Search found 13 matches
- Sun Mar 02, 2014 6:16 am
- Forum: Bugs Archive
- Topic: stuck arrow
- Replies: 0
- Views: 481
stuck arrow
fired an arrow and now it is stuck on a tile. I can walk into it and take damage from my own arrow.
- Wed Feb 26, 2014 9:52 am
- Forum: Bugs Archive
- Topic: [1.1.5] tome of uttercold
- Replies: 1
- Views: 756
[1.1.5] tome of uttercold
Read Tome of Uttercold, nothing happened, did not unlock Uttercold.
- Wed Feb 26, 2014 6:18 am
- Forum: Dumb Questions
- Topic: damage affinity
- Replies: 2
- Views: 1065
damage affinity
Damage Affinity heals based on damage taken. Does resistance reduce this affect since it reduces damage taken? Would 100% resistance mean no healing?
- Wed Feb 19, 2014 5:25 am
- Forum: Bugs Archive
- Topic: [1.1.5] Training Room text covered by fog
- Replies: 4
- Views: 1323
- Fri Feb 14, 2014 7:34 pm
- Forum: Bugs Archive
- Topic: [1.1.5] Can Disengage with Aim active
- Replies: 1
- Views: 893
[1.1.5] Can Disengage with Aim active
Not sure if it's intentional, but with Aim active I can't normally Disengage or otherwise move at all, but I found out I can if it's granted from an item.
- Fri Feb 14, 2014 8:07 am
- Forum: Bugs Archive
- Topic: [1.1.5] Training Room text covered by fog
- Replies: 4
- Views: 1323
Re: [1.1.5] Training Room text covered by fog
Sorry I don't have a screenshot, but basically I go the training room, spawn a dummy, attack the dummy, and the info boxes appear above the orbs on the left and right side of the room, but they are partly obscured by the fog and I cannot read them fully.
- Wed Feb 12, 2014 5:30 am
- Forum: Bugs Archive
- Topic: [1.1.5] Training Room text covered by fog
- Replies: 4
- Views: 1323
[1.1.5] Training Room text covered by fog
Can't read the Training Room popup text because it's covered by the fog of war. I know I can reveal if I use a "Vision" spell but I think it's still a bug.
- Tue Feb 11, 2014 2:50 am
- Forum: Dumb Questions
- Topic: What next? Also, Necromancer question
- Replies: 12
- Views: 2966
Re: What next? Also, Necromancer question
Reading lore in the Fortress library also counts, so technically you just need to find the lore once across all your characters.NemesisZeru wrote:So, to get Necromancers, I need to find all 4 lore on one character, THEN kill the Necromancer? Seems super-random, then. :/
- Tue Feb 11, 2014 1:49 am
- Forum: Bugs Archive
- Topic: [1.1.5] Lvl 3 Light Foot still trigger pressure traps?
- Replies: 0
- Views: 521
[1.1.5] Lvl 3 Light Foot still trigger pressure traps?
Took Lvl 3 Light of Foot (from Sun Paladin escorts) and still triggers boulder traps etc.
- Fri Jan 24, 2014 5:06 pm
- Forum: Dumb Questions
- Topic: effective talent level
- Replies: 2
- Views: 1145
effective talent level
Does effective talent level unlock abilities that say "At Level X, gain Y". For example, Trap Mastery, or Unflinching Resolve? I just put 4 points into Traps with rogue and have 5.2 effective but no Nightshade trap.
- Tue Jan 14, 2014 2:07 am
- Forum: Dumb Questions
- Topic: how do I auto-use an item?
- Replies: 1
- Views: 830
how do I auto-use an item?
I can bind a talent to "Auto-use when available" by right-clicking on it in the talent bar. But how do I do the same for an item?
- Sat Jan 11, 2014 5:13 am
- Forum: Bugs Archive
- Topic: Golem cannot dual wield?
- Replies: 2
- Views: 1190
Re: Golem cannot dual wield?
Whoops! you're right I should update. I didn't realize there were so many patches lately.
- Sat Jan 11, 2014 2:36 am
- Forum: Bugs Archive
- Topic: Golem cannot dual wield?
- Replies: 2
- Views: 1190
Golem cannot dual wield?
I took the Blighted Summoning prodigy as an alchemist and now my golem has Reaver talent tree. The talent Corrupted Strength starts at 2/7; not sure if that's a bug. But the golem cannot seem to dual wield 2 one-handers.