Search found 48 matches
Re: Turtles
E: Though, out of curiosity, how do people deal with the sandworm lair as a megaturtle? I can see stacking up enough movement speed to deal (with maybe a little directed teleportation of some sort) as a regular one, but mega's slowness seems too stronk. I did it with 2 movement infusions on autocas...
- Sat May 10, 2014 6:16 pm
- Forum: Addons
- Topic: Beholder race/classes
- Replies: 186
- Views: 133886
Re: Beholder race/classes
I was really looking forward to trying this race/class out, but I'm getting so many errors it's not playable. If I bring up the spell menu (m) I get the first error listed below. A quite similar set comes up checking talents under the character screen. Strangest of all is that my GUI disappears whe...
Re: Turtles
that'll be twice as silly if you had "Auto-assign talents at birth" = disabled.Talow wrote:That's what I figured, but it was still silly.
Re: Turtles
Ah right, the birth description. As for the stat thing, that is intended, and commonly happens on low base strength races, to get the required minimum stat for items they spawn with. Alchemist golems will commonly have this happen, in order to get enough strength for their starting armor. Maybe red...
Re: Turtles
Thanks for the update, but MOSS TURTLES! MOAR TURTLES! MOSS TURTLES! MOAR TURTLES! MOSS TURTLES! Edit: 1. you forgot to update earth turtle's description. 2. for some reason i started new game with -1 stat for distribution as Earth Turtle/Mindslayer, those 4 points seem to be automagically put into ...
- Tue Feb 25, 2014 7:19 pm
- Forum: Addons
- Topic: Chronomancy Transversion Discussion
- Replies: 45
- Views: 16062
Re: Chronomancy Transversion Discussion
To reward PM for investing in Willpower just remove spell cost increase with paradox, then they can use higher paradox threshold from willpower more efficiently as well as powered up spells. This may be a good idea, but the implications are a bit complex, and the PM is already working pretty great ...
- Tue Feb 25, 2014 5:17 am
- Forum: Addons
- Topic: Chronomancy Transversion Discussion
- Replies: 45
- Views: 16062
Re: Chronomancy Transversion Discussion
To reward PM for investing in Willpower just remove spell cost increase with paradox, then they can use higher paradox threshold from willpower more efficiently as well as powered up spells.
Re: Turtles
Bring out moss turtles as playable race already!
- Fri Feb 21, 2014 12:33 am
- Forum: Addons
- Topic: Verdant Class Pack: v2.3
- Replies: 373
- Views: 360398
Re: Verdant Class Pack v1
Any particular reason? Things were overlapping between the addons, so it was easier to merge them. The alternative is to divide the pack into 4 seperate addons. It is a matter of personal preference. Sometimes i want to play new races and/or classes but without changes to existing ones, sometimes i...
- Thu Feb 20, 2014 1:53 am
- Forum: Addons
- Topic: [1.3.1] Custom Auto-use functionality. (Including Items!)
- Replies: 47
- Views: 25534
Re: [1.1.3 - 1.1.5] Extended Auto-use functionality.
Auto-use on "condition", for both self and target conditions (stunned, burning, poisoned, confused, sleeping etc... or debuff category: Phys, magical, mental). Ideally there should be a popup with a bunch of checkboxes when you choose the auto-use option. That will make it more configurabl...
- Tue Feb 18, 2014 2:43 pm
- Forum: Addons
- Topic: Beholder race/classes
- Replies: 186
- Views: 133886
Re: Beholder race/classes
error = "Lua Error: /engine/interface/GameTargeting.lua:118: /engine/interface/ActorTalents.lua:152: /hooks/bloodknight/load.lua:44: attempt to index local 'target' (a nil value)\ stack traceback:\ \9/hooks/bloodknight/load.lua:44: in function </hooks/bloodknight/load.lua:39>\ \9[string \"...
- Mon Feb 17, 2014 9:11 pm
- Forum: Addons
- Topic: Verdant Class Pack: v2.3
- Replies: 373
- Views: 360398
Re: Verdant Class Pack v1
i wish you kept new content (classes, races etc.) and alterations to existing mechanics in separate add-ons.
- Sun Feb 16, 2014 9:19 pm
- Forum: Addons
- Topic: Verdant Class Pack: v2.3
- Replies: 373
- Views: 360398
Re: Verdant Class Pack v1
error = "Lua Error: /engine/interface/ActorTalents.lua:174: /engine/interface/ActorTalents.lua:152: /engine/interface/ActorInventory.lua:168: attempt to index local 'inven' (a nil value)\ stack traceback:\ \9/engine/interface/ActorInventory.lua:168: in function 'removeObject'\ \9/data-verdant/...
- Wed Feb 12, 2014 2:54 am
- Forum: Addons
- Topic: Draconians! (Fixed by Aura of the Dawn)
- Replies: 91
- Views: 56622
Re: Draconians! (Fixed by Aura of the Dawn)
Ruby and Lapis forms for Archmage?
No turquoise for oozemancer?
No turquoise for oozemancer?
- Tue Feb 11, 2014 8:41 pm
- Forum: Character Reports
- Topic: [1.1.5] 1st NM Adventure Winner - Dwarf Oozemancer
- Replies: 2
- Views: 2302
Re: [1.1.5] 1st NM Adventure Winner - Dwarf Oozemancer
Hello again! So here's him: http://te4.org/characters/77557/tome/9cb64fe6-aac5-493b-943f-36bca1318358 I tried NM for kinda long but this character was the first one to even get past Urkis. How surprising it was to finish the game with 2 deaths only (still I don't qualify for NMRL :D) ! Well, oozema...