Search found 49 matches
- Tue Feb 08, 2022 6:23 am
- Forum: Bugs
- Topic: [1.7.4] ToME kills my system audio
- Replies: 2
- Views: 587
Re: [1.7.4] ToME kills my system audio
I found this post about an openal issue ( https://code.nephatrine.net/nephatrine/quake2vr/commit/29d607c55060fdff30d6708ab957c8ce33f18c9c?style=unified&whitespace=ignore-all )where Windows is blowing up and remaking the sound device when you change resolutions. I'm running the game in fullscreen...
- Tue Feb 08, 2022 6:03 am
- Forum: Bugs
- Topic: [1.7.4] ToME kills my system audio
- Replies: 2
- Views: 587
Re: [1.7.4] ToME kills my system audio
Before running ToME, the box in the lower right is the 'info' button on my AVR, it shows what the input audio/video formats are: https://i.imgur.com/OJKMmwX.jpg When I run the game, something makes Windows barf and stop sending PCM. I dunno if it's something in the TE4 sound initialization or what, ...
- Tue Feb 08, 2022 5:48 am
- Forum: Bugs
- Topic: [1.7.4] ToME kills my system audio
- Replies: 2
- Views: 587
[1.7.4] ToME kills my system audio
When I run the game, since the latest nVidia drivers, all my system audio stops working. I can get it back by going into settings and changing bitrate (for example from 16/48 to 24/48 or whatever) but the game is still silent. My setup is Windows 11 running an nVidia GPU -> HDMI to Integra (AKA Onky...
- Wed Nov 11, 2020 7:07 am
- Forum: Bugs Archive
- Topic: [1.7.2] Detrimental effects bypassing draconic will
- Replies: 1
- Views: 2166
[1.7.2] Detrimental effects bypassing draconic will
At least nihil and atrophy, possibly others (from those temporal effects trees?) but those are the ones I noticed. Activated draconic will, stepped into view of enemies, immediately hit with detrimental effects - this shouldn't be possible according to the prodigy text.
- Fri Apr 06, 2018 9:38 pm
- Forum: Bugs Archive
- Topic: Resting forever with Morrigor
- Replies: 4
- Views: 2264
Resting forever with Morrigor
Morrigor has the Bone Armor talent absorbed. I used Cursed Sentry to deploy the sword, and when I picked it back up, Morrigor was showing Bone Armor costs 20 points out of 19/19, and the hotbar icon showed '1' continually, causing me to rest forever - even when not wielding the sword. edit: Just tri...
- Wed Apr 04, 2018 6:50 pm
- Forum: Bugs Archive
- Topic: Dark Vision not working
- Replies: 0
- Views: 848
Dark Vision not working
Dark Vision works fine at first, but if you fire a beam (and maybe projectiles too) at a target who is in/through your magic darkness, Dark Vision stops working and the mob vanishes.
- Mon Mar 20, 2017 7:55 pm
- Forum: Ideas
- Topic: Summoner tweaks
- Replies: 1
- Views: 1333
Re: Summoner tweaks
My current insane summoner run is getting towards the upper levels, so I've had a chance to test Through the Crowd. Hydra and drake ARE smart enough to use their breath weapons while Through the Crowd is active, so, yay? A problem with rimebark: His cold aura damages friendly targets, even when Thro...
- Thu Mar 16, 2017 11:26 pm
- Forum: Ideas
- Topic: Summoner tweaks
- Replies: 1
- Views: 1333
Summoner tweaks
A few quickies relating to summoners: Fire drake should not be afraid to breath fire when his hatchlings are in the way, after all they are immune to fire. He doesn't need to worry about respen, if he fries a few hatchlings oh well! Currently, he holds back his fire breath when a hatchling is in the...
- Wed Mar 16, 2016 9:19 pm
- Forum: General Discussion
- Topic: DTS Neural:X vs DSU?
- Replies: 0
- Views: 1232
DTS Neural:X vs DSU?
Has anyone done a comparison of ToME audio played through the competing multichannel upmixing technologies? It sounds good with DSU (7.1.4 system, ToME outputting 5.1 PCM through HDMI) but the tops aren't really evident. Just trying Neural:X now, and my initial impression is that it's adding too muc...
- Sun Feb 07, 2016 5:26 pm
- Forum: Bugs Archive
- Topic: Killed Aletta in vault wall, loot fell inside vault
- Replies: 1
- Views: 752
Killed Aletta in vault wall, loot fell inside vault
The vault was not yet opened. Dunno if true bug, but it seems like the loot should fall outside the vault if a ghost dies inside the wall and the vault is not yet open.
- Sun Jan 24, 2016 12:02 am
- Forum: Ideas
- Topic: Skirmisher; How I Learned to Stop Living and Love the Void
- Replies: 33
- Views: 8448
Re: Skirmisher; How I Learned to Stop Living and Love the Vo
In the meantime, maybe removing skirmisher rares would be best.. Just until the bug is found/fixed?
- Sat Jan 23, 2016 3:45 pm
- Forum: Ideas
- Topic: Bringing doomed up to snuff for 1.4 and beyond
- Replies: 15
- Views: 5480
Re: Bringing doomed up to snuff for 1.4 and beyond
Doomed in beta is really fun now.
Let's go find a thread for nerfing skirmishers, that's another glaring unbalance that needs fixin'
Let's go find a thread for nerfing skirmishers, that's another glaring unbalance that needs fixin'

- Sat Jan 16, 2016 10:36 pm
- Forum: Bugs Archive
- Topic: 1.4 beta reports
- Replies: 3
- Views: 2043
Re: 1.4 beta reports
Dark Sight does not appear to work properly in 1.4 beta 6. I have it 5/5 which claims to see through creeping darkness up to range 7, but it's only working at range 3 or so.
- Sun Jan 10, 2016 12:52 pm
- Forum: Bugs Archive
- Topic: 1.4 beta reports
- Replies: 3
- Views: 2043
Re: 1.4 beta reports
Summoned (and regular?) fire drakes using devouring flame bug: It still tries to heal him after he has died or been unsummoned. This results in buggy log spam saying that fire drake has been killed, even though he's already dead. Suggest a check in devouring flame that doesn't do the healing effect ...
- Sat Jan 09, 2016 9:13 pm
- Forum: Ideas
- Topic: Bringing doomed up to snuff for 1.4 and beyond
- Replies: 15
- Views: 5480
Re: Bringing doomed up to snuff for 1.4 and beyond
Nice, are those changes live in beta 3?