Search found 44 matches
- Sat Dec 21, 2013 4:20 pm
- Forum: Dumb Questions
- Topic: A question about Accuracy
- Replies: 2
- Views: 1501
Re: A question about Accuracy
That last is incorrect. I'm doing 900 damage with procs on one character, indicating a multiplier of roughly 8.0. Obviously all of my accuracy is being counted. However, the diminishing returns of the Accuracy stat do cause the generic skill to become relatively less useful late-game. Then again, be...
- Sat Dec 21, 2013 1:07 am
- Forum: Ideas
- Topic: New Class Idea: Chromaticist
- Replies: 75
- Views: 25739
Re: New Class Idea: Chromaticist
You have firmly grasped the core of my personal vision for a 'chromatist.' An writing that sentence has made me realize that the topic title may be grammatically incorrect. I'd like to see the "grand unification theory of Eyal" basically in this class. And your attendant bonuses and talent...
- Fri Dec 20, 2013 11:48 pm
- Forum: Ideas
- Topic: New Class Idea: Chromaticist
- Replies: 75
- Views: 25739
Re: New Class Idea: Chromaticist
I've had a lot of time to think it over, and what I've come up with is a kind of "mentalist archmage" with no bizarre new game mechanics (energy types etc.) and a reasonable lore fit. "Some believe that the forces of the world can be broken down into common components, and that every ...
- Fri Dec 20, 2013 12:00 am
- Forum: Ideas
- Topic: New Class Idea: Chromaticist
- Replies: 75
- Views: 25739
Re: New Class Idea: Chromaticist
I think you still need a defining mechanic to justify the class in game terms. My suggestion is that you cause abilities and effects (or at least damage) to have a relevant color. And your primary 3 colors should cause slight negative scaling effects in each other. So, let's say R-G-B or whatever. I...
- Thu Dec 19, 2013 11:41 pm
- Forum: Ideas
- Topic: Visual effects for stun and counter
- Replies: 2
- Views: 1478
Re: Visual effects for stun and counter
My characters often look like balls of visual effects already. On enemies, at least, it would be appreciated. It gets so tedious trying to mouse over enemies before making tactical decisions about bump attacks and such that I just don't bother unless things get tough. So I say yes to enemies, no to ...
- Thu Dec 19, 2013 5:45 pm
- Forum: Dumb Questions
- Topic: Infinite Dungeon Above Level 50 (SPOILERS)
- Replies: 2
- Views: 1625
Re: Infinite Dungeon Above Level 50 (SPOILERS)
Thanks! Indeed I won't be happy with that result. Yes, adventurers are not "balanced" but the mere fact that you're building your own class would be the only reason for taking pride in the first place. It's no great feat to simply use what you're given as class talents, but to make somethi...
- Tue Dec 17, 2013 8:42 am
- Forum: Bugs Archive
- Topic: [1.1.0] Animus Purge permanently disabled
- Replies: 5
- Views: 1232
Re: [1.1.0] Animus Purge permanently disabled
Achievement completed: Mind over Magic
Seize control of the Yeek Wayist only to have him escape with his mental powers.
Sounds like he schooled ya. Took your powers of undeath as his own, and now you're left holding the bag
Seize control of the Yeek Wayist only to have him escape with his mental powers.
Sounds like he schooled ya. Took your powers of undeath as his own, and now you're left holding the bag

- Tue Dec 17, 2013 8:35 am
- Forum: Dumb Questions
- Topic: Just curious, when would the orc campaign be released?
- Replies: 3
- Views: 1651
Re: Just curious, when would the orc campaign be released?
If the developer (Darkgod) answers you in this topic, it'll be the first word of such that the community has received. However, he has stated that it is in progress as of this week, with the completion of the Steam release.
- Tue Dec 17, 2013 8:33 am
- Forum: Ideas
- Topic: fixes that NEED to happen
- Replies: 16
- Views: 5817
Re: fixes that NEED to happen
That's the main risk there, as the damage from tunnels collapsing on you can't be fatal. Actually, it can. But not the first collapse; it takes a few turns in a row (say, trying to outrun the tunnels) I agree with you on everything else though. Subject Z is supposed to be hard. Unlocks only have to...
- Tue Dec 17, 2013 8:12 am
- Forum: Dumb Questions
- Topic: Infinite Dungeon Above Level 50 (SPOILERS)
- Replies: 2
- Views: 1625
Infinite Dungeon Above Level 50 (SPOILERS)
Would someone give me a brief summary of what happens above character level 50 in the ID? Specific questions: 1) Do characters receive extra category points? 2) How is stat leveling above 60 handled? 3) No extra Prodigies, right? (it would be fun to be able to use some of the less high-powered ones ...
- Tue Dec 17, 2013 8:00 am
- Forum: Ideas
- Topic: More Slime Achievements
- Replies: 3
- Views: 2146
Re: More Slime Achievements
Slimes are level 192 now. I'm kinda ticked about this character's profile never updating. It would be cool to let people see what the slimes drop, etc. Here's the skill breakdown for anyone looking to play this kit: http://te4.org/characters/73546/tome/f690a75f-f4f3-415b-857e-9aa9fd89263f Bugs: 1) S...
- Mon Dec 16, 2013 10:47 pm
- Forum: Ideas
- Topic: Oozemaster Adjustments
- Replies: 68
- Views: 18251
Re: Oozemaster Adjustments
Slime Spit doesn't need an early-game reduction; that will just make starting this class tedious. There IS a problem, though: Mid-game enemies with this ability can pretty much rapid-fire your HP down with ranged 400-800dmg acid and nature attacks even on Normal. This is obviously unacceptable. Comb...
- Mon Dec 16, 2013 7:02 am
- Forum: Ideas
- Topic: The Maze - Alternate Version
- Replies: 6
- Views: 3366
Re: The Maze - Alternate Version
Yeah my ideal interface would be: - Auto-explore takes you AROUND the cracks until; - "There is no place left to explore" never happens, instead you're taken to the nearest crack and asked about jumping in. Also, please put the teleport circle at the bottom, otherwise it's impossible to c...
- Mon Dec 16, 2013 6:51 am
- Forum: Ideas
- Topic: More Slime Achievements
- Replies: 3
- Views: 2146
Re: More Slime Achievements
I agree completely that winning the game should unlock all of the "maybe" dungeons. If there isn't an achievement for clearing all the walls, there should be. Also, I am totally stoked about this result to our little discussion on how to make the slime level non-grindable. Reading and con...
- Mon Dec 16, 2013 1:39 am
- Forum: Character Reports
- Topic: [1.0.5] Second winner - Higher Lich Necromancer
- Replies: 8
- Views: 5083
Re: [1.0.5] Second winner - Higher Lich Necromancer
Congratulations! Well played! It is so very good to hear an evaluation of this higher/caster/temporal necromancer. Am I understanding correctly that you used the "necronomancer" guide/build? If so, thanks so much for sharing and know that you did better than my pioneer run. I only had one ...