Search found 44 matches

by TheSlayer
Sat Dec 21, 2013 4:20 pm
Forum: Dumb Questions
Topic: A question about Accuracy
Replies: 2
Views: 1501

Re: A question about Accuracy

That last is incorrect. I'm doing 900 damage with procs on one character, indicating a multiplier of roughly 8.0. Obviously all of my accuracy is being counted. However, the diminishing returns of the Accuracy stat do cause the generic skill to become relatively less useful late-game. Then again, be...
by TheSlayer
Sat Dec 21, 2013 1:07 am
Forum: Ideas
Topic: New Class Idea: Chromaticist
Replies: 75
Views: 25739

Re: New Class Idea: Chromaticist

You have firmly grasped the core of my personal vision for a 'chromatist.' An writing that sentence has made me realize that the topic title may be grammatically incorrect. I'd like to see the "grand unification theory of Eyal" basically in this class. And your attendant bonuses and talent...
by TheSlayer
Fri Dec 20, 2013 11:48 pm
Forum: Ideas
Topic: New Class Idea: Chromaticist
Replies: 75
Views: 25739

Re: New Class Idea: Chromaticist

I've had a lot of time to think it over, and what I've come up with is a kind of "mentalist archmage" with no bizarre new game mechanics (energy types etc.) and a reasonable lore fit. "Some believe that the forces of the world can be broken down into common components, and that every ...
by TheSlayer
Fri Dec 20, 2013 12:00 am
Forum: Ideas
Topic: New Class Idea: Chromaticist
Replies: 75
Views: 25739

Re: New Class Idea: Chromaticist

I think you still need a defining mechanic to justify the class in game terms. My suggestion is that you cause abilities and effects (or at least damage) to have a relevant color. And your primary 3 colors should cause slight negative scaling effects in each other. So, let's say R-G-B or whatever. I...
by TheSlayer
Thu Dec 19, 2013 11:41 pm
Forum: Ideas
Topic: Visual effects for stun and counter
Replies: 2
Views: 1478

Re: Visual effects for stun and counter

My characters often look like balls of visual effects already. On enemies, at least, it would be appreciated. It gets so tedious trying to mouse over enemies before making tactical decisions about bump attacks and such that I just don't bother unless things get tough. So I say yes to enemies, no to ...
by TheSlayer
Thu Dec 19, 2013 5:45 pm
Forum: Dumb Questions
Topic: Infinite Dungeon Above Level 50 (SPOILERS)
Replies: 2
Views: 1625

Re: Infinite Dungeon Above Level 50 (SPOILERS)

Thanks! Indeed I won't be happy with that result. Yes, adventurers are not "balanced" but the mere fact that you're building your own class would be the only reason for taking pride in the first place. It's no great feat to simply use what you're given as class talents, but to make somethi...
by TheSlayer
Tue Dec 17, 2013 8:42 am
Forum: Bugs Archive
Topic: [1.1.0] Animus Purge permanently disabled
Replies: 5
Views: 1232

Re: [1.1.0] Animus Purge permanently disabled

Achievement completed: Mind over Magic
Seize control of the Yeek Wayist only to have him escape with his mental powers.


Sounds like he schooled ya. Took your powers of undeath as his own, and now you're left holding the bag ;)
by TheSlayer
Tue Dec 17, 2013 8:35 am
Forum: Dumb Questions
Topic: Just curious, when would the orc campaign be released?
Replies: 3
Views: 1651

Re: Just curious, when would the orc campaign be released?

If the developer (Darkgod) answers you in this topic, it'll be the first word of such that the community has received. However, he has stated that it is in progress as of this week, with the completion of the Steam release.
by TheSlayer
Tue Dec 17, 2013 8:33 am
Forum: Ideas
Topic: fixes that NEED to happen
Replies: 16
Views: 5817

Re: fixes that NEED to happen

That's the main risk there, as the damage from tunnels collapsing on you can't be fatal. Actually, it can. But not the first collapse; it takes a few turns in a row (say, trying to outrun the tunnels) I agree with you on everything else though. Subject Z is supposed to be hard. Unlocks only have to...
by TheSlayer
Tue Dec 17, 2013 8:12 am
Forum: Dumb Questions
Topic: Infinite Dungeon Above Level 50 (SPOILERS)
Replies: 2
Views: 1625

Infinite Dungeon Above Level 50 (SPOILERS)

Would someone give me a brief summary of what happens above character level 50 in the ID? Specific questions: 1) Do characters receive extra category points? 2) How is stat leveling above 60 handled? 3) No extra Prodigies, right? (it would be fun to be able to use some of the less high-powered ones ...
by TheSlayer
Tue Dec 17, 2013 8:00 am
Forum: Ideas
Topic: More Slime Achievements
Replies: 3
Views: 2146

Re: More Slime Achievements

Slimes are level 192 now. I'm kinda ticked about this character's profile never updating. It would be cool to let people see what the slimes drop, etc. Here's the skill breakdown for anyone looking to play this kit: http://te4.org/characters/73546/tome/f690a75f-f4f3-415b-857e-9aa9fd89263f Bugs: 1) S...
by TheSlayer
Mon Dec 16, 2013 10:47 pm
Forum: Ideas
Topic: Oozemaster Adjustments
Replies: 68
Views: 18251

Re: Oozemaster Adjustments

Slime Spit doesn't need an early-game reduction; that will just make starting this class tedious. There IS a problem, though: Mid-game enemies with this ability can pretty much rapid-fire your HP down with ranged 400-800dmg acid and nature attacks even on Normal. This is obviously unacceptable. Comb...
by TheSlayer
Mon Dec 16, 2013 7:02 am
Forum: Ideas
Topic: The Maze - Alternate Version
Replies: 6
Views: 3366

Re: The Maze - Alternate Version

Yeah my ideal interface would be: - Auto-explore takes you AROUND the cracks until; - "There is no place left to explore" never happens, instead you're taken to the nearest crack and asked about jumping in. Also, please put the teleport circle at the bottom, otherwise it's impossible to c...
by TheSlayer
Mon Dec 16, 2013 6:51 am
Forum: Ideas
Topic: More Slime Achievements
Replies: 3
Views: 2146

Re: More Slime Achievements

I agree completely that winning the game should unlock all of the "maybe" dungeons. If there isn't an achievement for clearing all the walls, there should be. Also, I am totally stoked about this result to our little discussion on how to make the slime level non-grindable. Reading and con...
by TheSlayer
Mon Dec 16, 2013 1:39 am
Forum: Character Reports
Topic: [1.0.5] Second winner - Higher Lich Necromancer
Replies: 8
Views: 5083

Re: [1.0.5] Second winner - Higher Lich Necromancer

Congratulations! Well played! It is so very good to hear an evaluation of this higher/caster/temporal necromancer. Am I understanding correctly that you used the "necronomancer" guide/build? If so, thanks so much for sharing and know that you did better than my pioneer run. I only had one ...