Search found 7 matches
- Wed Nov 13, 2019 4:40 pm
- Forum: General Discussion
- Topic: [1.6.0] The game feels entirely overtuned/general feedback
- Replies: 91
- Views: 153751
Re: [1.6.0] The game feels entirely overtuned/general feedba
I give up - I can't play 1.6 Tome in a way I enjoy after 60+ hours of trying over many evenings. I've been working through the game a lot recently in order to try to complete a solid run with Psyshot for a guide, and I cannot seem to consistently get a deathless Insane run even through T2 dungeons....
- Wed Nov 13, 2019 11:36 am
- Forum: General Discussion
- Topic: [1.6.0] The game feels entirely overtuned/general feedback
- Replies: 91
- Views: 153751
Re: [1.6.0] The game feels entirely overtuned/general feedba
Yeah, the invis mobs, especially if they can port and heal, can be a real nightmare to fight now. Not because they're hard, because they're annoying and can be so difficult to finally kill. I also ran into this particular problem during the Krog necro rescue mission. I haven't had much time to play ...
- Fri Oct 25, 2019 10:48 pm
- Forum: General Discussion
- Topic: [1.6.0] The game feels entirely overtuned/general feedback
- Replies: 91
- Views: 153751
Re: [1.6.0] The game feels entirely overtuned/general feedba
I've never drowned myself and actually don't make use of the shops much, unless I get really unlucky and still have a white weapon after a few T1s or something. As for not buying Subject Z: last night he was, no exaggeration, pulling my sun paladin in from range and dropping me to 20% health from fu...
- Fri Oct 25, 2019 2:02 pm
- Forum: General Discussion
- Topic: [1.6.0] The game feels entirely overtuned/general feedback
- Replies: 91
- Views: 153751
[1.6.0] The game feels entirely overtuned/general feedback
Just for reference, I put in about 140 hours in 3-4 weeks before 1.6 was released. This was a mix of normal, nightmare and insane (mostly nightmare and insane). Today I have mostly been trying normal and a little nightmare, primarily playing a gunslinger, sun paladin and archer. When I started playi...
- Thu Oct 24, 2019 2:50 am
- Forum: Bugs Archive
- Topic: [1.5.10] Used rod of recall in an orc enc, dungeons gone
- Replies: 1
- Views: 557
[1.5.10] Used rod of recall in an orc enc, dungeons gone
I was in the east and ran into an orc patrol. I used rod of recall (I also died and returned in a different encounter) and when I was back on the map the fog of war was back and no dungeons were available. The city is there, the cave that you enter the east from is there, and I think the dark crypt ...
- Mon Dec 30, 2013 4:27 am
- Forum: Character Reports
- Topic: 1.1.3 Yeek Oozemancer win
- Replies: 2
- Views: 1930
Re: 1.1.3 Yeek Oozemancer win
Oozemancers get impending doom? Either way, compared to bombs critting every time for 5k instantly, plus the blind? Yeah, disappointing, at least with my bias towards alchemists. There are certain rooms, such as those in Dredfell, where it just felt tedious to me due to moderate AE. Some vaults as w...
- Fri Dec 27, 2013 6:25 am
- Forum: Character Reports
- Topic: 1.1.3 Yeek Oozemancer win
- Replies: 2
- Views: 1930
1.1.3 Yeek Oozemancer win
http://te4.org/characters/103645/tome/3e6eeca6-e81a-4d92-993c-453661de3afa I had a really disappointing run last night where my alchemist died 8 times on the final boss so I decided to try some other classes out (mostly played alchemist since I started the game). Overall not a very good run, honestl...