Search found 53 matches
- Fri Jan 21, 2022 8:13 pm
- Forum: Metaclass: Mages
- Topic: A guide for technomancer in madness difficulty (1.7.4)
- Replies: 12
- Views: 26239
Re: A guide for technomancer in madness difficulty (1.7.4)
Yes, you were incredibly lucky with the Mummy Lord. As i see, the dude was ~19-20 tiles from you where you spawned. It only arrived close to you (with Teleport, otherwise it would have arrived directly next to you) after ~5 minutes of play, so i guess it tried to Phase Door next to you, it just tri...
- Thu Jan 20, 2022 1:08 pm
- Forum: Metaclass: Mages
- Topic: A guide for technomancer in madness difficulty (1.7.4)
- Replies: 12
- Views: 26239
Re: A guide for technomancer in madness difficulty (1.7.4)
Sorry for the poor text size No problem :) Maybe I should have made it clear that the video is not a main part of this guide Yes, definately. Playing on madness heavily depends on HOW YOU PLAY. Not just on the build itself. How you actually play, is really really important. Now, i know you do not r...
- Tue Jan 18, 2022 4:15 pm
- Forum: Metaclass: Mages
- Topic: A guide for technomancer in madness difficulty (1.7.4)
- Replies: 12
- Views: 26239
Re: A guide for technomancer in madness difficulty (1.7.4)
Hi! Congratulations for winning madness with Archmage, and not just once but even three times, each time with a different race. First, a part of your guide is unfortunately still “unreadable”, so very small... I also played a bit with Archmage formerly and I played with Occult Technomancer too, and...
- Thu Jan 13, 2022 11:54 pm
- Forum: Metaclass: Mages
- Topic: A guide for technomancer in madness difficulty (1.7.4)
- Replies: 12
- Views: 26239
Re: A guide for technomancer in madness difficulty (1.7.4)
Text size adjusted.Just a dood wrote: ↑Thu Jan 13, 2022 2:20 pm Besides the beginning and end, the text for the guide is really small for some reason
Screenshot (223).png
- Thu Jan 13, 2022 2:05 pm
- Forum: Metaclass: Mages
- Topic: A guide for technomancer in madness difficulty (1.7.4)
- Replies: 12
- Views: 26239
A guide for technomancer in madness difficulty (1.7.4)
Successful Runs An example ghoul archmage run: https://www.youtube.com/playlist?list=PLf34FOdFpAxhJw23zdiD1dXeWp1_APVOY CharacterSheet: https://te4.org/characters/101395/tome/745af0ee-2580-466b-9ca9-197c13284875 There are some of other several successful runs, which are not played in English: https...
- Tue Dec 07, 2021 11:37 am
- Forum: Bugs Archive
- Topic: [1.7.4.] Deflect Projectiles
- Replies: 1
- Views: 5881
- Tue Dec 07, 2021 11:35 am
- Forum: Bugs Archive
- Topic: [1.7.4.] Kinetic Strike
- Replies: 1
- Views: 5662
Re: [1.7.4.] Kinetic Strike
Fixed the description, although I'm curious why Kinetic Strike has higher damage than other two strike talents.
See: https://git.net-core.org/tome/t-engine4 ... quests/833
See: https://git.net-core.org/tome/t-engine4 ... quests/833
- Fri Oct 29, 2021 4:22 am
- Forum: Ideas
- Topic: Soul Leech should be of type "other"
- Replies: 2
- Views: 6737
Re: Soul Leech should be of type "other"
It is irritating but it doesn't do nothing. It makes you targetable for damage from tortured souls, for one. There are reasons to clear it... Considering that all undead minions and the nec himself applys Soul Leech on each damage, removing it is almost of no use and making it a great nuisance when...
- Fri Oct 29, 2021 3:13 am
- Forum: Development
- Topic: Success rate of debuff
- Replies: 0
- Views: 7822
Success rate of debuff
After code diving, a subtle quession occurs to me. In many saving checks (e.g. knocking back, dispel good effects, ... and even some special debuff application) the success rate is bounded in 0% - 95%. However, when applying debuff, the fail rate of saving check is bounded in 0% - 95%, which means t...
- Thu Jul 22, 2021 4:37 am
- Forum: Bugs Archive
- Topic: [1.7.4] Frenzy and Sun Ray faulty interaction
- Replies: 3
- Views: 7235
Re: [1.7.4] Frenzy and Sun Ray faulty interaction
Fix submitted.
see merge request !65 in cults' repo.
see merge request !65 in cults' repo.
- Sun Jun 20, 2021 1:53 am
- Forum: Addons
- Topic: [v1.0.0-1.0.5] Ignore Race/Class Locks
- Replies: 46
- Views: 65639
Re: [v1.0.0-1.0.5] Ignore Race/Class Locks
Using this addon might slow the game. Birther.new is called inside setAllowedBuild, and this is a very costly operation. Unluckily, some unlocks are very easy to trigger, e.g., Summon talent used by monster will try unlock Summoner, and will freeze the game for about half second in my laptop, and ma...
- Mon Dec 21, 2020 2:55 pm
- Forum: Addons
- Topic: [1.7.6]Remake of Alchemist
- Replies: 10
- Views: 8046
Re: [1.7.2]Remake of Alchemist
I've fixed a bug that ametrine effect is amplified by after teleport effect on the equipment, I wonder if it is the bug that you encounter.Rukaneo wrote:Nice Mod. However I noticed a bug regarding ametrine gem. I got this bug.
- Sat Dec 19, 2020 2:31 pm
- Forum: Addons
- Topic: [1.7.6]Remake of Alchemist
- Replies: 10
- Views: 8046
Re: [1.7.2]Remake of Alchemist
Update:
1. Fix that chest fails to auto extract gems when leaving current level.
2. Fix that some talent based on bomb explosion fail to trigger.
3. Slightly reduce the damage of Beam Mode.
1. Fix that chest fails to auto extract gems when leaving current level.
2. Fix that some talent based on bomb explosion fail to trigger.
3. Slightly reduce the damage of Beam Mode.
- Sat Dec 19, 2020 6:55 am
- Forum: Addons
- Topic: [1.7.6]Remake of Alchemist
- Replies: 10
- Views: 8046
Re: [1.7.2]Remake of Alchemist
Gem Opal effect bug Game version (character creation): tome-1.7.2 Lua Error: /engine/interface/GameTargeting.lua:137: /engine/interface/ActorTalents.lua:190: ...s/new-alchemist/superload/mod/class/interface/Combat.lua:51: bad argument #1 to 'max' (number expected, got nil) stack traceback: [C]: in ...
- Fri Dec 18, 2020 1:20 pm
- Forum: Addons
- Topic: [1.7.6]Remake of Alchemist
- Replies: 10
- Views: 8046
Re: [1.7.2]Remake of Alchemist
Updated,main changes: 1. Golem gains a new generic tree: Energy that provides passive life regen. 2. Golem now gains one class point every 2 level and one generic point every 5 level. 3. Remake Advanced Golemancy tree and let golem gain 5 more equipment slots. 3. Transmogrification Chest automatical...