Search found 10 matches

by cryol
Mon Feb 02, 2015 2:49 pm
Forum: Development
Topic: Triggering Traps on forced moves?
Replies: 3
Views: 2148

Re: Triggering Traps on forced moves?

Oh yes, make this happen please.

When(if) i finally get to making a trapper class i have in mind this will help immensely.
by cryol
Wed Sep 10, 2014 6:30 pm
Forum: Addons
Topic: Class: Sponger (permanent vimsense)
Replies: 2
Views: 1757

Re: Class: Sponger (permanent vimsense)

Bone. Good area and defense, with a tad of control. Was thinking Bone or Torment. Bone really fits better and will even help with surviving fights with though single enemies. Suggest your trees reward either Con or Cun. Yeah, i want Con to be a second preferred stat for this class. Will tweak to re...
by cryol
Fri Sep 05, 2014 5:07 pm
Forum: Addons
Topic: Class: Sponger (permanent vimsense)
Replies: 2
Views: 1757

Class: Sponger (permanent vimsense)

Hello. Below is the draft of a new class i'm thinking of making for ToME - Sponger. Storywise i see Spongers as a victim of a curse (failed experiment, fiddling with magic etc) that made them constantly lose their lifeforce. Their solution is to feed on the lifeforce of the others to stay alive and ...
by cryol
Mon Aug 04, 2014 1:55 pm
Forum: Addons
Topic: Turtles
Replies: 208
Views: 137870

Re: Turtles

My megaturtle bumped into another turtle: Lua Error: /engine/interface/ActorTalents.lua:175: /engine/interface/ActorTalents.lua:153: /mod/addons/turtle/superload/mod/class/Actor.lua:70: stack overflow stack traceback: /mod/addons/turtle/superload/mod/class/Actor.lua:70: in function 'onHit' /mod/addo...
by cryol
Tue Jul 01, 2014 1:07 pm
Forum: Addons
Topic: Mesmer class addon
Replies: 51
Views: 32332

Re: Mesmer class addon

Hi, i'm level 16 at the moment and here's my thoughts so far: First of all the idea of this class is really interesting. I try to stay at max distance with clone army in front to protect me from foes. Mostly using "Spatial surge" and "Mirror blade" for damage, rest is for clone g...
by cryol
Wed May 28, 2014 12:25 pm
Forum: Addons
Topic: Improved Glutton mod for Glutton mod
Replies: 21
Views: 8849

Re: Improved Glutton mod for Glutton mod

You should start by changing version = {1.1.5} to version = {1,1,5} in init.lua. Then you will start seeing errors in te4_log.txt I tried to correct some, but there are too many and i dont understand code too well. Still can try to comment all the erros that i dont know how to fix and upload here if...
by cryol
Sat Apr 26, 2014 9:42 am
Forum: Addons
Topic: Arcanum Class Pack v2.3
Replies: 800
Views: 610254

Re: Arcanum Class Pack v1.8.0

[LOG] #{bold}##UID:11629:0#Isovena the midge swarm performs a melee critical strike against #fbd578#Durid#LAST#!#{normal}# stack traceback: [C]: in function 'error' /engine/interface/ActorTalents.lua:152: in function </engine/interface/ActorTalents.lua:134> Lua Error: /engine/interface/ActorTalents....
by cryol
Fri Apr 18, 2014 9:05 am
Forum: Addons
Topic: Monk
Replies: 52
Views: 28437

Re: Monk

http://imgur.com/kz0lebu

attacked a unique with hammer toss and got this error which repeats itself indefinitely
by cryol
Mon Jan 20, 2014 12:04 am
Forum: Addons
Topic: Blood Knight class
Replies: 43
Views: 22342

Re: Blood Knight class

v3 reporting:
Here's the error with 5 points in Sacrificial Air: http://imgur.com/GdQncQP

Also it seems visuals for Overblood play even if talent is disabled.
by cryol
Wed Jan 15, 2014 6:11 pm
Forum: Addons
Topic: Blood Knight class
Replies: 43
Views: 22342

Re: Blood Knight class

Hi. The class concept is interesting. Troll Bloodknight seems like an obvious choice to me. Wondering why you decided to give him unlocked Cunning/Survival and locked Technique/Conditioning? Was it done specifically because of the Vitality bleed reduction? Since your "Scarlet eyes" talent ...