Search found 4 matches
- Wed Feb 05, 2014 12:09 pm
- Forum: Bugs Archive
- Topic: Graphical glitch for underwater map with classic UI
- Replies: 3
- Views: 695
Re: Graphical glitch for underwater map with classic UI
I started a thread slightly earlier about the same problem: http://forums.te4.org/viewtopic.php?f=42&t=40462 It's not the cursor being incorrect; it's the main display. In my screenshots, if you check the right edge, you can see the main display was shifted (and looped back on the other side). T...
- Wed Feb 05, 2014 5:02 am
- Forum: Bugs Archive
- Topic: [1.1.5] Shader problem with water levels
- Replies: 0
- Views: 510
[1.1.5] Shader problem with water levels
The cursor, shown off to one side and higher, is actually on myself. http://i.imgur.com/NC9fPHsl.png Which makes lining up your beams problematic. http://i.imgur.com/ix3eEJGl.png I don't always get the above problem in water levels; it seems to occur only in alternative version (leaky barrier) of th...
- Sat Jan 11, 2014 1:11 am
- Forum: Bugs Archive
- Topic: Bill's Tree Trunk crashes game
- Replies: 6
- Views: 2747
Re: Bill's Tree Trunk crashes game
Sorry, I'm a new player - when is the artifact created?
I think I might have entered Bill's area on 1.1.4, but I didn't kill him until 1.1.5.
I think I might have entered Bill's area on 1.1.4, but I didn't kill him until 1.1.5.
- Fri Jan 10, 2014 3:50 pm
- Forum: Bugs Archive
- Topic: Bill's Tree Trunk crashes game
- Replies: 6
- Views: 2747
Re: Bill's Tree Trunk crashes game
It is still happening in 1.15... though I'm not sure if it's the same problem as in 1.14. Whenever I try to equip the trunk, the screen flicker non-stop, and I have to kill the process.
In 1.13 I can use the trunk without problem.
In 1.13 I can use the trunk without problem.