Search found 45 matches

by Grakor456
Mon May 28, 2018 12:53 am
Forum: Bugs Archive
Topic: Demented Not Playable in EoR
Replies: 0
Views: 950

Demented Not Playable in EoR

This has been mentioned elsewhere I think, but I'm putting it here for completeness. Right now, Demented are not playable in the Embers of Rage campaign, the class category just disappears. I'm guessing this is unintended, since the Ashes classes are playable there.
by Grakor456
Wed Mar 25, 2015 6:30 pm
Forum: Spoilers
Topic: Ogres
Replies: 7
Views: 6572

Re: Ogres

Yeah, I'm guessing he just was in a hidden, inaccessible corner and I just couldn't find him. I got him on my second run.
by Grakor456
Sun Mar 22, 2015 1:00 am
Forum: Spoilers
Topic: Ogres
Replies: 7
Views: 6572

Re: Ogres

Any more info on this? I cleared the halfling ruins with a Shalore but found nothing to help me unlock the race.
by Grakor456
Fri Feb 14, 2014 2:57 am
Forum: Ideas
Topic: Spacetime Folding tree should use Magic for learning talents
Replies: 11
Views: 4324

Re: Spacetime Folding tree should use Magic for learning tal

Why should the required stat have any relation to what stat the talents scale with? Changing the stat requirements just so you can exploit the way paradox sustains don't fail or anomoly, sounds like a pretty bad thing to do. Thematically Chronomancy requires a lot of willpower to keep stretched spa...
by Grakor456
Thu Feb 13, 2014 11:00 pm
Forum: Ideas
Topic: Spacetime Folding tree should use Magic for learning talents
Replies: 11
Views: 4324

Re: Spacetime Folding tree should use Magic for learning tal

Adding my own two cents...one of the biggest problems with Temporal Wardens in general is their obnoxious stat spread. This is one of the main reasons why TWs are broken and melee is never used...DW melee requires a much larger stat investment than bows, and while TWs need Willpower (which has no pu...
by Grakor456
Wed Jan 29, 2014 4:50 am
Forum: Character Reports
Topic: First Win - Ghoul Corruptor
Replies: 2
Views: 1809

Re: First Win - Ghoul Corruptor

Got Torment at 20. My category unlockers were Shadowflame first, Torment second, and Bone third. If I were to do it over again, I'd unlock Torment first and Bone second, since Shadowflame that early was kind of pointless beyond making the Grand Corruptor fight much easier.
by Grakor456
Sun Jan 26, 2014 3:34 am
Forum: Ideas
Topic: Summoner… combat technique?? Instead: Unstable Summons.
Replies: 17
Views: 6278

Re: Summoner… combat technique?? Instead: Unstable Summons.

Being attacked by summoned critters doesn't feel right for the summoner class. QFT. Considering summoners are a wilder class, I always figured that the summons weren't enslaved, but willingly came in to aid the summoner in his defense of nature, so on so forth. Also, this is a Rogue-like. Relying o...
by Grakor456
Fri Jan 24, 2014 6:19 am
Forum: Ideas
Topic: Exaggerate Cursed… make it more like the movie "Crank."
Replies: 20
Views: 9394

Re: Exaggerate Cursed… make it more like the movie "Crank."

I...kinda like the current Cursed, including the current effects from Cursed Aura. It could use a few tweaks, but I think a major overhaul like this would probably be better served on a separate class. Cursed is probably one of the most well-designed classes currently, don't need to muck it up too m...
by Grakor456
Tue Jan 21, 2014 7:27 pm
Forum: Ideas
Topic: Merge marauder, berserker, and bulwark
Replies: 41
Views: 11235

Re: Merge marauder, berserker, and bulwark

I'd be all for making one of the wilder classes initially unlocked instead of Arcane Blade and Shadowblade. Summoner is an obvious choice since they're pretty easy to understand and a very "safe" class to play, and the Summoner unlock is dead easy anyway. It'd be kind of nice to have a &qu...
by Grakor456
Tue Jan 21, 2014 12:14 am
Forum: Ideas
Topic: Merge marauder, berserker, and bulwark
Replies: 41
Views: 11235

Re: Merge marauder, berserker, and bulwark

While I do see the point of keeping the melee classes distinct (and not letting them just pick the best abilities of all three) it does still bother me that they're locked into specific weapon loadouts, largely for the reason I gave in the original post. Right now there are so many cool unique item...
by Grakor456
Mon Jan 20, 2014 11:06 pm
Forum: Ideas
Topic: Whole talent system rework
Replies: 24
Views: 6318

Re: Whole talent system rework

Relying on specific escort to get access to specific talent tree is not something I am fond of. I am sure i am not the only one who feels this way. I agree with this in principle, but I don't think there needs to be an overhaul of the talent system to make this happen. I just feel that some more tr...
by Grakor456
Mon Jan 20, 2014 7:39 pm
Forum: Ideas
Topic: Merge marauder, berserker, and bulwark
Replies: 41
Views: 11235

Re: Merge marauder, berserker, and bulwark

Honestly, I'd rather see some classes split rather than some merged. Archmage is already like five classes in one.
by Grakor456
Sun Jan 19, 2014 12:05 am
Forum: Ideas
Topic: Sun Paladin Tweaks
Replies: 9
Views: 2648

Re: Sun Paladin Tweaks

For hymns/chants - the aspect of "pick one" seems like it's part of the point. Perhaps, though... maybe a bit of both, so that the points dont' feel totally wasted? Each would give a significant benefit when sustained, and a smaller, passive benefit regardless of chant/hymn chosen. I'd ar...
by Grakor456
Sat Jan 18, 2014 9:25 am
Forum: Ideas
Topic: Sun Paladin Tweaks
Replies: 9
Views: 2648

Re: Sun Paladin Tweaks

I definitely agree that Sun Paladins could use a look, as they seem rather weak and boring to play :( Dunno if I'd say they're weak, exactly, though they are definitely awkwardly constructed. I had a recent Ghoul Sun-Pal winner, and while I enjoyed the run for the most part, I always felt like I wa...
by Grakor456
Fri Jan 17, 2014 2:30 am
Forum: Ideas
Topic: Exposed to the void of space expansion.
Replies: 10
Views: 2553

Re: Exposed to the void of space expansion.

Except that very vital candidates for it (Arcane draconians come to mind) miss out. And a change that's entirely behind the scenes shouldn't be a problem to do. Except Draconians are an add-on race, right? Wouldn't concerns about them best be handled in the appropriate add-on, rather than the main ...