I also ran into that bug when hovering the mouse over the block icon.Razakai wrote:Looks like a bug with the code that modified the block talent for the purpose of Frost. I'll have a look.
Search found 28 matches
- Fri Aug 26, 2016 6:39 pm
- Forum: Addons
- Topic: Deathknight v1.8 - Hybrid Necrotic Melee
- Replies: 116
- Views: 245134
Re: Deathknight v1.8 - Hybrid Necrotic Melee
- Sat Jan 09, 2016 2:48 pm
- Forum: General Discussion
- Topic: 1.4 Beta6 testing! GOGOGO!
- Replies: 167
- Views: 288663
Re: 1.4 Beta3 testing! GOGOGO!
Disease spread with Cyst Burst sometimes have negative duration.
(Beta 3.)
(Beta 3.)
- Thu Nov 13, 2014 12:38 am
- Forum: Metaclass: Defilers
- Topic: Demonologist Thoughts
- Replies: 21
- Views: 32100
Re: Demonologist Thoughts
A lot of the demon skills are broken, making the class quite overpowered. Blood Shield is completely broken and makes you take no damage onces you find a good shield. It outclasses any other flat damage reduction in the game by far. (It also does a lot of damage.) Fiery Cleansing (or whatever it is ...
- Mon Nov 10, 2014 11:03 pm
- Forum: General Discussion
- Topic: BEST EGO COMBO EVER
- Replies: 10
- Views: 5644
Re: BEST EGO COMBO EVER
If you have the DLC, you can smash walls with melee crits if you attach a Wretch Titan to your weapon.
- Mon Nov 10, 2014 10:53 pm
- Forum: Bugs Archive
- Topic: [1.2.4] Inferno Nexus only damages burning enemies
- Replies: 2
- Views: 1597
Re: [1.2.4] Inferno Nexus only damages burning enemies
I wonder whether this is intentional. The numbers sounded very strong in the tooltip.
- Mon Nov 10, 2014 10:50 pm
- Forum: Bugs Archive
- Topic: Rare items with bizzare attributes
- Replies: 9
- Views: 3345
Re: Rare items with bizzare attributes
I think such blacklists are a good idea. It is very annoying to find caster items that have antimagic.
- Sat Nov 08, 2014 4:01 pm
- Forum: Addons
- Topic: Reaver(+ Corruptor) Tweaks v1.2 - Become a Worm that Walks!
- Replies: 30
- Views: 13500
Re: Reaver(+ Corruptor) Tweaks v1.1 - Become a Worm that Wal
Yeah, I was a little worried it might be too good on Reaver if it gave the talent failure, and wanted to make it more attractive for Corruptors who otherwise would want to stay out of range. The intent is that it should be a potent source of damage and defence thanks to the stacking DoT and -damage...
- Thu Nov 06, 2014 5:44 am
- Forum: Addons
- Topic: Bone Tree Rework
- Replies: 10
- Views: 4529
Re: Bone Tree Rework
I like it. It seems however a bit overpowered. The auto-cast bone spears seem to trigger the reaver's free melee attacks, and it is very easy to regenerate all charges of your bone shield (up to 12) every turn. Bone Nova costs a lot of health (and gives ridiculous amounts of charges in return). The ...
- Thu Nov 06, 2014 5:35 am
- Forum: Addons
- Topic: Reaver(+ Corruptor) Tweaks v1.2 - Become a Worm that Walks!
- Replies: 30
- Views: 13500
Re: Reaver(+ Corruptor) Tweaks v1.1 - Become a Worm that Wal
The Rot tree is a lot of fun in concept, however it has a few issues: The first two talents are unreliable/useless unless you invest a lot of points in Infestation. If you have a lot of health, it is very unreliable to actually spawn a carrion worm, because the damage has to be done in one hit. (I g...
- Wed Nov 05, 2014 3:45 am
- Forum: Addons
- Topic: Reaver(+ Corruptor) Tweaks v1.2 - Become a Worm that Walks!
- Replies: 30
- Views: 13500
Re: Reaver(+ Corruptor) Tweaks v1.1 - Become a Worm that Wal
They're also a little one dimensional when it comes to builds and defence, like Kanos said it revolves around Bone Shield and huge melee damage. This addon's intent is not so much to outright buff them, but give them some more build options and utility and just make them more interesting in general...
- Thu Oct 30, 2014 4:12 am
- Forum: General Discussion
- Topic: A brief review of ToME from a relative newbie. [Spoilers?]
- Replies: 18
- Views: 6040
Re: A brief review of ToME from a relative newbie. [Spoilers
I agree that there could be more enemy variety, that is my biggest gripe. I really love most monsters of the "horror" species, lots of them have a really great design. (And they are often so dangerous that they are scary.) I also wished the (ordinary) monsters would be more clever and not ...
- Wed Oct 08, 2014 4:24 am
- Forum: Addons
- Topic: [1.4.4] Eternal Darkness - A Full Necromancer Rework v2.21
- Replies: 218
- Views: 172969
Re: [1.2.3] Eternal Darkness - A Full Necromancer Rework v2.
A few observations with the current version: Bone golems have an AOE bleed they like to apply to themselves and allies. (It does no damage but is slightly annoying.) Corpselight attacks invisible/stealthed targets. Is this intended? Gravespike can be used to find invisible/stealthed targets while ta...
- Fri Aug 15, 2014 9:33 pm
- Forum: Addons
- Topic: [1.4.4] Eternal Darkness - A Full Necromancer Rework v2.21
- Replies: 218
- Views: 172969
Re: [1.2.3] Eternal Darkness - A Full Necromancer Rework v2.
Heyo, trying this out... and am confused? :) So I finished the lich quest, after which a Talent Level 1 'Lichform' talent popped up on my hotkey list, but did not show up on my character leveling setup. It did not let me sustain it though despite saying it was a sustain. Or click it at all. It said...
- Tue Aug 12, 2014 2:27 am
- Forum: Addons
- Topic: [1.4.4] Eternal Darkness - A Full Necromancer Rework v2.21
- Replies: 218
- Views: 172969
Re: [1.2.3] Eternal Darkness - A Full Necromancer Rework v2.
Potential Archlich tree: Finger of Death : as-is. (but please add a special message saying when it insta-kills something! I think it isn't working properly yet!) (I'm not sure about a second skill. Passive, probably.) Dark Power : sustain reduces spell cooldowns by up to 20%, increases spellpower b...
- Mon Aug 11, 2014 3:04 am
- Forum: Addons
- Topic: Arcanum Class Pack v2.3
- Replies: 800
- Views: 610322
Re: Arcanum Class Pack v2 alpha available
I gave the alpha a try:
Enchanters are broken for me, because I can't enchant weapons nor armors (trying gives a LUA error).
Also it is only possible to animate a weapon if there is no adjacent enemy. If this is intentional, please add that to the skill description.
Enchanters are broken for me, because I can't enchant weapons nor armors (trying gives a LUA error).
Also it is only possible to animate a weapon if there is no adjacent enemy. If this is intentional, please add that to the skill description.