Search found 20 matches

by HSmage
Wed Aug 23, 2023 7:28 pm
Forum: Addons
Topic: The RAGEMAGE (Arcane/Temporal Mage/Brawler)
Replies: 15
Views: 20426

Re: The RAGEMAGE (Arcane/Temporal Mage/Brawler)

feedback from my all time favourite, absolutely brilliant and ingenious Rage Mage: (last time I found it too broken to play past t1, tldr same thing now) **BUGS** -after a couple levels, command staff greyed out, locking me from changing staff's element, prompting 'You need a staff' in a game log. I...
by HSmage
Sun Jul 04, 2021 2:21 pm
Forum: Addons
Topic: astralInferno's Celestial Oddities (Class Pack)
Replies: 157
Views: 598439

Re: astralInferno's Celestial Oddities (Class Pack)

Sudden purge spits lua error on skill mouseover (and just that, its normally usable). It's from radiants volatility tree.
tome-1.7.4-1625408024.png
tome-1.7.4-1625408024.png (212.33 KiB) Viewed 53168 times
by HSmage
Mon Apr 26, 2021 7:56 pm
Forum: Metaclass: Mages
Topic: [1.7.2]How to make powerful necro minions
Replies: 3
Views: 13364

Re: [1.7.2]How to make powerful necro minions

(after winning insane/rl)All until prides, it's a steam rolling train of death, building it's tracks from the bones of anything that is hostile. 200% global speed minions with 120+% phys dmg and 40%+all ress MVP is the boneyard+to the grave combo (I'd pre-emptively cast boneyard outside of enemy vis...
by HSmage
Tue Apr 06, 2021 6:53 am
Forum: Metaclass: Mages
Topic: 1.7 Necro Murder Machine (Insane) UPDATED
Replies: 1
Views: 15560

Re: 1.7 Ghoul Necromancer Murder Machine (tested on Insane!)

(insane) For any1 willing to give it a try: since getting to the actual steamroll-point is a bit hard, i'd suggest considering: -if used under movement infusion, CoTM ghouls get the full benefit of bonus movement speed. Very usefull to swarm enemy and bind it to its on-sight initial position. +physi...
by HSmage
Fri Apr 02, 2021 11:10 am
Forum: Addons
Topic: astralInferno's Celestial Oddities (Class Pack)
Replies: 157
Views: 598439

Re: astralInferno's Celestial Oddities (Class Pack)

For radiant, is it supposed behaviour for inner reactor to crit with its regen, thus going over the maximum shield's value and shutting the skill down? Making it less of a sustain and more of a post-initiation battle cooldown? at high crit levels, it's shutting wayy too often, rendering already some...
by HSmage
Fri Dec 25, 2020 1:28 am
Forum: Addons
Topic: Astromancer Class
Replies: 31
Views: 11521

Re: Astromancer Class

HII It's a qt class, that feels too OP to play. Spell crit seems to be a big deal. On insane, it was a cakewalk. Between scaling of minions' stats and a cunning-based summon count, going all-in maxing each summon made game a breeze. To do for me: try more of a spellcaster route, maybe it wont be THA...
by HSmage
Fri Dec 25, 2020 1:13 am
Forum: Addons
Topic: Arcanum Class Pack v2.3
Replies: 800
Views: 604750

Re: Arcanum Class Pack v2.3

School of Magic(category shop) has a different list to choose from between every run, is it based on anything? random?
by HSmage
Mon Dec 21, 2020 5:48 am
Forum: Addons
Topic: Arcanum Class Pack v2.3
Replies: 800
Views: 604750

Re: Arcanum Class Pack v2.3

Disregard that aegis report, it was my bad on being blind and looking at x/MAX value, while it was extending x(current shield).
Maybe it was a thing a few years ago and muscle memory did me fool? idk. Glad to have it running smooth :D
by HSmage
Sun Dec 20, 2020 10:39 pm
Forum: Addons
Topic: Arcanum Class Pack v2.3
Replies: 800
Views: 604750

Re: Arcanum Class Pack v2.3

Playing arcanist, p.cool class
by HSmage
Tue Nov 24, 2015 8:33 am
Forum: Dumb Questions
Topic: About monster levels, depending on difficulity
Replies: 6
Views: 1818

Re: About monster levels, depending on difficulity

I had a similar question I was going to make a thread about. Was playing on Nightmare difficulty and found a Fearscape portal in the prides. My character is level 43. Monsters in there were level 80 to 90. If it's that bad on NM how bad will it be on Madness or Insane? In insane it should be quite ...
by HSmage
Tue Nov 24, 2015 12:51 am
Forum: Dumb Questions
Topic: About monster levels, depending on difficulity
Replies: 6
Views: 1818

Re: About monster levels, depending on difficulity

Are the enemies actually too easy, or is it just the level that seems strange? I tend not to worry too much about enemy levels. Their stats and talents are what really determines their difficulty. lol, what? cmon, difference of 10 levels aint nothin, dude. Also, it looks like it affects t2, not t1,...
by HSmage
Mon Nov 23, 2015 11:04 pm
Forum: Dumb Questions
Topic: About monster levels, depending on difficulity
Replies: 6
Views: 1818

About monster levels, depending on difficulity

Recently i came back to tome and started to playing on insane, which has higher level mobs. Thing is, while starting zones is all cool, I'm against ~6lvl monsters there, it changes when i enter my first t2, usually maze, where I encounter what? ~13 level monsters, while I am somewhere around same le...
by HSmage
Mon Mar 16, 2015 6:54 pm
Forum: Addons
Topic: Turtles
Replies: 208
Views: 136148

Re: Turtles

Staaaaaarkeeeeeeep, what have you dont to the turtle cave?! :CC second game already, instead of epic 45+ area i am entering turtlemire(4), which is just like 3 zones before. Help plox
by HSmage
Fri Mar 06, 2015 7:26 am
Forum: General Discussion
Topic: TOME memes! post your own!
Replies: 14
Views: 5450

Re: TOME memes! post your own!

Ugh, in that case, count on someone else :O I just dont get this cat fenomen.

Image
by HSmage
Thu Mar 05, 2015 8:41 pm
Forum: General Discussion
Topic: TOME memes! post your own!
Replies: 14
Views: 5450

TOME memes! post your own!

I haven't seen such thread anywhere on this forum, so here you go. Some exaples from me http://i.memeful.com/memes/MAaQG6M/Minor-Mistake-Marvin.jpg http://i.memeful.com/memes/Rk0zkGd/Are-You-A-Wizard.jpg http://i.memeful.com/memes/dvW1m5w/Bad-Luck-Brian.jpg http://i.memeful.com/memes/wr7KEWM/Too-Dam...