Search found 48 matches

by Nizidra
Sat Aug 23, 2014 10:27 am
Forum: Addons
Topic: Turtles
Replies: 208
Views: 137872

Re: Turtles

E: Though, out of curiosity, how do people deal with the sandworm lair as a megaturtle? I can see stacking up enough movement speed to deal (with maybe a little directed teleportation of some sort) as a regular one, but mega's slowness seems too stronk. I did it with 2 movement infusions on autocas...
by Nizidra
Sat May 10, 2014 6:16 pm
Forum: Addons
Topic: Beholder race/classes
Replies: 186
Views: 133886

Re: Beholder race/classes

I was really looking forward to trying this race/class out, but I'm getting so many errors it's not playable. If I bring up the spell menu (m) I get the first error listed below. A quite similar set comes up checking talents under the character screen. Strangest of all is that my GUI disappears whe...
by Nizidra
Thu Feb 27, 2014 4:41 pm
Forum: Addons
Topic: Turtles
Replies: 208
Views: 137872

Re: Turtles

Talow wrote:That's what I figured, but it was still silly.
that'll be twice as silly if you had "Auto-assign talents at birth" = disabled.
by Nizidra
Thu Feb 27, 2014 2:35 am
Forum: Addons
Topic: Turtles
Replies: 208
Views: 137872

Re: Turtles

Ah right, the birth description. As for the stat thing, that is intended, and commonly happens on low base strength races, to get the required minimum stat for items they spawn with. Alchemist golems will commonly have this happen, in order to get enough strength for their starting armor. Maybe red...
by Nizidra
Thu Feb 27, 2014 12:50 am
Forum: Addons
Topic: Turtles
Replies: 208
Views: 137872

Re: Turtles

Thanks for the update, but MOSS TURTLES! MOAR TURTLES! MOSS TURTLES! MOAR TURTLES! MOSS TURTLES! Edit: 1. you forgot to update earth turtle's description. 2. for some reason i started new game with -1 stat for distribution as Earth Turtle/Mindslayer, those 4 points seem to be automagically put into ...
by Nizidra
Tue Feb 25, 2014 7:19 pm
Forum: Addons
Topic: Chronomancy Transversion Discussion
Replies: 45
Views: 16062

Re: Chronomancy Transversion Discussion

To reward PM for investing in Willpower just remove spell cost increase with paradox, then they can use higher paradox threshold from willpower more efficiently as well as powered up spells. This may be a good idea, but the implications are a bit complex, and the PM is already working pretty great ...
by Nizidra
Tue Feb 25, 2014 5:17 am
Forum: Addons
Topic: Chronomancy Transversion Discussion
Replies: 45
Views: 16062

Re: Chronomancy Transversion Discussion

To reward PM for investing in Willpower just remove spell cost increase with paradox, then they can use higher paradox threshold from willpower more efficiently as well as powered up spells.
by Nizidra
Sat Feb 22, 2014 10:21 am
Forum: Addons
Topic: Turtles
Replies: 208
Views: 137872

Re: Turtles

Bring out moss turtles as playable race already!
by Nizidra
Fri Feb 21, 2014 12:33 am
Forum: Addons
Topic: Verdant Class Pack: v2.3
Replies: 373
Views: 360398

Re: Verdant Class Pack v1

Any particular reason? Things were overlapping between the addons, so it was easier to merge them. The alternative is to divide the pack into 4 seperate addons. It is a matter of personal preference. Sometimes i want to play new races and/or classes but without changes to existing ones, sometimes i...
by Nizidra
Thu Feb 20, 2014 1:53 am
Forum: Addons
Topic: [1.3.1] Custom Auto-use functionality. (Including Items!)
Replies: 47
Views: 25534

Re: [1.1.3 - 1.1.5] Extended Auto-use functionality.

Auto-use on "condition", for both self and target conditions (stunned, burning, poisoned, confused, sleeping etc... or debuff category: Phys, magical, mental). Ideally there should be a popup with a bunch of checkboxes when you choose the auto-use option. That will make it more configurabl...
by Nizidra
Tue Feb 18, 2014 2:43 pm
Forum: Addons
Topic: Beholder race/classes
Replies: 186
Views: 133886

Re: Beholder race/classes

error = "Lua Error: /engine/interface/GameTargeting.lua:118: /engine/interface/ActorTalents.lua:152: /hooks/bloodknight/load.lua:44: attempt to index local 'target' (a nil value)\ stack traceback:\ \9/hooks/bloodknight/load.lua:44: in function </hooks/bloodknight/load.lua:39>\ \9[string \"...
by Nizidra
Mon Feb 17, 2014 9:11 pm
Forum: Addons
Topic: Verdant Class Pack: v2.3
Replies: 373
Views: 360398

Re: Verdant Class Pack v1

i wish you kept new content (classes, races etc.) and alterations to existing mechanics in separate add-ons.
by Nizidra
Sun Feb 16, 2014 9:19 pm
Forum: Addons
Topic: Verdant Class Pack: v2.3
Replies: 373
Views: 360398

Re: Verdant Class Pack v1

error = "Lua Error: /engine/interface/ActorTalents.lua:174: /engine/interface/ActorTalents.lua:152: /engine/interface/ActorInventory.lua:168: attempt to index local 'inven' (a nil value)\ stack traceback:\ \9/engine/interface/ActorInventory.lua:168: in function 'removeObject'\ \9/data-verdant/...
by Nizidra
Wed Feb 12, 2014 2:54 am
Forum: Addons
Topic: Draconians! (Fixed by Aura of the Dawn)
Replies: 91
Views: 56622

Re: Draconians! (Fixed by Aura of the Dawn)

Ruby and Lapis forms for Archmage?

No turquoise for oozemancer?
by Nizidra
Tue Feb 11, 2014 8:41 pm
Forum: Character Reports
Topic: [1.1.5] 1st NM Adventure Winner - Dwarf Oozemancer
Replies: 2
Views: 2302

Re: [1.1.5] 1st NM Adventure Winner - Dwarf Oozemancer

Hello again! So here's him: http://te4.org/characters/77557/tome/9cb64fe6-aac5-493b-943f-36bca1318358 I tried NM for kinda long but this character was the first one to even get past Urkis. How surprising it was to finish the game with 2 deaths only (still I don't qualify for NMRL :D) ! Well, oozema...