Search found 345 matches

by visage
Thu Apr 24, 2025 12:33 am
Forum: Addons
Topic: [v1.7.0+] Class: Lycanthrope
Replies: 7
Views: 4343

Re: [v1.7.0+] Class: Lycanthrope

Nice class! I particularly like the idea to make Meditation more interesting. One suggestion -- I think the class would be more coherent if you removed the Technique and Cunning categories and let it be a pure Wilder. You already have two resource types, and including Stamina just dilutes things. .....
by visage
Sat Jun 15, 2024 3:08 pm
Forum: Bugs
Topic: [1.7.6] Crash on load in checkTileset
Replies: 8
Views: 7162

Re: [1.7.6] Crash on load in checkTileset

I wanna say this could be circumvented by launching as an admin? No clue what exactly is causing it tho That does seem to be a workaround. Does its effectiveness suggest a better long-term solution? (My mind immediately goes to file permissions, but I'm running this on windows and am not familiar w...
by visage
Thu Jun 13, 2024 5:10 pm
Forum: Bugs
Topic: [1.7.6] Crash on load in checkTileset
Replies: 8
Views: 7162

Re: [1.7.6] Crash on load in checkTileset

Ok, I went through and purged a bunch of addons... and unfortunately no change in behavior. The create character - save - quit - restart app - load save sequence still hits the same error.
by visage
Thu Jun 13, 2024 4:50 pm
Forum: Bugs
Topic: [1.7.6] Crash on load in checkTileset
Replies: 8
Views: 7162

Re: [1.7.6] Crash on load in checkTileset

Ooh, that's interesting. I've installed several dozen over the years, many disabled by default. I suspect I'm encountering something else -- I don't think I actually have close to 100 addons, I don't see a crash on character creation, I had no error when I disabled everything -- but it's definitely ...
by visage
Thu Jun 13, 2024 1:44 pm
Forum: Bugs
Topic: [1.7.6] Crash on load in checkTileset
Replies: 8
Views: 7162

[1.7.6] Crash on load in checkTileset

Even when disabling all but the official DLC addons, I'm seeing an error when loading a character save after starting up ToME4: ERROR: Game version: tome-1.7.6 Addons: ashes-urhrok-1.7.4[O] Lua Error: /engine/Tiles.lua:96: attempt to index a nil value At [C]:-1 __index At /engine/Tiles.lua:96 checkT...
by visage
Sat Mar 18, 2023 2:31 pm
Forum: Bugs
Topic: Aether Permeation doesn't protect against all.
Replies: 1
Views: 3159

Re: Aether Permeation doesn't protect against all.

The case that I've noticed is that the disruption effect that's applied by weapon egos bypasses Aether Permeation. IIRC it uses the same code path as the effects of a caster wearing antimagic gear.
by visage
Wed Mar 08, 2023 7:22 pm
Forum: Addons
Topic: [v1.7.0+] Automatic Notes
Replies: 50
Views: 63825

Re: [v1.7.0+] Automatic Notes

Zizzo wrote: Wed Mar 08, 2023 12:43 amSure, that's easy enough; that just went out as v1b.
Awesome; thanks!
by visage
Thu Mar 02, 2023 11:16 pm
Forum: Addons
Topic: [v1.7.0+] Automatic Notes
Replies: 50
Views: 63825

Re: [v1.7.0+] Automatic Notes

In order to avoid banishing it from ZOmnibus, perhaps an option that simply disables tracking of Backup Guardians?
by visage
Mon Feb 27, 2023 3:27 am
Forum: Addons
Topic: [v1.7.0+] Automatic Notes
Replies: 50
Views: 63825

Re: [v1.7.0+] Automatic Notes

Is there a point at which the list of killed backup guardians goes away? Should there be? The goal, remember, is for these notes to be a reminder of things the player may want to go back and do later; is there a game-detectable point beyond which the addon logic could reasonably conclude that the p...
by visage
Sat Feb 25, 2023 4:21 pm
Forum: Addons
Topic: [v1.7.0+] Automatic Notes
Replies: 50
Views: 63825

Re: [v1.7.0+] Automatic Notes

Zizzo wrote: Sat Jan 28, 2023 10:56 pmThe "Backup guardians killed" header now includes a count of backup guardians killed, just for convenience.
Is there a point at which the list of killed backup guardians goes away?
by visage
Thu Feb 23, 2023 4:38 pm
Forum: Addons
Topic: [1.7.4.] Quantum Slider class
Replies: 43
Views: 40305

Re: [1.7.4.] Quantum Slider class

Tradewind_Rider wrote: Thu Feb 23, 2023 2:52 pm Oh ... no, with Slider you can have any amount of paradox, from character level 18.
You only need 1 level in a specific talent. Thats all.
Well, that basically confirms my theory as to what the key to it is, though I hadn't realized the effect was that pronounced. :)
by visage
Thu Feb 23, 2023 2:27 pm
Forum: Addons
Topic: [1.7.4.] Quantum Slider class
Replies: 43
Views: 40305

Re: [1.7.4.] Quantum Slider class

I guess you meant the "second prodigy" as you take Hidden Resources as first. Hidden Resources prevent anomalies, so you can cast spells, but it also prevent your paradox to being increased, because your spells won't gonna cost resources ... I was thinking more of having 17 additional lev...
by visage
Wed Feb 22, 2023 7:21 pm
Forum: Addons
Topic: [1.7.4.] Quantum Slider class
Replies: 43
Views: 40305

Re: [1.7.4.] Quantum Slider class

From one aspect: it would be too easy to just put 3 points into talents and then get the Paths. It would be only 2 points, right? 2*1.3 + 1.5 = 4.1. ...so Adept would knock off up to 6 talent points of prereqs for each Path if that worked. :) From another aspect: choosing Táltos evolution at level ...
by visage
Tue Feb 21, 2023 1:14 pm
Forum: Addons
Topic: [1.7.4.] Quantum Slider class
Replies: 43
Views: 40305

Re: [1.7.4.] Quantum Slider class

Never before has a class made me so disappointed that Adept doesn't count towards raw talent levels. :)
by visage
Sun Dec 04, 2022 3:46 pm
Forum: Metaclass: Adventurers
Topic: psigunner advanced
Replies: 10
Views: 16259

Re: psigunner advanced

Rockets won't fire if you don't have the steam -- they consume steam per shot on top of the sustain steam drain. I promise you, they do not. I currently have a character with this build who has a steam regen of -6.8. They cannot fire their guns normally, but the rockets work just fine. I stand corr...