Search found 15 matches
- Thu Mar 16, 2017 12:27 am
- Forum: Ideas
- Topic: [Class idea] Inspired to make a Xianxia class
- Replies: 2
- Views: 1908
Re: [Class idea] Inspired to make a Xianxia class
ok make an addon for it then it wont be any worse balanced than every other addon class Some of the ideas seem hard to code, how hard is it to add in new resource types? Or change weapon scaling? I can probably make a simpler addon for it, but I think I would have to scrap things like Essence as I'...
- Wed Mar 15, 2017 11:28 pm
- Forum: Ideas
- Topic: [Class idea] Inspired to make a Xianxia class
- Replies: 2
- Views: 1908
[Class idea] Inspired to make a Xianxia class
Don't know how many people here watch Xianxia (read Shansha) movies or read Wuxia (read Wusha) novels but its a very interesting martial arts genre in China. If you've ever seen a Kung-Fu movie, Xianxia is like that. I'm not exactly positive on the exact definition of Xianxia, but generally its like...
- Tue Apr 19, 2016 7:57 pm
- Forum: Ideas
- Topic: New Class: Allomancy and the Metallic Arts
- Replies: 3
- Views: 2034
Re: New Class: Allomancy and the Metallic Arts
I don't know much about the source this is inspired from.. but a Steampunk Temporal Warden with swords and guns sounds pretty cool.
- Wed Apr 06, 2016 5:40 pm
- Forum: Dumb Questions
- Topic: The questions on overall strategies
- Replies: 10
- Views: 4014
Re: The questions on overall strategies
gameplay differences so widely accepted they might as well be vanilla. (Infinite500 coming mostly to mind here.) I would be curious to know what other addons are widely accepted, as I'm the type of person to be a bit hesitant to use addons or mods in general. A "newbie's guide to addons" ...
- Tue Apr 05, 2016 6:52 pm
- Forum: Spoilers
- Topic: Questions about Ghoul Necromancer mechanics
- Replies: 3
- Views: 3084
Re: Questions about Ghoul Necromancer mechanics
1) "...never more than..." they both are "if" then "reduce to", based on your max hp. not by %, not by number, to. i think the the better one will apply and the other will cry in the corner for being useless. although never tried myself. i think sun paladin has a simil...
- Mon Apr 04, 2016 5:44 pm
- Forum: Spoilers
- Topic: Questions about Ghoul Necromancer mechanics
- Replies: 3
- Views: 3084
Questions about Ghoul Necromancer mechanics
Ghoul's first racial gives "You can never take a blow that deals more than 50% of your maximum life." at TL 5. Sacrificing a Bone Giant gives a similar effect "You make a temporary shield around you that prevents any attacks from doing more than 22.5% (-16.5% per TL) of your total lif...
- Sun Mar 27, 2016 1:13 am
- Forum: Ideas
- Topic: Should Infinite get more content?
- Replies: 5
- Views: 1713
Re: Should Infinite get more content?
The Infinite has shops and a way to get antimagic. But anyways, the Infinite needs more "random" in terms of level generation like different themes (grassy, rocky, lava, etc.) and more varied rooms. It would also be nice to see some more "low-tier" vaults, since it is kinda hard...
- Thu Mar 24, 2016 10:31 pm
- Forum: Ideas
- Topic: Should Infinite get more content?
- Replies: 5
- Views: 1713
Should Infinite get more content?
I was wondering why Infinite doesn't get the same "content" that the default game mode gets. Even the Arena gets a shop. There are alot of classes that appreciate escorts, and every class appreciates shops since it mitigates some of the early item RNG. Is it possible to get talent trees li...
- Thu Mar 24, 2016 9:55 pm
- Forum: Ideas
- Topic: Give the Alchemist a little love !
- Replies: 30
- Views: 8944
Re: Give the Alchemist a little love !
I was wondering how difficult it would be to let you control the Alchemist and Golem at the same time. It wouldn't be an all the time sort of thing, but would let you control both when activated. The idea came from Hydraslayer, and controlling two characters at once is a very fun mechanic.
- Wed Apr 08, 2015 4:18 pm
- Forum: Bugs Archive
- Topic: Wormholes and unit swapping is weird
- Replies: 1
- Views: 2749
Wormholes and unit swapping is weird
I'm not sure if this counts as a bug but when you swap places with a unit and you enter a tile with a wormhole (or something similar like a chest) you won't interact with it. This is kind've a big deal now that Temporal Wardens have a whole slew of clones and pets to get in the way. My latest TW dea...
- Fri Apr 03, 2015 6:20 am
- Forum: Dumb Questions
- Topic: Questions about 'weapon damage' and skills
- Replies: 4
- Views: 947
Re: Questions about 'weapon damage' and skills
Generally, skills that use weapon mechanics are actually hitting with your weapon. But if a skill modifies weapon damage, it won't modify non-weapon-damage. So part of the reason flurry is so great is because it gives you a lot of chances to not just hit with extra damage, but also trigger on-hit e...
- Fri Apr 03, 2015 1:17 am
- Forum: Ideas
- Topic: More equipment to make Ogre 'off classes' more interesting
- Replies: 0
- Views: 947
More equipment to make Ogre 'off classes' more interesting
How about adding extra items to give Ogres a reason to play some of the stranger class combinations. These should be very rare, at least as rare as exotic weapons, or artifacts. It would also be nice if there was an Ogre specific vendor for these somewhere. Ideas for items: Great bow/ sling: (Or gre...
- Thu Apr 02, 2015 11:58 pm
- Forum: Dumb Questions
- Topic: Questions about 'weapon damage' and skills
- Replies: 4
- Views: 947
Questions about 'weapon damage' and skills
So I saw in another thread saying that skills only applied base damage, but things like flurry seem to apply several elemental damages which suggests that its applying on hit affects. So what exactly affects weapon damage and skills? Is it that 'physical skills' are like buffed up regular attacks, a...
- Thu Apr 02, 2015 9:25 pm
- Forum: Character Reports
- Topic: CiP Ogre Wyrimic
- Replies: 1
- Views: 1994
Re: CiP Ogre Wyrimic
Welp died to something dumb. Ended up getting pulled by something and grappled/ stunlocked while surrounded. I could have played it alot better but was greedy with my lightning speed usage. Everything else was a cake walk so I wasn't playing optimally, even forgot to inscribe my phase door. The buil...
- Wed Apr 01, 2015 4:01 am
- Forum: Character Reports
- Topic: CiP Ogre Wyrimic
- Replies: 1
- Views: 1994
CiP Ogre Wyrimic
So I rolled up an Ogre Wyrmic and I'm wondering if I should specialize my offhand into shield masteries or go for the superpower + mindstar offhand route (keep in mind that you lose 50% off hand damage procs). This is the char: http://te4.org/characters/162145/tome/6c7129cc-4840-40b2-8f99-44934fa5e4...