Search found 49 matches

by ratbuddy
Tue Feb 08, 2022 6:23 am
Forum: Bugs
Topic: [1.7.4] ToME kills my system audio
Replies: 2
Views: 587

Re: [1.7.4] ToME kills my system audio

I found this post about an openal issue ( https://code.nephatrine.net/nephatrine/quake2vr/commit/29d607c55060fdff30d6708ab957c8ce33f18c9c?style=unified&whitespace=ignore-all )where Windows is blowing up and remaking the sound device when you change resolutions. I'm running the game in fullscreen...
by ratbuddy
Tue Feb 08, 2022 6:03 am
Forum: Bugs
Topic: [1.7.4] ToME kills my system audio
Replies: 2
Views: 587

Re: [1.7.4] ToME kills my system audio

Before running ToME, the box in the lower right is the 'info' button on my AVR, it shows what the input audio/video formats are: https://i.imgur.com/OJKMmwX.jpg When I run the game, something makes Windows barf and stop sending PCM. I dunno if it's something in the TE4 sound initialization or what, ...
by ratbuddy
Tue Feb 08, 2022 5:48 am
Forum: Bugs
Topic: [1.7.4] ToME kills my system audio
Replies: 2
Views: 587

[1.7.4] ToME kills my system audio

When I run the game, since the latest nVidia drivers, all my system audio stops working. I can get it back by going into settings and changing bitrate (for example from 16/48 to 24/48 or whatever) but the game is still silent. My setup is Windows 11 running an nVidia GPU -> HDMI to Integra (AKA Onky...
by ratbuddy
Wed Nov 11, 2020 7:07 am
Forum: Bugs Archive
Topic: [1.7.2] Detrimental effects bypassing draconic will
Replies: 1
Views: 2166

[1.7.2] Detrimental effects bypassing draconic will

At least nihil and atrophy, possibly others (from those temporal effects trees?) but those are the ones I noticed. Activated draconic will, stepped into view of enemies, immediately hit with detrimental effects - this shouldn't be possible according to the prodigy text.
by ratbuddy
Fri Apr 06, 2018 9:38 pm
Forum: Bugs Archive
Topic: Resting forever with Morrigor
Replies: 4
Views: 2264

Resting forever with Morrigor

Morrigor has the Bone Armor talent absorbed. I used Cursed Sentry to deploy the sword, and when I picked it back up, Morrigor was showing Bone Armor costs 20 points out of 19/19, and the hotbar icon showed '1' continually, causing me to rest forever - even when not wielding the sword. edit: Just tri...
by ratbuddy
Wed Apr 04, 2018 6:50 pm
Forum: Bugs Archive
Topic: Dark Vision not working
Replies: 0
Views: 848

Dark Vision not working

Dark Vision works fine at first, but if you fire a beam (and maybe projectiles too) at a target who is in/through your magic darkness, Dark Vision stops working and the mob vanishes.
by ratbuddy
Mon Mar 20, 2017 7:55 pm
Forum: Ideas
Topic: Summoner tweaks
Replies: 1
Views: 1333

Re: Summoner tweaks

My current insane summoner run is getting towards the upper levels, so I've had a chance to test Through the Crowd. Hydra and drake ARE smart enough to use their breath weapons while Through the Crowd is active, so, yay? A problem with rimebark: His cold aura damages friendly targets, even when Thro...
by ratbuddy
Thu Mar 16, 2017 11:26 pm
Forum: Ideas
Topic: Summoner tweaks
Replies: 1
Views: 1333

Summoner tweaks

A few quickies relating to summoners: Fire drake should not be afraid to breath fire when his hatchlings are in the way, after all they are immune to fire. He doesn't need to worry about respen, if he fries a few hatchlings oh well! Currently, he holds back his fire breath when a hatchling is in the...
by ratbuddy
Wed Mar 16, 2016 9:19 pm
Forum: General Discussion
Topic: DTS Neural:X vs DSU?
Replies: 0
Views: 1232

DTS Neural:X vs DSU?

Has anyone done a comparison of ToME audio played through the competing multichannel upmixing technologies? It sounds good with DSU (7.1.4 system, ToME outputting 5.1 PCM through HDMI) but the tops aren't really evident. Just trying Neural:X now, and my initial impression is that it's adding too muc...
by ratbuddy
Sun Feb 07, 2016 5:26 pm
Forum: Bugs Archive
Topic: Killed Aletta in vault wall, loot fell inside vault
Replies: 1
Views: 752

Killed Aletta in vault wall, loot fell inside vault

The vault was not yet opened. Dunno if true bug, but it seems like the loot should fall outside the vault if a ghost dies inside the wall and the vault is not yet open.
by ratbuddy
Sun Jan 24, 2016 12:02 am
Forum: Ideas
Topic: Skirmisher; How I Learned to Stop Living and Love the Void
Replies: 33
Views: 8448

Re: Skirmisher; How I Learned to Stop Living and Love the Vo

In the meantime, maybe removing skirmisher rares would be best.. Just until the bug is found/fixed?
by ratbuddy
Sat Jan 23, 2016 3:45 pm
Forum: Ideas
Topic: Bringing doomed up to snuff for 1.4 and beyond
Replies: 15
Views: 5480

Re: Bringing doomed up to snuff for 1.4 and beyond

Doomed in beta is really fun now.

Let's go find a thread for nerfing skirmishers, that's another glaring unbalance that needs fixin' :)
by ratbuddy
Sat Jan 16, 2016 10:36 pm
Forum: Bugs Archive
Topic: 1.4 beta reports
Replies: 3
Views: 2043

Re: 1.4 beta reports

Dark Sight does not appear to work properly in 1.4 beta 6. I have it 5/5 which claims to see through creeping darkness up to range 7, but it's only working at range 3 or so.
by ratbuddy
Sun Jan 10, 2016 12:52 pm
Forum: Bugs Archive
Topic: 1.4 beta reports
Replies: 3
Views: 2043

Re: 1.4 beta reports

Summoned (and regular?) fire drakes using devouring flame bug: It still tries to heal him after he has died or been unsummoned. This results in buggy log spam saying that fire drake has been killed, even though he's already dead. Suggest a check in devouring flame that doesn't do the healing effect ...
by ratbuddy
Sat Jan 09, 2016 9:13 pm
Forum: Ideas
Topic: Bringing doomed up to snuff for 1.4 and beyond
Replies: 15
Views: 5480

Re: Bringing doomed up to snuff for 1.4 and beyond

Nice, are those changes live in beta 3?