Search found 6 matches
- Sun Nov 22, 2020 5:44 am
- Forum: General Discussion
- Topic: Fighting against the 1.7 Necro (spoilers)
- Replies: 2
- Views: 2483
Re: Fighting against the 1.7 Necro (spoilers)
A belt or lantern that makes you be treated as undead is a really nice thing to have against necros because it lets you heal and get status cleansed from the ghoulish retch. If you find one of those, on the ground or in a shop, pick it up and keep it around.
- Sun Nov 22, 2020 1:08 am
- Forum: Ideas
- Topic: Prodigy requirements: Why do they exist?
- Replies: 4
- Views: 5253
Prodigy requirements: Why do they exist?
All prodigies require at least 50 in a stat. This 50 can be gained through either levelup points or gear; this leads to the stockpiling of stat boost gear in order to get prodigies that work well with your build but that you don't have the stats for. For example, Mystical Cunning on a Poison Rogue, ...
- Wed Nov 18, 2020 7:35 pm
- Forum: Metaclass: Chronomancers
- Topic: Alternate Temporal Warden Insane difficulty guide
- Replies: 37
- Views: 101772
Re: Alternate Temporal Warden Insane difficulty guide
I'm a scrub playing on Normal/Adventure making poor build choices, but I still think you're underestimating Wormhole. You can place the exit portal anywhere within range, even if it's out of line of sight or behind a wall, and failing to place it because it's in a wall or whatever won't take a turn....
- Sat Apr 12, 2014 10:04 pm
- Forum: Ideas
- Topic: Anthoril radius spells should be smite-targetable
- Replies: 8
- Views: 3953
Re: Anthoril radius spells should be smite-targetable
Chants are getting defensive buffs next patch so they should be better for defense after that. Oh good. I was worried they'd be forever useless. And yeah, Anthorils can achieve 100% stun resist with just a couple of rings + some generic points and that's really nice, but that means you don't get to...
- Fri Apr 11, 2014 8:57 pm
- Forum: Ideas
- Topic: Anthoril radius spells should be smite-targetable
- Replies: 8
- Views: 3953
Re: Anthoril radius spells should be smite-targetable
Not survivable enough for those spells to really be worth it. I mean, Twilight Surge has a radius of 2. Two! It's practically a melee ability. You put a single point in it to get to Starfall, and maybe sometimes use it for a tiny amount of extra negative energy if you can spare the turn. It might as...
- Fri Apr 11, 2014 6:44 pm
- Forum: Ideas
- Topic: Anthoril radius spells should be smite-targetable
- Replies: 8
- Views: 3953
Anthoril radius spells should be smite-targetable
I don't understand why Anthorils get so many spells that only hit a small radius centered around them. Anthorils don't get the survivability needed to stay that close to enemies; Celestial/Light can only do so much. I propose Sunburst, Sunflare, Twilight Surge, and Mind Blast be given a range of 6 o...