Search found 13 matches

by DarWinsEdge
Thu Feb 19, 2015 7:15 am
Forum: General Discussion
Topic: Betatest 1.3 ! We need moar souls !
Replies: 234
Views: 79471

Re: Betatest 1.3 ! We need moar souls !

Celerity seems to be causing equipped weapons to 'smear' behind my character when I move. Not sure if intended.
by DarWinsEdge
Mon Nov 11, 2013 6:23 pm
Forum: Addons
Topic: Draconian race
Replies: 142
Views: 65736

Re: Draconian race

I've begun working on my own split version of the draconian addon in order to finish it and to continue to provide you guys with new content. You can continue to get the 'pure' Ajfluffy version of the addon here as Crim, The Red Thunder is getting it around for ToME version 1.0.5. I'll be releasing ...
by DarWinsEdge
Mon Nov 11, 2013 6:19 pm
Forum: Addons
Topic: [v1.0.5]NeoDraconian Race
Replies: 2
Views: 2646

[v1.0.5]NeoDraconian Race

A download link will be forthcoming as soon as ToME version 1.0.5 is officially released. As the draconian race seems to have abandoned by Ajfluffy the Coauthor of the mod rexorcorum asked for someone to continue to work on the mod in his place. As I love the draconian mod I have 'adopted' it, this ...
by DarWinsEdge
Sat Nov 09, 2013 4:08 pm
Forum: Addons
Topic: Draconian race
Replies: 142
Views: 65736

Re: Draconian race

I'd be up for doing some work on the mod. I may not be a lua guru, but I am going to school for computer programming and I know a fair bit of python, shouldn't be that hard to learn the language.
by DarWinsEdge
Fri Nov 08, 2013 7:11 pm
Forum: Bugs Archive
Topic: [1.0.5i] Mindslayer Mindlash Costing Double
Replies: 1
Views: 794

[1.0.5i] Mindslayer Mindlash Costing Double

Currently Mindlash is costing double it's normal cost even without the Mindlash debuff that causes it's psi cost to go up with repeated use. Meaning the first Mindlash with the debuff costs 400% of it's normal cost. Either that or the debuff is applying on activation of mindlash but before the psi f...
by DarWinsEdge
Wed Nov 06, 2013 9:50 pm
Forum: Bugs Archive
Topic: [1.0.5h] Stealth Bug
Replies: 0
Views: 587

[1.0.5h] Stealth Bug

Enemies now come strait for the player during stealth and casters don't miss with their spells (can't tell if the chance is just much lower or non-existent). If an enemy catches sight of you, from then on they treat you as if you weren't stealthed.
by DarWinsEdge
Wed Nov 06, 2013 9:05 pm
Forum: Bugs Archive
Topic: [1.0.5h] New Natural Acid and Corrosive Nature Cooldown Bug
Replies: 3
Views: 1058

Re: [1.0.5h] New Natural Acid and Corrosive Nature Cooldown

Should it be reseting the cooldowns on passive skills though?
by DarWinsEdge
Wed Nov 06, 2013 9:02 pm
Forum: Bugs Archive
Topic: [1.0.5h] New Natural Acid and Corrosive Nature Cooldown Bug
Replies: 3
Views: 1058

[1.0.5h] New Natural Acid and Corrosive Nature Cooldown Bug

Nature's Balance resets the cooldowns of Natural Acid and Corrosive Nature, causing less active talents to come off cooldown.
by DarWinsEdge
Sun Nov 03, 2013 4:39 pm
Forum: Bugs Archive
Topic: [1.0.5g] Alchemist Drolem Unlock
Replies: 1
Views: 1282

[1.0.5g] Alchemist Drolem Unlock

Can't seem to be able to get the Drolem to unlock despite killing the Drolem and Tannen as an Alchemist (normal, adventure) twice. Brought it up in chat and several other people said the same. Can't tell if the unlock is broken or if we are all just missing some requirement for it. Added the Drolem ...
by DarWinsEdge
Sun Nov 03, 2013 4:34 pm
Forum: Bugs Archive
Topic: [1.0.5g] Alchemist Golem Bug
Replies: 1
Views: 864

[1.0.5g] Alchemist Golem Bug

Managed to get stuck on the world map (wilderness?) as a Golem with no way to leave. Used rod of recall in Sandworm Lair and decided to rest, didn't realize I was standing in a colapsible tunnel tile and not a room tile. The tile collapsed and my Alchemist died a turn before the rod of recall effect...
by DarWinsEdge
Fri Oct 25, 2013 12:40 pm
Forum: General Discussion
Topic: Beta test 1.0.5
Replies: 131
Views: 45797

Re: Beta test 1.0.5

I'll check it when I have time if it hasn't been already, but...has anyone tested how the new Ghoul damage cap interacts with Solipsism? (and is the answer "in a way that is as hilarious as the idea of a Ghoul Solipsist in the first place"?) Yeah I already tested this, the ghoul damage ca...
by DarWinsEdge
Wed Oct 23, 2013 12:36 pm
Forum: Addons
Topic: Nullpack 2019-02-21: Gravitic Infantry
Replies: 374
Views: 212108

Re: Nullpack v18: from here to Infinity!

Found a problem with the Heavy start. You didn't give the heavy a pickaxe in their starting gear. If you choose to do the beginning quest in the starting zone you have to face a enemies which can teleport you to a part of the map cut off from the exit with no way to get back. Since the only teleport...
by DarWinsEdge
Mon Oct 21, 2013 6:11 pm
Forum: Bugs Archive
Topic: 1.0.5d Beta Ghoul Talent and Shields
Replies: 13
Views: 2982

1.0.5d Beta Ghoul Talent and Shields

Wondered if the new ghoul passive talent, ghoul: you can never take a blow that does more than 50% of your maximum life, worked with shields. Started up debug mode on a new character, set health to 100, got fireflash to do self damage for 148.48 damage, and time shield with a value of 341. Nuked mys...