Search found 20 matches
- Wed Aug 23, 2023 7:28 pm
- Forum: Addons
- Topic: The RAGEMAGE (Arcane/Temporal Mage/Brawler)
- Replies: 15
- Views: 20426
Re: The RAGEMAGE (Arcane/Temporal Mage/Brawler)
feedback from my all time favourite, absolutely brilliant and ingenious Rage Mage: (last time I found it too broken to play past t1, tldr same thing now) **BUGS** -after a couple levels, command staff greyed out, locking me from changing staff's element, prompting 'You need a staff' in a game log. I...
- Sun Jul 04, 2021 2:21 pm
- Forum: Addons
- Topic: astralInferno's Celestial Oddities (Class Pack)
- Replies: 157
- Views: 598439
Re: astralInferno's Celestial Oddities (Class Pack)
Sudden purge spits lua error on skill mouseover (and just that, its normally usable). It's from radiants volatility tree.
- Mon Apr 26, 2021 7:56 pm
- Forum: Metaclass: Mages
- Topic: [1.7.2]How to make powerful necro minions
- Replies: 3
- Views: 13364
Re: [1.7.2]How to make powerful necro minions
(after winning insane/rl)All until prides, it's a steam rolling train of death, building it's tracks from the bones of anything that is hostile. 200% global speed minions with 120+% phys dmg and 40%+all ress MVP is the boneyard+to the grave combo (I'd pre-emptively cast boneyard outside of enemy vis...
- Tue Apr 06, 2021 6:53 am
- Forum: Metaclass: Mages
- Topic: 1.7 Necro Murder Machine (Insane) UPDATED
- Replies: 1
- Views: 15560
Re: 1.7 Ghoul Necromancer Murder Machine (tested on Insane!)
(insane) For any1 willing to give it a try: since getting to the actual steamroll-point is a bit hard, i'd suggest considering: -if used under movement infusion, CoTM ghouls get the full benefit of bonus movement speed. Very usefull to swarm enemy and bind it to its on-sight initial position. +physi...
- Fri Apr 02, 2021 11:10 am
- Forum: Addons
- Topic: astralInferno's Celestial Oddities (Class Pack)
- Replies: 157
- Views: 598439
Re: astralInferno's Celestial Oddities (Class Pack)
For radiant, is it supposed behaviour for inner reactor to crit with its regen, thus going over the maximum shield's value and shutting the skill down? Making it less of a sustain and more of a post-initiation battle cooldown? at high crit levels, it's shutting wayy too often, rendering already some...
- Fri Dec 25, 2020 1:28 am
- Forum: Addons
- Topic: Astromancer Class
- Replies: 31
- Views: 11521
Re: Astromancer Class
HII It's a qt class, that feels too OP to play. Spell crit seems to be a big deal. On insane, it was a cakewalk. Between scaling of minions' stats and a cunning-based summon count, going all-in maxing each summon made game a breeze. To do for me: try more of a spellcaster route, maybe it wont be THA...
- Fri Dec 25, 2020 1:13 am
- Forum: Addons
- Topic: Arcanum Class Pack v2.3
- Replies: 800
- Views: 604750
Re: Arcanum Class Pack v2.3
School of Magic(category shop) has a different list to choose from between every run, is it based on anything? random?
- Mon Dec 21, 2020 5:48 am
- Forum: Addons
- Topic: Arcanum Class Pack v2.3
- Replies: 800
- Views: 604750
Re: Arcanum Class Pack v2.3
Disregard that aegis report, it was my bad on being blind and looking at x/MAX value, while it was extending x(current shield).
Maybe it was a thing a few years ago and muscle memory did me fool? idk. Glad to have it running smooth
Maybe it was a thing a few years ago and muscle memory did me fool? idk. Glad to have it running smooth

- Sun Dec 20, 2020 10:39 pm
- Forum: Addons
- Topic: Arcanum Class Pack v2.3
- Replies: 800
- Views: 604750
Re: Arcanum Class Pack v2.3
Playing arcanist, p.cool class
- Tue Nov 24, 2015 8:33 am
- Forum: Dumb Questions
- Topic: About monster levels, depending on difficulity
- Replies: 6
- Views: 1818
Re: About monster levels, depending on difficulity
I had a similar question I was going to make a thread about. Was playing on Nightmare difficulty and found a Fearscape portal in the prides. My character is level 43. Monsters in there were level 80 to 90. If it's that bad on NM how bad will it be on Madness or Insane? In insane it should be quite ...
- Tue Nov 24, 2015 12:51 am
- Forum: Dumb Questions
- Topic: About monster levels, depending on difficulity
- Replies: 6
- Views: 1818
Re: About monster levels, depending on difficulity
Are the enemies actually too easy, or is it just the level that seems strange? I tend not to worry too much about enemy levels. Their stats and talents are what really determines their difficulty. lol, what? cmon, difference of 10 levels aint nothin, dude. Also, it looks like it affects t2, not t1,...
- Mon Nov 23, 2015 11:04 pm
- Forum: Dumb Questions
- Topic: About monster levels, depending on difficulity
- Replies: 6
- Views: 1818
About monster levels, depending on difficulity
Recently i came back to tome and started to playing on insane, which has higher level mobs. Thing is, while starting zones is all cool, I'm against ~6lvl monsters there, it changes when i enter my first t2, usually maze, where I encounter what? ~13 level monsters, while I am somewhere around same le...
Re: Turtles
Staaaaaarkeeeeeeep, what have you dont to the turtle cave?! :CC second game already, instead of epic 45+ area i am entering turtlemire(4), which is just like 3 zones before. Help plox
- Fri Mar 06, 2015 7:26 am
- Forum: General Discussion
- Topic: TOME memes! post your own!
- Replies: 14
- Views: 5450
Re: TOME memes! post your own!
Ugh, in that case, count on someone else :O I just dont get this cat fenomen.


- Thu Mar 05, 2015 8:41 pm
- Forum: General Discussion
- Topic: TOME memes! post your own!
- Replies: 14
- Views: 5450
TOME memes! post your own!
I haven't seen such thread anywhere on this forum, so here you go. Some exaples from me http://i.memeful.com/memes/MAaQG6M/Minor-Mistake-Marvin.jpg http://i.memeful.com/memes/Rk0zkGd/Are-You-A-Wizard.jpg http://i.memeful.com/memes/dvW1m5w/Bad-Luck-Brian.jpg http://i.memeful.com/memes/wr7KEWM/Too-Dam...