Search found 17 matches
- Wed Feb 11, 2015 10:43 am
- Forum: General Discussion
- Topic: Betatest 1.3 ! We need moar souls !
- Replies: 234
- Views: 77857
Re: Betatest 1.3 ! We need moar souls !
First of all, I feel like Windblade should have some sort of command (callback? I don't know much about programming), to switch TW weapon sets to a melee one, as well as maybe having it require a melee weapon or me melee speed. As is, it just makes an unarmed attack with a bow and quiver I think. Bu...
- Sat Feb 07, 2015 8:05 am
- Forum: General Discussion
- Topic: Betatest 1.3 ! We need moar souls !
- Replies: 234
- Views: 77857
Re: Betatest 1.3 ! We need moar souls !
Temporal Warden warden buddies probably shouldn't have their own sight radius, could be exploitable, especially since you can summon them by hitting your hounds. Also for some reason Thread the Needle's bow beam attack seems to shoot a projectile that is just an ascii "/" regardless of til...
- Wed Feb 04, 2015 10:09 am
- Forum: General Discussion
- Topic: Betatest 1.3 ! We need moar souls !
- Replies: 234
- Views: 77857
Re: Betatest 1.3 ! We need moar souls !
Downloaded! Haven't tried out 1.3. since a git build quite a while back.
Have you considered also having the beta be available through the Steam "Betas" option? (Not that I know how to actually go through with that on the developer site)
Have you considered also having the beta be available through the Steam "Betas" option? (Not that I know how to actually go through with that on the developer site)
- Wed Oct 29, 2014 10:15 am
- Forum: Ideas
- Topic: More clarity with Weapon Requirements for skills
- Replies: 2
- Views: 1635
More clarity with Weapon Requirements for skills
Basically what the title says, I feel like there should be a line in the description of every equipment restricted skill that goes along the line of "requires: [type of equipment]". For example, a skill useable only by characters equipped with a 2h weapon would read "requires: 2h weap...
- Fri Oct 24, 2014 3:27 pm
- Forum: Ideas
- Topic: Anorithil ideas
- Replies: 27
- Views: 8323
Re: Anorithil ideas
I personally really don't like the gameplay that revolves around Corona and I would scrap it entirely since I didn't find it fun at all to use, but this is unrelated. If we're brainstorming Anorithil ideas then I'll sort of repost the idea me and a few other people in the Something Awful ToME thread...
- Tue Oct 14, 2014 7:55 pm
- Forum: Ideas
- Topic: Reworking Chronomancy ver 2
- Replies: 749
- Views: 232182
Re: Reworking Chronomancy ver 2
Not sure this is the right place to vocalize this, but does 'braided' damage count as its own element, or does it convey the element of the damage that was transferred? Would Braided damage trigger damage-type specific procs on skills? (i.e. braided blight damage proccing Epidemic disease spread) I'...
- Sun Jun 08, 2014 7:00 pm
- Forum: Bugs Archive
- Topic: [1.2.1] Champion's Will activated skill
- Replies: 0
- Views: 893
[1.2.1] Champion's Will activated skill
Either that the skill is broken or the description is wrong, since it attacks all enemies in a range 4 beam, healing for 50% of the damage dealt to each and every enemy.
- Sun Jun 08, 2014 9:07 am
- Forum: Bugs Archive
- Topic: [1.2.1]Escort spawning in map after Slazish Fens
- Replies: 1
- Views: 838
[1.2.1]Escort spawning in map after Slazish Fens
I ran a Sun Paladin, and upon getting kicked from the Slazish Fens to Trollmire (2), I had an escort hopelessly spawn adjacent to my character and the Naga boss. I feel that this really shouldn't happen, since I didn't really have a chance to actually save the escort since I had a boss breathing dow...
- Tue Jun 03, 2014 11:17 am
- Forum: General Discussion
- Topic: Please help: 1.2.0 dev test
- Replies: 230
- Views: 91567
Re: Please help: 1.2.0 dev test
Don't know if this is intentional, but I feel like the damage done by Frenzied Focus (with a gem grasped) should show up as floating numbers above enemies' heads like any other hit. Also, maybe have the skill description show what kind of damage it does when you have a gen equipped instead of just s...
- Sat May 31, 2014 3:50 pm
- Forum: Ideas
- Topic: Sun Paladin skill tree idea: Solar Form
- Replies: 6
- Views: 2328
Re: Sun Paladin skill tree idea: Solar Form
I now took a brief look at the 1.2.0 Sun Paladins and I felt that while the new 2-hander tree seemed interesting and varied, the Radiance tree was mostly a support tree that doesn't have you take a different direction from the other two builds. My idea could actually be more of an expansion to the i...
- Fri May 30, 2014 7:51 pm
- Forum: Ideas
- Topic: Sun Paladin skill tree idea: Solar Form
- Replies: 6
- Views: 2328
Sun Paladin skill tree idea: Solar Form
What better way to harness the power of the sun than to become (a cheap imitation of) the sun? This way you can become an actual sun before becoming utterly Irresistible. The main idea is that Sun Paladins should be capable of opting to become more of a heavily armored mage that might wield a staff ...
- Sun Mar 30, 2014 12:21 pm
- Forum: Ideas
- Topic: Artifact & Ego ideas
- Replies: 542
- Views: 366187
Re: Artifact & Ego ideas
Snakewill Dagger Powered by nature tier 5 39.0-53.0 base damage Physical damage scales off of 50% Cun 40% Dex 10 APR 12% Phys crit chance Talent on crit (level 3) Venomous Strike 10% chance Damage on hit +15 deadly poison (Or however you would phrase having the weapon count as permanently having Dea...
- Tue Mar 18, 2014 1:58 pm
- Forum: Ideas
- Topic: Artifact & Ego ideas
- Replies: 542
- Views: 366187
Re: Artifact & Ego ideas
There doesn't seem to be a reason currently to actually equip pickaxes once you have any other tool. Maybe if there are some egos than can grant some activated skills they would be useable. I'd suggest having some of the skills activate-able on pickaxes be Earth/Stone/Sand Drake Aspect skills at low...
- Sat Mar 15, 2014 9:00 pm
- Forum: Ideas
- Topic: Artifact & Ego ideas
- Replies: 542
- Views: 366187
Re: Artifact & Ego ideas
I feel like this should be an ego rather than an artifact. Otherwise you're making a lifestyle choice based on one random drop and that's no good. I'd kinda like if artifacts did lend themselves to lifestyle choices. You want it to be the case that you have to decide around level 10 to build your d...
- Sat Mar 15, 2014 8:37 am
- Forum: Ideas
- Topic: Artifact & Ego ideas
- Replies: 542
- Views: 366187
Re: Artifact & Ego ideas
I have some ideas: Slinger's Respite nature powered crafted by a master Shield - Tier 3 35 Dex, Armor training talent level 2 requirements 100 block value 6% fatigue +7 Con +12 Phys save +10% Physical, Fire, Cold and Nature resist 50% chance on each successful block to shoot a projectile at 40% dama...