Search found 17 matches

by rod
Fri Apr 11, 2014 6:02 am
Forum: Addons
Topic: [1.3.0] UI Mod - Bigger fonts, ambient sound toggle, etc.
Replies: 219
Views: 87848

Re: [1.1.5] Bigger fonts, ambient sound toggle, etc.

the LUA crash seems to be fixed. thanks! The fonts are still a little odd... I have to set the size to 16 to get the same screen size as what was a 14 for chat and log. Stone/Minimalist, Basic Font. The BIG dialogs will take some getting used to. I run at 1920x1200, so I have the space, but just not...
by rod
Fri Apr 11, 2014 1:48 am
Forum: Addons
Topic: [1.3.0] UI Mod - Bigger fonts, ambient sound toggle, etc.
Replies: 219
Views: 87848

Re: [1.1.5] Bigger fonts, ambient sound toggle, etc.

I've tried to use this addon, as some of the features are extremely attractive. However, I've run into a couple issues. 1) This appears to be incompatible with Zizzo's z-omnibus add-on, which I've become too accustomed to using to stop now. In particular, whenever I attempt to load the level up wind...
by rod
Thu Jan 23, 2014 3:40 pm
Forum: Addons
Topic: [1.3.1] Custom Auto-use functionality. (Including Items!)
Replies: 47
Views: 24942

Re: [1.1.3 - 1.1.5] Extended Auto-use functionality.

I could see use for another condition:

'While Resting'. basically, activate them when you enter rest, and terminate when you stop resting. Useful for talents like Meditation (there are a couple others with the same intention)
by rod
Thu Jan 23, 2014 9:07 am
Forum: Addons
Topic: [v1.0.0-1.0.5] Auto-Transmo Gems
Replies: 43
Views: 38068

Re: [v1.0.0-1.0.5] Auto-Transmo Gems

Refinement:
Auto-trans, but keep gems for selectable tiers. (I don't need T1-3 gems when I'm mainly working with 4's and 5's)
by rod
Tue Jan 21, 2014 2:53 am
Forum: Addons
Topic: [v1.0.4-1.0.5] Enhanced Object Compare
Replies: 56
Views: 106140

Re: [v1.0.4-1.0.5] Enhanced Object Compare

Any chance this could be extended to allow <shift>'ing through alchemist golem's gear as well?
by rod
Tue Jan 21, 2014 2:50 am
Forum: Addons
Topic: [v1.0.0-1.0.5] Auto-Transmo Gems
Replies: 43
Views: 38068

Re: [v1.0.0-1.0.5] Auto-Transmo Gems

Since this is already mucking around with the Transmo process, there's a flip side to gems that comes to play. It'd be nice if things which are convertable to gems (have the "Extract Gem") option on them be extracted rather than T-Mog'd. So with the option enabled, whenever you exit the T-...
by rod
Mon Jan 20, 2014 10:57 pm
Forum: Metaclass: Mages
Topic: Alchemy for Beginners
Replies: 45
Views: 60961

Re: Alchemy for Beginners

Since this is a beginner's guide, I'd like to see some more info on just what this golem thing is all about. Some points that I don't see covered anywhere: Behavior: Default/Tank/Melee/Ranged... - What do these actually do? - Suggestions on when to use which? - I saw mention of "making the AI p...
by rod
Sun Jan 19, 2014 8:40 am
Forum: Addons
Topic: [b42-1.0.5] No Adventurers Parties/Opt-In Adventurers Partie
Replies: 46
Views: 42038

Re: [b42-1.0.5] No Adventurers Parties/Opt-In Adventurers Pa

I'd say give options for all three differently.

Also, if possible, when someone has the "prompt" option going, if they ignore a given encounter, can you auto-ignore encounters from that party for the next 15-20 turns?
by rod
Mon Jan 13, 2014 6:04 pm
Forum: Bugs Archive
Topic: Can't stop talking to Tannen
Replies: 1
Views: 668

Re: Can't stop talking to Tannen

This is blocking my ability to progress the character, which I was enjoying.
Anyone even have a workaround?
by rod
Sat Jan 11, 2014 10:49 pm
Forum: Bugs Archive
Topic: Can't stop talking to Tannen
Replies: 1
Views: 668

Can't stop talking to Tannen

So I'm going back to talk to Tannen after getting the athame and diamond. Kept orb away from him as much as possible. Snippet from logfile: [CHAT] selected I have the diamond and the athame. [Hand over the Athame and Diamond] nil has_material_withheld_orb Using cached font /data/font/DroidSansMono.t...
by rod
Wed Jan 08, 2014 9:55 pm
Forum: Spoilers
Topic: Getting tired of cheap deaths...
Replies: 36
Views: 15309

Re: Getting tired of cheap deaths...

I'm starting to see things Jenx's way... or at least I'm starting to understand where he's coming from. If I understand his mentality correctly, he's advocating that battles should be extremely short, violent, and decisive affairs. Thus, concentrating your resources into rapid ultra-violence is pref...
by rod
Sat Jan 04, 2014 9:58 pm
Forum: Spoilers
Topic: Getting tired of cheap deaths...
Replies: 36
Views: 15309

Re: Getting tired of cheap deaths...

Hmm. Okay. Con is second, not first. On my current char, a Thalorne Berserker, I've gotten up to L18. Explorable mode, but no deaths yet. (I'll likely skip adventurer mode completely, and go either explorable or roguelike) I've been pumping Con, then Str as I keep hitting the cap on Con. I can switc...
by rod
Fri Jan 03, 2014 8:23 pm
Forum: Spoilers
Topic: Getting tired of cheap deaths...
Replies: 36
Views: 15309

Re: Getting tired of cheap deaths...

Hey Jenx, thanks for the tips, and the explanations behind them. This was much more useful than most of the tips out there, since it gives a good glimpse into the mindset you're taking in. In particular, how you prioritize things. Doing some "meta" reading into your comments, a general tre...
by rod
Thu Jan 02, 2014 8:34 pm
Forum: Spoilers
Topic: Getting tired of cheap deaths...
Replies: 36
Views: 15309

Re: Getting tired of cheap deaths...

I agree that it does come down to how tight you make the RNG boundaries, and you get different feeling games as a result, and both ends have thier place. Wide variance == more deaths. For me, the non-renewable nature of adventure mode is what rubs me wrong, so Explorable is where it's at. Since I've...
by rod
Thu Jan 02, 2014 10:18 am
Forum: Spoilers
Topic: Getting tired of cheap deaths...
Replies: 36
Views: 15309

Re: Getting tired of cheap deaths...

Tonight I've been rolling a new slinger in explorable mode, and been having fun, which is what matters the most. The RNG swings are likely a bit too wide for me to ever get that hard core with the game, but the classes play differently enough that there's several run throughs to be had in this way. ...