Search found 30 matches

by Rathlord
Thu Oct 22, 2020 2:33 pm
Forum: Bugs Archive
Topic: Keeping Debuffs On World Map [1.7 Beta]
Replies: 0
Views: 555

Keeping Debuffs On World Map [1.7 Beta]

Hey guys, quick bug here- on 1.7 latest beta branch as of today, I'm carrying debuffs with me to the world map fairly regularly. I wasn't paying much attention the last couple times, but this time I traveled to world map via recall and carried Tempest, Off-Balance, and Dazed debuff with me to world ...
by Rathlord
Wed Oct 21, 2020 10:29 pm
Forum: Bugs Archive
Topic: Hard Crash [1.7 Beta]
Replies: 1
Views: 624

Re: Hard Crash [1.7 Beta]

And again at Temporal Rift: Lake of Nur when using Consume Soul.
by Rathlord
Wed Oct 21, 2020 10:08 pm
Forum: Bugs Archive
Topic: Hard Crash [1.7 Beta]
Replies: 1
Views: 624

Hard Crash [1.7 Beta]

Had a hard crash to desktop in Daikara. Log is here: https://pastebin.com/MP1BsXAh

Running OS X 10.14.6
Latest beta
Was mid-fight as necromancer

Let me know if there's any other info needed to track it down.
by Rathlord
Mon Jan 20, 2014 2:20 am
Forum: Ideas
Topic: New Class: Psionic: Gambit
Replies: 47
Views: 12060

Re: New Class: Psionic: Gambit

DoctorNull if you'd be interested on working on this, I'd love to work with you. However, I do understand that most modders like to work on stuff they're passionate about (which is almost always their own ideas); if you'd rather not, I certainly understand. Thanks for stopping by either way!
by Rathlord
Mon Jan 20, 2014 2:13 am
Forum: Ideas
Topic: New Class: Psionic: Gambit
Replies: 47
Views: 12060

Re: New Class: Psionic: Gambit

In my experience, you can (literally) ask "How do I x", and within hours to days, someone will answer. This is a fantastic community, in that respect especially. I have some experience in Lua, however due to time constraints I probably just wouldn't be able to do this justice myself. I wo...
by Rathlord
Mon Jan 20, 2014 12:07 am
Forum: Ideas
Topic: New Class: Psionic: Gambit
Replies: 47
Views: 12060

Re: New Class: Psionic: Gambit

Ah, that makes sense. I like the idea of using a mainhand dagger and mindstar in the offhand to take full advantage of some of the generics, like Force of Will & Flash. FYI, this forum is rife with talented modders whom you could ask for help with balancing, putting specific numbers to the abil...
by Rathlord
Sun Jan 19, 2014 11:48 pm
Forum: Ideas
Topic: New Class: Psionic: Gambit
Replies: 47
Views: 12060

Re: New Class: Psionic: Gambit

I was thinking that probably the best part of the clone would be that it gives you a turn of breathing space most of the time- enemies attack it instead of you, which in and of itself is a fairly powerful mechanic. The Dreamforged Daggers tree is meant to be more about evasive combat and survivabili...
by Rathlord
Sun Jan 19, 2014 9:17 pm
Forum: Ideas
Topic: New Class: Psionic: Gambit
Replies: 47
Views: 12060

Re: New Class: Psionic: Gambit

Update Changed Force of Will , Sly Swip , and Evasive Spin to use a new mechanic- Flicker. Flicker leaves behind a dreamforged clone of your character that will explode if attacked by enemies, dealing a small amount of damage. Also made a minor change to Dance of Death. Hopefully Dreamforged Dagger...
by Rathlord
Sun Jan 19, 2014 6:33 pm
Forum: Ideas
Topic: New Class: Psionic: Gambit
Replies: 47
Views: 12060

Re: New Class: Psionic: Gambit

As of the way I have it now, it just performs one spectral attack. I thought about changing it to multiple turns hanging around you, but not sure about the balance of it. Perhaps it could deal something like ~15% of the weapon's normal damage, but hang around for multiple turns.
by Rathlord
Sun Jan 19, 2014 8:36 am
Forum: Ideas
Topic: New Class: Psionic: Gambit
Replies: 47
Views: 12060

Re: New Class: Psionic: Gambit

Update

Dance of Death and Lucky Strikes have been changed. Hopefully they should feel a little more aesthetically fitting for their category.

Thanks again for the feedback guys!
by Rathlord
Sun Jan 19, 2014 4:56 am
Forum: Ideas
Topic: New Class: Psionic: Gambit
Replies: 47
Views: 12060

Re: New Class: Psionic: Gambit

Overall, the class looks really cool. However, the Dream-forged Daggers tree doesn't feel dream-forged. Outside of the damage type, it's just dagger attacks and teleportation. Handy, and probably cool to play around with, no doubt, but it doesn't feel dream-forged. Was browsing the damage types for...
by Rathlord
Sat Jan 18, 2014 11:23 pm
Forum: Ideas
Topic: New Class: Psionic: Gambit
Replies: 47
Views: 12060

Re: New Class: Psionic: Gambit

Slightly updated the description of Mindstorm to make hits/enemy scale with skill level.

Thanks again for all of the feedback Sirrocco, and as always I'd love to hear others' opinions!
by Rathlord
Sat Jan 18, 2014 5:57 pm
Forum: Ideas
Topic: New Class: Psionic: Gambit
Replies: 47
Views: 12060

Re: New Class: Psionic: Gambit

Don't Anorithil with 100% critrate basically get to lolstorm everything out of existence, too? I've got some limits planned for Mind Storm that I didn't get a chance to include, we'll see what you think of it after I get them in there. Note that Nimbleness, unlike the Yeek racial, cannot be used in ...
by Rathlord
Fri Jan 17, 2014 11:58 pm
Forum: Ideas
Topic: New Class: Psionic: Gambit
Replies: 47
Views: 12060

Re: New Class: Psionic: Gambit

Update Did a massive overhaul; far too much to list everything. Staffs are no longer used by the class or referenced in the talents. Dreamforged Daggers has replaced Staff Acrobatics; this retains a focus on mobility and now deals fire and mind damage. New tree Destiny Daggers; this is a true 'gamb...
by Rathlord
Fri Jan 17, 2014 4:38 pm
Forum: Ideas
Topic: New Class: Psionic: Gambit
Replies: 47
Views: 12060

Re: New Class: Psionic: Gambit

Ok, I actually quite like that idea. I think ill do a revamp this afternoon.