Search found 35 matches

by B4nk5y
Thu Aug 01, 2024 11:57 am
Forum: Bugs
Topic: [1.7.6] Krog Annihilator starting without APE
Replies: 0
Views: 4748

[1.7.6] Krog Annihilator starting without APE

This looks like a historical issue with certain races (I can see some posts from 2020 about Drem tinkers starting without an APE) ... just wanted to mention that this is still an issue, at least for me, in 1.7.6. "Restart with same character" did not fix it (perhaps obviously), but generat...
by B4nk5y
Fri Apr 13, 2018 11:19 am
Forum: Bugs Archive
Topic: [1.6.0] Wrong destination for completion of Urkis questline
Replies: 3
Views: 1284

Re: [1.6.0] Wrong destination for completion of Urkis questl

I did - just the usual (non-quest) dialogue unfortunately.
by B4nk5y
Thu Apr 12, 2018 4:41 pm
Forum: Bugs Archive
Topic: [1.6.0] Wrong destination for completion of Urkis questline
Replies: 3
Views: 1284

[1.6.0] Wrong destination for completion of Urkis questline

Playing the pinned Discord version and aligned with Zigur; I am directed to Angolwen after killing Urkis.

(Double-checked that the portal still fizzles - it does!)

No Fungus for me. :(
by B4nk5y
Mon May 29, 2017 6:58 pm
Forum: Bugs Archive
Topic: [1.5.2 + EoR 1.0.4 + AoUR 1.0.6] Wrong calc weapons dam+apr
Replies: 2
Views: 1626

Re: [1.5.2 + EoR 1.0.4 + AoUR 1.0.6] Wrong calc weapons dam+

Confirmed this is still an issue in 1.5.5... screenshots attached.
by B4nk5y
Mon May 01, 2017 2:47 pm
Forum: Bugs Archive
Topic: [1.5.3] Using powers from discarded items
Replies: 1
Views: 1006

Re: [1.5.3] Using powers from discarded items

Just finished another playthrough and the egg sac was, once again, in the list of available items for activation despite not being in my inventory.

This time, though, activating it did nothing (no spiders).
by B4nk5y
Wed Apr 12, 2017 10:43 am
Forum: Bugs Archive
Topic: [1.5.3] Using powers from discarded items
Replies: 1
Views: 1006

[1.5.3] Using powers from discarded items

I was on High Peak 10, browsing my available talents via the "M" menu and was surprised to see both the Rod of Spydric Poison and the Mummified Egg-sac there despite having dropped / transmogged them back in Ardhungol (iirc). Sure enough I can activate them both too - screenshots attached....
by B4nk5y
Wed Feb 03, 2016 10:56 am
Forum: Bugs Archive
Topic: [1.4.2] Blood Master Telekinetic Leap issue
Replies: 5
Views: 1289

Re: [1.4.2] Blood Master Telekinetic Leap issue

I can see that the fix for the Telekinetic Leap issue is in the changelog for 1.4.3 (haven't been able to test yet)

Shall I post a separate bug for the Arrow Stitching "abuse" issue I mentioned, or do we think this is expected behaviour?
by B4nk5y
Sun Jan 31, 2016 2:16 pm
Forum: Bugs Archive
Topic: [1.4.2] Blood Master Telekinetic Leap issue
Replies: 5
Views: 1289

[1.4.2] Blood Master Telekinetic Leap issue

I logged this in the first beta because I hadn't seen it in <=1.3: the Blood Master now seems to have the ability to leap into the "outer" ring and become untargetable/unreachable. See attachment in case my meaning isn't clear. Due to another glitch (I think, since it could be abusable) I ...
by B4nk5y
Sat Jan 23, 2016 4:02 pm
Forum: General Discussion
Topic: 1.4 Beta6 testing! GOGOGO!
Replies: 167
Views: 287471

Re: 1.4 Beta6 testing! GOGOGO!

For my part, the issues that I've reported so far all seem to have been fixed in b6. The only minor things I've noticed other than those are: - Overlapping and misaligned text/icons on the inventory screen (see attachments) - Grgglck's tentacles appearing on Reknor 3 and 4, Vor Armoury 2, with no si...
by B4nk5y
Tue Jan 12, 2016 9:42 pm
Forum: General Discussion
Topic: 1.4 Beta6 testing! GOGOGO!
Replies: 167
Views: 287471

Re: 1.4 Beta2 testing! GOGOGO!

A couple more minor observations from b2 testing: I usually right-click-drag on the minimap to explore a level without moving - this doesn't seem to work correctly on smaller levels such as the Golem Graveyard. I noticed that the scrolling was vertical only, so I couldn't see the right-hand-side of...
by B4nk5y
Tue Jan 05, 2016 7:29 pm
Forum: General Discussion
Topic: 1.4 Beta6 testing! GOGOGO!
Replies: 167
Views: 287471

Re: 1.4 Beta2 testing! GOGOGO!

A couple more minor observations from b2 testing: I usually right-click-drag on the minimap to explore a level without moving - this doesn't seem to work correctly on smaller levels such as the Golem Graveyard. I noticed that the scrolling was vertical only, so I couldn't see the right-hand-side of ...
by B4nk5y
Mon Jan 04, 2016 8:36 pm
Forum: General Discussion
Topic: 1.4 Beta6 testing! GOGOGO!
Replies: 167
Views: 287471

Re: 1.4 Beta testing! GOGOGO!

Quick update - I worked around it by archiving my user folder, allowing the game to recreate it, and copying across *just* the profile data (omitting saves). Fixed, probably, next beta please try to put those back in and see if it works please Yep, b2 seems to start new / load existing games just f...
by B4nk5y
Sun Jan 03, 2016 9:02 pm
Forum: General Discussion
Topic: 1.4 Beta6 testing! GOGOGO!
Replies: 167
Views: 287471

Re: 1.4 Beta testing! GOGOGO!

Send me the savefile if this is reproductible ! :) It's in c:/users/FOO/t-engine/4.0/tome/save/BAR/ I need "game.teag" and "desc.lua" Also you need to run with the flush option for the log to matter :/ Yeah it's slow taht's why it'sn ot on by default ;) I have exactly the same i...
by B4nk5y
Sat Jan 02, 2016 6:28 pm
Forum: General Discussion
Topic: 1.4 Beta6 testing! GOGOGO!
Replies: 167
Views: 287471

Re: 1.4 Beta testing! GOGOGO!

darkgod wrote:
B4nk5y wrote:Quick update - I worked around it by archiving my user folder, allowing the game to recreate it, and copying across *just* the profile data (omitting saves).
Fixed, probably, next beta please try to put those back in and see if it works please
Will do!