Search found 315 matches
- Tue Apr 05, 2022 1:16 pm
- Forum: Addons
- Topic: Void Scholar v1.2.3 "Forbidden Chants Three!"
- Replies: 36
- Views: 6447
Re: Void Scholar v1.2.3 "Forbidden Chants Three!"
Oh look, feature length feedback from someone with extensive experience. My favourite kind! I am perhaps only too glad to oblige. :) I will note that I very much did not balance Void Scholar around Insane and in fact have close to no concept of what Insane is like. I am willing to hazard that feeli...
- Sun Apr 03, 2022 8:49 pm
- Forum: Addons
- Topic: Void Scholar v1.2.3 "Forbidden Chants Three!"
- Replies: 36
- Views: 6447
Re: Void Scholar v1.2.3 "Forbidden Chants Three!"
I've taken a Void Scholar to 50 on Insane, and I figured I'd offer some feedback. First off -- as always from Mr Frog, a fascinating character to play! Very well done; quite possibly my favorite addon class so far. Definitely one that rewards careful and considered play. Bugs: dilation.lua, line 276...
- Sat Mar 05, 2022 1:22 am
- Forum: Addons
- Topic: Shining One
- Replies: 10
- Views: 2705
Re: Shining One
FWIW, I don't think Glowing Horrors are getting their ability skills increased with player investment in Stellar Nursery or Protosolar Rays.
- Fri Mar 04, 2022 10:40 pm
- Forum: Addons
- Topic: More 1H Staves
- Replies: 10
- Views: 1013
Re: More 1H Staves
Awesome!

- Fri Mar 04, 2022 2:36 am
- Forum: Addons
- Topic: More 1H Staves
- Replies: 10
- Views: 1013
Re: More 1H Staves
Out of curiosity, is it possible for egos to affect the weight of an item? Having 1h staves weigh 3.0 rather than 5.0 would be awfully nice...
- Tue Mar 01, 2022 4:34 pm
- Forum: General Discussion
- Topic: Damage dissipated to 0?
- Replies: 2
- Views: 332
Re: Damage dissipated to 0?
A few things are unfortunately not in the log: e.g. Resistances :) A "few". :p I really wish that ToME was coded in a way such that it was easier for an addon to expand combat logging. Having to duplicate all of onTakeHit if you want to add logging for, e.g., cancel_damage_chance means th...
- Mon Feb 28, 2022 2:17 am
- Forum: General Discussion
- Topic: Damage dissipated to 0?
- Replies: 2
- Views: 332
Damage dissipated to 0?
I'm seeing some behavior for which I haven't tracked down an explanation -- that the only damage reduction showing up in the combat log is dissipation (i.e. Energy Decomposition), which should only reduce the damage by at most 30%... but the final damage is 0. dissipate-to-zero.png I haven't exhaust...
- Sat Feb 26, 2022 3:28 pm
- Forum: Addons
- Topic: Inventory list cleanup?
- Replies: 0
- Views: 97
Inventory list cleanup?
Is there an addon for suppressing (or improving) the display of item stats in the inventory? I find that, for example, "(133% power, 4apr, darkness element)" is almost always just visual clutter.
- Mon Feb 21, 2022 7:31 pm
- Forum: Addons
- Topic: Fixing steamsaw egos
- Replies: 5
- Views: 248
Re: Fixing steamsaw egos
The addon in question has been uploaded.
- Sun Feb 20, 2022 11:42 pm
- Forum: Addons
- Topic: Fixing steamsaw egos
- Replies: 5
- Views: 248
Re: Fixing steamsaw egos
All-righty. It was easy enough to special-case the two keys that appear both in special_combat egos and in base steamsaws.
- Sun Feb 20, 2022 3:27 pm
- Forum: Addons
- Topic: Fixing steamsaw egos
- Replies: 5
- Views: 248
Re: Fixing steamsaw egos
I'd put a superload wrapper around mod/interface/Combat:getObjectCombat() to return a table.merge() of combat and special_combat from the steamsaw. That does in fact work, thanks! I've got a proof-of-concept that does a naive merge of combat and special_combat when appropriate for steamsaws, and sp...
- Fri Feb 18, 2022 9:48 pm
- Forum: Addons
- Topic: Fixing steamsaw egos
- Replies: 5
- Views: 248
Fixing steamsaw egos
The steamsaw ego pool includes all of the shield egos. However, no special_combat effects in shield egos work with steamsaws. This addon should fix that. ************************************************************************************************* Original post below: The steamsaw ego pool inclu...
- Fri Feb 18, 2022 6:21 pm
- Forum: Bugs
- Topic: [1.7.4] Fiery Cleansing's on_pre_use doesn't consider die_at
- Replies: 0
- Views: 2863
[1.7.4] Fiery Cleansing's on_pre_use doesn't consider die_at
Fiery Cleansing (from the demon seed) costs 20% of max_life to use, and has an on_pre_use that checks that the character has enough life left... but this calculation ignores die_at. This means it prevents use even when the character has plenty of life left to spend.
- Sun Feb 13, 2022 5:45 pm
- Forum: Character Reports
- Topic: multi-class challenge winner
- Replies: 2
- Views: 312
Re: multi-class challenge winner
Ok, two more things that have amused me playing with this addon:
3) Rocketing up in levels and then hitting 34 and getting absolutely zero experience because 26 is the highest level enemies spawn as in the T1s.
4) Creating characters with a life rating of 0.
3) Rocketing up in levels and then hitting 34 and getting absolutely zero experience because 26 is the highest level enemies spawn as in the T1s.
4) Creating characters with a life rating of 0.
- Mon Feb 07, 2022 12:03 am
- Forum: Character Reports
- Topic: multi-class challenge winner
- Replies: 2
- Views: 312
Re: multi-class challenge winner
Two things that have amused me so far about playing this mod:
1) Just how lucrative the lumberjack village was.
2) Getting a prodigy point long before finishing the T1s.
1) Just how lucrative the lumberjack village was.
2) Getting a prodigy point long before finishing the T1s.