Search found 6 matches
- Thu Dec 05, 2013 7:49 pm
- Forum: Addons
- Topic: Werebeast class v1.4.3
- Replies: 140
- Views: 581532
Re: Werebeast class v1.4.1
Just here to report that Eagle Eye doesn't actually increase your accuracy at all, only the bonus to vision applies from the talent. Great work on this class though, it really is fun!
- Fri Nov 29, 2013 4:59 am
- Forum: Addons
- Topic: Nullpack 2019-02-21: Gravitic Infantry
- Replies: 374
- Views: 206677
Re: Nullpack v22: Hurling an Infective
I'm an idiot, I was looking at the duration. Thank you for the help with that, and please keep up the great work on the add-ons! This game needs more people like you.
- Thu Nov 28, 2013 8:11 pm
- Forum: Addons
- Topic: Nullpack 2019-02-21: Gravitic Infantry
- Replies: 374
- Views: 206677
Re: Nullpack v22: Hurling an Infective
Yeah it tells me I get 10 bonus nature damage per combo point with my mindstar, but when used with 6 combo points only does 10 nature damage. Same when I use a gem, it tells me 20 lightning damage per combo point yet only ever does 20 lightning damage regardless of combo points used up. I get the sa...
- Thu Nov 28, 2013 2:46 am
- Forum: Addons
- Topic: Nullpack 2019-02-21: Gravitic Infantry
- Replies: 374
- Views: 206677
Re: Nullpack v22: Hurling an Infective
Hey DoctorNull, not sure what exactly is causing this issue but when I play a Transcendent Fist my combo points don't actually add to the damage of the finishers. Regardless of the number of combo points I have, Far Strike will always list the same base damage. Any idea what could be causing this is...
- Fri Nov 22, 2013 5:50 am
- Forum: Addons
- Topic: Arcanum Class Pack v2.3
- Replies: 800
- Views: 604320
Re: Arcanum Class Pack v1.5
Energy Alchemy is still borked, it overwrites a mages natural regen instead of adding to it. Starting with .1 mana regen isn't exactly fun =(
- Wed Nov 20, 2013 8:52 pm
- Forum: Addons
- Topic: Arcanum Class Pack v2.3
- Replies: 800
- Views: 604320
Re: Arcanum Class Pack v1.5
Hey HousePet, small issue to report. Even with the newest version that came out it seems Alchemists lose their starting .5 mana regen because of the talent Mana Charge, which starts them out at .1 mana regen instead of it being .6 mana regen. This also happens with the crystal race, but I know that ...