Oh yes, make this happen please.
When(if) i finally get to making a trapper class i have in mind this will help immensely.
Search found 10 matches
- Mon Feb 02, 2015 2:49 pm
- Forum: Development
- Topic: Triggering Traps on forced moves?
- Replies: 3
- Views: 2148
- Wed Sep 10, 2014 6:30 pm
- Forum: Addons
- Topic: Class: Sponger (permanent vimsense)
- Replies: 2
- Views: 1757
Re: Class: Sponger (permanent vimsense)
Bone. Good area and defense, with a tad of control. Was thinking Bone or Torment. Bone really fits better and will even help with surviving fights with though single enemies. Suggest your trees reward either Con or Cun. Yeah, i want Con to be a second preferred stat for this class. Will tweak to re...
- Fri Sep 05, 2014 5:07 pm
- Forum: Addons
- Topic: Class: Sponger (permanent vimsense)
- Replies: 2
- Views: 1757
Class: Sponger (permanent vimsense)
Hello. Below is the draft of a new class i'm thinking of making for ToME - Sponger. Storywise i see Spongers as a victim of a curse (failed experiment, fiddling with magic etc) that made them constantly lose their lifeforce. Their solution is to feed on the lifeforce of the others to stay alive and ...
Re: Turtles
My megaturtle bumped into another turtle: Lua Error: /engine/interface/ActorTalents.lua:175: /engine/interface/ActorTalents.lua:153: /mod/addons/turtle/superload/mod/class/Actor.lua:70: stack overflow stack traceback: /mod/addons/turtle/superload/mod/class/Actor.lua:70: in function 'onHit' /mod/addo...
- Tue Jul 01, 2014 1:07 pm
- Forum: Addons
- Topic: Mesmer class addon
- Replies: 51
- Views: 32332
Re: Mesmer class addon
Hi, i'm level 16 at the moment and here's my thoughts so far: First of all the idea of this class is really interesting. I try to stay at max distance with clone army in front to protect me from foes. Mostly using "Spatial surge" and "Mirror blade" for damage, rest is for clone g...
- Wed May 28, 2014 12:25 pm
- Forum: Addons
- Topic: Improved Glutton mod for Glutton mod
- Replies: 21
- Views: 8849
Re: Improved Glutton mod for Glutton mod
You should start by changing version = {1.1.5} to version = {1,1,5} in init.lua. Then you will start seeing errors in te4_log.txt I tried to correct some, but there are too many and i dont understand code too well. Still can try to comment all the erros that i dont know how to fix and upload here if...
- Sat Apr 26, 2014 9:42 am
- Forum: Addons
- Topic: Arcanum Class Pack v2.3
- Replies: 800
- Views: 610254
Re: Arcanum Class Pack v1.8.0
[LOG] #{bold}##UID:11629:0#Isovena the midge swarm performs a melee critical strike against #fbd578#Durid#LAST#!#{normal}# stack traceback: [C]: in function 'error' /engine/interface/ActorTalents.lua:152: in function </engine/interface/ActorTalents.lua:134> Lua Error: /engine/interface/ActorTalents....
Re: Monk
http://imgur.com/kz0lebu
attacked a unique with hammer toss and got this error which repeats itself indefinitely
attacked a unique with hammer toss and got this error which repeats itself indefinitely
- Mon Jan 20, 2014 12:04 am
- Forum: Addons
- Topic: Blood Knight class
- Replies: 43
- Views: 22342
Re: Blood Knight class
v3 reporting:
Here's the error with 5 points in Sacrificial Air: http://imgur.com/GdQncQP
Also it seems visuals for Overblood play even if talent is disabled.
Here's the error with 5 points in Sacrificial Air: http://imgur.com/GdQncQP
Also it seems visuals for Overblood play even if talent is disabled.
- Wed Jan 15, 2014 6:11 pm
- Forum: Addons
- Topic: Blood Knight class
- Replies: 43
- Views: 22342
Re: Blood Knight class
Hi. The class concept is interesting. Troll Bloodknight seems like an obvious choice to me. Wondering why you decided to give him unlocked Cunning/Survival and locked Technique/Conditioning? Was it done specifically because of the Vitality bleed reduction? Since your "Scarlet eyes" talent ...