Search found 30 matches
- Thu Oct 22, 2020 2:33 pm
- Forum: Bugs Archive
- Topic: Keeping Debuffs On World Map [1.7 Beta]
- Replies: 0
- Views: 555
Keeping Debuffs On World Map [1.7 Beta]
Hey guys, quick bug here- on 1.7 latest beta branch as of today, I'm carrying debuffs with me to the world map fairly regularly. I wasn't paying much attention the last couple times, but this time I traveled to world map via recall and carried Tempest, Off-Balance, and Dazed debuff with me to world ...
- Wed Oct 21, 2020 10:29 pm
- Forum: Bugs Archive
- Topic: Hard Crash [1.7 Beta]
- Replies: 1
- Views: 624
Re: Hard Crash [1.7 Beta]
And again at Temporal Rift: Lake of Nur when using Consume Soul.
- Wed Oct 21, 2020 10:08 pm
- Forum: Bugs Archive
- Topic: Hard Crash [1.7 Beta]
- Replies: 1
- Views: 624
Hard Crash [1.7 Beta]
Had a hard crash to desktop in Daikara. Log is here: https://pastebin.com/MP1BsXAh
Running OS X 10.14.6
Latest beta
Was mid-fight as necromancer
Let me know if there's any other info needed to track it down.
Running OS X 10.14.6
Latest beta
Was mid-fight as necromancer
Let me know if there's any other info needed to track it down.
- Mon Jan 20, 2014 2:20 am
- Forum: Ideas
- Topic: New Class: Psionic: Gambit
- Replies: 47
- Views: 12060
Re: New Class: Psionic: Gambit
DoctorNull if you'd be interested on working on this, I'd love to work with you. However, I do understand that most modders like to work on stuff they're passionate about (which is almost always their own ideas); if you'd rather not, I certainly understand. Thanks for stopping by either way!
- Mon Jan 20, 2014 2:13 am
- Forum: Ideas
- Topic: New Class: Psionic: Gambit
- Replies: 47
- Views: 12060
Re: New Class: Psionic: Gambit
In my experience, you can (literally) ask "How do I x", and within hours to days, someone will answer. This is a fantastic community, in that respect especially. I have some experience in Lua, however due to time constraints I probably just wouldn't be able to do this justice myself. I wo...
- Mon Jan 20, 2014 12:07 am
- Forum: Ideas
- Topic: New Class: Psionic: Gambit
- Replies: 47
- Views: 12060
Re: New Class: Psionic: Gambit
Ah, that makes sense. I like the idea of using a mainhand dagger and mindstar in the offhand to take full advantage of some of the generics, like Force of Will & Flash. FYI, this forum is rife with talented modders whom you could ask for help with balancing, putting specific numbers to the abil...
- Sun Jan 19, 2014 11:48 pm
- Forum: Ideas
- Topic: New Class: Psionic: Gambit
- Replies: 47
- Views: 12060
Re: New Class: Psionic: Gambit
I was thinking that probably the best part of the clone would be that it gives you a turn of breathing space most of the time- enemies attack it instead of you, which in and of itself is a fairly powerful mechanic. The Dreamforged Daggers tree is meant to be more about evasive combat and survivabili...
- Sun Jan 19, 2014 9:17 pm
- Forum: Ideas
- Topic: New Class: Psionic: Gambit
- Replies: 47
- Views: 12060
Re: New Class: Psionic: Gambit
Update Changed Force of Will , Sly Swip , and Evasive Spin to use a new mechanic- Flicker. Flicker leaves behind a dreamforged clone of your character that will explode if attacked by enemies, dealing a small amount of damage. Also made a minor change to Dance of Death. Hopefully Dreamforged Dagger...
- Sun Jan 19, 2014 6:33 pm
- Forum: Ideas
- Topic: New Class: Psionic: Gambit
- Replies: 47
- Views: 12060
Re: New Class: Psionic: Gambit
As of the way I have it now, it just performs one spectral attack. I thought about changing it to multiple turns hanging around you, but not sure about the balance of it. Perhaps it could deal something like ~15% of the weapon's normal damage, but hang around for multiple turns.
- Sun Jan 19, 2014 8:36 am
- Forum: Ideas
- Topic: New Class: Psionic: Gambit
- Replies: 47
- Views: 12060
Re: New Class: Psionic: Gambit
Update
Dance of Death and Lucky Strikes have been changed. Hopefully they should feel a little more aesthetically fitting for their category.
Thanks again for the feedback guys!
Dance of Death and Lucky Strikes have been changed. Hopefully they should feel a little more aesthetically fitting for their category.
Thanks again for the feedback guys!
- Sun Jan 19, 2014 4:56 am
- Forum: Ideas
- Topic: New Class: Psionic: Gambit
- Replies: 47
- Views: 12060
Re: New Class: Psionic: Gambit
Overall, the class looks really cool. However, the Dream-forged Daggers tree doesn't feel dream-forged. Outside of the damage type, it's just dagger attacks and teleportation. Handy, and probably cool to play around with, no doubt, but it doesn't feel dream-forged. Was browsing the damage types for...
- Sat Jan 18, 2014 11:23 pm
- Forum: Ideas
- Topic: New Class: Psionic: Gambit
- Replies: 47
- Views: 12060
Re: New Class: Psionic: Gambit
Slightly updated the description of Mindstorm to make hits/enemy scale with skill level.
Thanks again for all of the feedback Sirrocco, and as always I'd love to hear others' opinions!
Thanks again for all of the feedback Sirrocco, and as always I'd love to hear others' opinions!
- Sat Jan 18, 2014 5:57 pm
- Forum: Ideas
- Topic: New Class: Psionic: Gambit
- Replies: 47
- Views: 12060
Re: New Class: Psionic: Gambit
Don't Anorithil with 100% critrate basically get to lolstorm everything out of existence, too? I've got some limits planned for Mind Storm that I didn't get a chance to include, we'll see what you think of it after I get them in there. Note that Nimbleness, unlike the Yeek racial, cannot be used in ...
- Fri Jan 17, 2014 11:58 pm
- Forum: Ideas
- Topic: New Class: Psionic: Gambit
- Replies: 47
- Views: 12060
Re: New Class: Psionic: Gambit
Update Did a massive overhaul; far too much to list everything. Staffs are no longer used by the class or referenced in the talents. Dreamforged Daggers has replaced Staff Acrobatics; this retains a focus on mobility and now deals fire and mind damage. New tree Destiny Daggers; this is a true 'gamb...
- Fri Jan 17, 2014 4:38 pm
- Forum: Ideas
- Topic: New Class: Psionic: Gambit
- Replies: 47
- Views: 12060
Re: New Class: Psionic: Gambit
Ok, I actually quite like that idea. I think ill do a revamp this afternoon.