Search found 13 matches
- Thu Feb 19, 2015 7:15 am
- Forum: General Discussion
- Topic: Betatest 1.3 ! We need moar souls !
- Replies: 234
- Views: 79471
Re: Betatest 1.3 ! We need moar souls !
Celerity seems to be causing equipped weapons to 'smear' behind my character when I move. Not sure if intended.
- Mon Nov 11, 2013 6:23 pm
- Forum: Addons
- Topic: Draconian race
- Replies: 142
- Views: 65736
Re: Draconian race
I've begun working on my own split version of the draconian addon in order to finish it and to continue to provide you guys with new content. You can continue to get the 'pure' Ajfluffy version of the addon here as Crim, The Red Thunder is getting it around for ToME version 1.0.5. I'll be releasing ...
- Mon Nov 11, 2013 6:19 pm
- Forum: Addons
- Topic: [v1.0.5]NeoDraconian Race
- Replies: 2
- Views: 2646
[v1.0.5]NeoDraconian Race
A download link will be forthcoming as soon as ToME version 1.0.5 is officially released. As the draconian race seems to have abandoned by Ajfluffy the Coauthor of the mod rexorcorum asked for someone to continue to work on the mod in his place. As I love the draconian mod I have 'adopted' it, this ...
- Sat Nov 09, 2013 4:08 pm
- Forum: Addons
- Topic: Draconian race
- Replies: 142
- Views: 65736
Re: Draconian race
I'd be up for doing some work on the mod. I may not be a lua guru, but I am going to school for computer programming and I know a fair bit of python, shouldn't be that hard to learn the language.
- Fri Nov 08, 2013 7:11 pm
- Forum: Bugs Archive
- Topic: [1.0.5i] Mindslayer Mindlash Costing Double
- Replies: 1
- Views: 794
[1.0.5i] Mindslayer Mindlash Costing Double
Currently Mindlash is costing double it's normal cost even without the Mindlash debuff that causes it's psi cost to go up with repeated use. Meaning the first Mindlash with the debuff costs 400% of it's normal cost. Either that or the debuff is applying on activation of mindlash but before the psi f...
- Wed Nov 06, 2013 9:50 pm
- Forum: Bugs Archive
- Topic: [1.0.5h] Stealth Bug
- Replies: 0
- Views: 587
[1.0.5h] Stealth Bug
Enemies now come strait for the player during stealth and casters don't miss with their spells (can't tell if the chance is just much lower or non-existent). If an enemy catches sight of you, from then on they treat you as if you weren't stealthed.
- Wed Nov 06, 2013 9:05 pm
- Forum: Bugs Archive
- Topic: [1.0.5h] New Natural Acid and Corrosive Nature Cooldown Bug
- Replies: 3
- Views: 1058
Re: [1.0.5h] New Natural Acid and Corrosive Nature Cooldown
Should it be reseting the cooldowns on passive skills though?
- Wed Nov 06, 2013 9:02 pm
- Forum: Bugs Archive
- Topic: [1.0.5h] New Natural Acid and Corrosive Nature Cooldown Bug
- Replies: 3
- Views: 1058
[1.0.5h] New Natural Acid and Corrosive Nature Cooldown Bug
Nature's Balance resets the cooldowns of Natural Acid and Corrosive Nature, causing less active talents to come off cooldown.
- Sun Nov 03, 2013 4:39 pm
- Forum: Bugs Archive
- Topic: [1.0.5g] Alchemist Drolem Unlock
- Replies: 1
- Views: 1282
[1.0.5g] Alchemist Drolem Unlock
Can't seem to be able to get the Drolem to unlock despite killing the Drolem and Tannen as an Alchemist (normal, adventure) twice. Brought it up in chat and several other people said the same. Can't tell if the unlock is broken or if we are all just missing some requirement for it. Added the Drolem ...
- Sun Nov 03, 2013 4:34 pm
- Forum: Bugs Archive
- Topic: [1.0.5g] Alchemist Golem Bug
- Replies: 1
- Views: 864
[1.0.5g] Alchemist Golem Bug
Managed to get stuck on the world map (wilderness?) as a Golem with no way to leave. Used rod of recall in Sandworm Lair and decided to rest, didn't realize I was standing in a colapsible tunnel tile and not a room tile. The tile collapsed and my Alchemist died a turn before the rod of recall effect...
- Fri Oct 25, 2013 12:40 pm
- Forum: General Discussion
- Topic: Beta test 1.0.5
- Replies: 131
- Views: 45797
Re: Beta test 1.0.5
I'll check it when I have time if it hasn't been already, but...has anyone tested how the new Ghoul damage cap interacts with Solipsism? (and is the answer "in a way that is as hilarious as the idea of a Ghoul Solipsist in the first place"?) Yeah I already tested this, the ghoul damage ca...
- Wed Oct 23, 2013 12:36 pm
- Forum: Addons
- Topic: Nullpack 2019-02-21: Gravitic Infantry
- Replies: 374
- Views: 212108
Re: Nullpack v18: from here to Infinity!
Found a problem with the Heavy start. You didn't give the heavy a pickaxe in their starting gear. If you choose to do the beginning quest in the starting zone you have to face a enemies which can teleport you to a part of the map cut off from the exit with no way to get back. Since the only teleport...
- Mon Oct 21, 2013 6:11 pm
- Forum: Bugs Archive
- Topic: 1.0.5d Beta Ghoul Talent and Shields
- Replies: 13
- Views: 2982
1.0.5d Beta Ghoul Talent and Shields
Wondered if the new ghoul passive talent, ghoul: you can never take a blow that does more than 50% of your maximum life, worked with shields. Started up debug mode on a new character, set health to 100, got fireflash to do self damage for 148.48 damage, and time shield with a value of 341. Nuked mys...