Search found 21 matches

by Peony
Sat Jan 18, 2014 4:45 pm
Forum: Ideas
Topic: Mindslayer changes
Replies: 26
Views: 7011

Re: Mindslayer changes

It is rather odd that mindlash seems to be one of their strongest talents despite apparently being something they aren't very good at. I think part of the problem is the linear scaling on mindstar/gem tier. Make it square root-ish scaling like talent level and they will seem rather less attractive.....
by Peony
Sat Jan 18, 2014 4:10 pm
Forum: Dumb Questions
Topic: Can no longer auto attack
Replies: 4
Views: 1277

Re: Can no longer auto attack

I don't play with the mouse so I'm not really sure what the default behavour is, but if you press 'm' you get a list of all your talents and which hotkey they're assigned to. "Attack" is usually the only one in the active talents section that isn't assigned to anything. Right-click on it a...
by Peony
Thu Jan 16, 2014 1:57 am
Forum: General Discussion
Topic: Time to update guides and wiki
Replies: 43
Views: 24435

Re: Time to update guides and wiki

I haven't the slightest clue how you got from [X to Y] Perhaps it wasn't clear: I looked at a bunch of simple direct damage talents. This did not include those based on weapon damage like shield pummel. I suspect it covers most spells and spell-like things. You've got 4 equations and 1 table, but n...
by Peony
Thu Jan 16, 2014 12:44 am
Forum: General Discussion
Topic: Time to update guides and wiki
Replies: 43
Views: 24435

Re: Time to update guides and wiki

If anyone can go into that Lua source and come up with a simple human-readable description of how they work, that person will be revered as a demigod. I'm fairly convinced, at this point, that it's beyond my ability to do it. Eh, it doesn't look that hard to get a decent approximation. The followin...
by Peony
Wed Jan 15, 2014 9:55 pm
Forum: Ideas
Topic: Change Gestures
Replies: 13
Views: 5084

Re: Change Gestures

Okay, maybe I wasn't clear about what your suggestion was. Because currently gesture of pain replaces your melee attack with a mind power. Am I to understand that you're suggesting the mind power be in addition to a melee attack? And that it should give you another talent to project both the power a...
by Peony
Wed Jan 15, 2014 6:21 pm
Forum: Ideas
Topic: Improve Transmog chest for alchemists
Replies: 18
Views: 5239

Re: Improve Transmog chest for alchemists

That's not how quivers work, which is what I suggested. Have the alchemist equip the gem to the quiver slot and use his convert skill to make bombs, not destroying the gem. Yes, I'm aware that some of the other skills use gems. I don't think that's a problem. My issue with the current system is that...
by Peony
Wed Jan 15, 2014 6:02 pm
Forum: Ideas
Topic: Improve Transmog chest for alchemists
Replies: 18
Views: 5239

Re: Improve Transmog chest for alchemists

Sure, I agree with that. Besides which if you're not transmuting them the transmutation chest has no reason to be involved. But really I think the current system is to blame. Make gems "reload" indefinitely like quivers and this would go away. It's a slight buff alchemists might well not n...
by Peony
Wed Jan 15, 2014 5:13 pm
Forum: Ideas
Topic: Change Gestures
Replies: 13
Views: 5084

Re: Change Gestures

Ranged melee attack? So ... staff combat with mindstars? Also that would seem to suggest synergy with psiblades rather than making them irrelevant. These may or may not be good things. I'm not sure why you think overwriting the bump attack with a mind power that stuns is unfitting given that they mo...
by Peony
Wed Jan 15, 2014 8:50 am
Forum: Ideas
Topic: Improve Transmog chest for alchemists
Replies: 18
Views: 5239

Re: Improve Transmog chest for alchemists

Aren't gems the only non-renewable combat resource in the game? I don't find it surprising that people hoard them, even if it's totally irrational. When I first played an alchemist I worried about using them up too.
by Peony
Tue Jan 14, 2014 9:25 pm
Forum: Ideas
Topic: Assorted Class ideas
Replies: 16
Views: 5163

Re: Assorted Class ideas

Can't comment on 1, as I haven't really played necromancers. Or undead, really. For 2 I think the problem is that they're called psiblades and that psi powers exist. The rest of the tree is nature themed. Giving psi a separate tree as per 3 might help, if it were distinct enough. Doomed already have...
by Peony
Mon Jan 13, 2014 2:07 pm
Forum: General Discussion
Topic: Question About Altering Shockbolt Tiles
Replies: 9
Views: 2781

Re: Question About Altering Shockbolt Tiles

Sounds like the problem was with re-compression, not de-compression. A small change in file size isn't particularly strange - even if the files haven't changed they could be packed in a different order, which changes things. If the difference is significant then I'd guess you used a different algori...
by Peony
Mon Jan 13, 2014 8:36 am
Forum: Ideas
Topic: Suppress automatic actions during wild speed
Replies: 2
Views: 979

Re: Suppress automatic actions during wild speed

I agree. And as I suggested the other day, I think it should cover talents set to be used automatically too.
by Peony
Mon Jan 13, 2014 8:23 am
Forum: Ideas
Topic: Splitting the Campaign into Part 1 & Part 2
Replies: 30
Views: 12330

Re: Splitting the Campaign into Part 1 & Part 2

That looks good: portioning up the game to cordon off newbie traps and help give a sense of progress seems like a much better suggestion to me. How would they be marked? A big graphical lore like the one you get descending below lake Nur?
by Peony
Sun Jan 12, 2014 9:19 am
Forum: Ideas
Topic: Splitting the Campaign into Part 1 & Part 2
Replies: 30
Views: 12330

Re: Splitting the Campaign into Part 1 & Part 2

I'm not really sure what you hope a part 2 start will achieve. If the first part is too long, the obvious correction is to make it shorter. My suggestion is that the game randomly give you access some dungeons but not others. This makes the game shorter and more varied (which I think are both plusse...
by Peony
Fri Jan 10, 2014 10:25 pm
Forum: Ideas
Topic: Wilderness Changes
Replies: 3
Views: 1035

Re: Wilderness Changes

Put upper limits on zones (mostly starter zones to start, but eventually covering all zones): I have been thinking of an idea that's similar, but not the same. It's optimal to visit all the tier 1 dungeons you can, but after two or three you pretty much just roll through the rest to soak up some ex...