
Topic: Advanced Alchemist (additional or replacement class)
Replies: 24
Views: 10251

Re: Advanced Alchemist (additional or replacement class)

Hello, I would like to make a super simple modification to the alchemist class. I find it is almost right but just need 1 more class skill line to have fun buttons to press at all times. After experimenting with adventurers, I found that just adding the necromancer nightfall class skill line seemed ...
by Baldu
Tue Jan 14, 2014 10:52 pm
Forum: Ideas
Topic: Intense/Brutal Difficulties(With Addon!)
Replies: 32
Views: 12721

Re: Intense/Brutal Difficulties(With Addon!)

Thanks for your time and effort, it's much appreciated!

And please consider an option of increasing only the levels and not further increasing the skills after if you have the time!
by Baldu
Tue Jan 14, 2014 9:37 am
Forum: Ideas
Topic: Intense/Brutal Difficulties(With Addon!)
Replies: 32
Views: 12721

Re: Intense/Brutal Difficulties(With Addon!)

Hello, any chance of an update? I'm at the point where the first half of normal is a bit too easy, and I hate playing on nightmare since I too frequently get killed right out of auto explore. When I played with this addon a while ago it seemed almost right but now I can't even start the game with th...