Search found 5 matches
- Sun Nov 10, 2013 5:49 pm
- Forum: Bugs Archive
- Topic: 1.05j infinite loop while saving.
- Replies: 10
- Views: 2958
Re: 1.05j infinite loop while saving.
Forgive the potentially noob question, but where is this file? I was looking in the engine folder, but I'm not seeing any .lua files. Do I need to do something to make them viewable? EDIT: I did find an engine.lua file, is that what I'm looking for? And, if so, what do I need to edit it? Notepad? e...
- Tue Nov 05, 2013 11:01 am
- Forum: General Discussion
- Topic: Beta test 1.0.5
- Replies: 131
- Views: 45867
Re: Beta test 1.0.5
Hum not seeing anything special, can you try isolating the precise event that triggers it ? Got it ! it's providence bug life regen at start: 1.15 after providence cast 24.772400448505 providence wears off 12.961200224252 after second cast 36.583600672757 providence wears off 24.772400448505 can ra...
- Tue Nov 05, 2013 9:10 am
- Forum: General Discussion
- Topic: Beta test 1.0.5
- Replies: 131
- Views: 45867
Re: Beta test 1.0.5
http://yadi.sk/d/SFNQIYlsCA5dwdarkgod wrote:The log looks wrong. Log file is reset when you restart the game. Make sure you get the bug to appen, exit the game and send the log before restarting
- Tue Nov 05, 2013 8:54 am
- Forum: General Discussion
- Topic: Beta test 1.0.5
- Replies: 131
- Views: 45867
Re: Beta test 1.0.5
Alamar, can you post the te4_log.txt file when this happens please ? (run the with the launcher with the flush logs option) log - http://yadi.sk/d/D0Gj3gP8CA2CZ game.teag - http://yadi.sk/d/f6MuGO2qCA2GM http://yadi.sk/d/nsh45HSFCA2Ke - full save zipped in case you need it too it was fine at the st...
- Tue Nov 05, 2013 2:51 am
- Forum: General Discussion
- Topic: Beta test 1.0.5
- Replies: 131
- Views: 45867
Re: Beta test 1.0.5
Life regen bug: I'm playing a higher necromancer and have only one life regen item which gives +1.10. Often during the combat my lift regen skyrockets to 10+ (without even using regen infusions and spells) and doesn't reset back again. I have to manually reset it in mod.class.Player file to usual 1....