Search found 4 matches

by evilnut
Wed Feb 05, 2014 12:09 pm
Forum: Bugs Archive
Topic: Graphical glitch for underwater map with classic UI
Replies: 3
Views: 695

Re: Graphical glitch for underwater map with classic UI

I started a thread slightly earlier about the same problem: http://forums.te4.org/viewtopic.php?f=42&t=40462 It's not the cursor being incorrect; it's the main display. In my screenshots, if you check the right edge, you can see the main display was shifted (and looped back on the other side). T...
by evilnut
Wed Feb 05, 2014 5:02 am
Forum: Bugs Archive
Topic: [1.1.5] Shader problem with water levels
Replies: 0
Views: 510

[1.1.5] Shader problem with water levels

The cursor, shown off to one side and higher, is actually on myself. http://i.imgur.com/NC9fPHsl.png Which makes lining up your beams problematic. http://i.imgur.com/ix3eEJGl.png I don't always get the above problem in water levels; it seems to occur only in alternative version (leaky barrier) of th...
by evilnut
Sat Jan 11, 2014 1:11 am
Forum: Bugs Archive
Topic: Bill's Tree Trunk crashes game
Replies: 6
Views: 2747

Re: Bill's Tree Trunk crashes game

Sorry, I'm a new player - when is the artifact created?

I think I might have entered Bill's area on 1.1.4, but I didn't kill him until 1.1.5.
by evilnut
Fri Jan 10, 2014 3:50 pm
Forum: Bugs Archive
Topic: Bill's Tree Trunk crashes game
Replies: 6
Views: 2747

Re: Bill's Tree Trunk crashes game

It is still happening in 1.15... though I'm not sure if it's the same problem as in 1.14. Whenever I try to equip the trunk, the screen flicker non-stop, and I have to kill the process.

In 1.13 I can use the trunk without problem.