Search found 11 matches
- Tue Oct 22, 2013 11:18 pm
- Forum: Ideas
- Topic: Make traps not auto-target single adjacent mobs
- Replies: 2
- Views: 673
Re: Make traps not auto-target single adjacent mobs
omfg I love you.
- Tue Oct 22, 2013 11:16 pm
- Forum: General Discussion
- Topic: Interactions between Gesture of Pain and Psi Blades?
- Replies: 6
- Views: 3713
Re: Interactions between Gesture of Pain and Psi Blades?
It does inherit the increased mindpower you recieve (which is used in gestures calculations), and teh increased will/cun on mindstars increases your own will/cun, which in turn, further affects gestures. But the damage increases to mindstars, do not affect gestures, IIRC. Only the indirect mindpowe...
- Tue Oct 22, 2013 11:03 pm
- Forum: General Discussion
- Topic: Interactions between Gesture of Pain and Psi Blades?
- Replies: 6
- Views: 3713
Re: Interactions between Gesture of Pain and Psi Blades?
So Gesture of Pain doesn't inherit any of the bonuses given to the Mindstars? I thought it might, since it draws from some mindstar stats which are buffed by Psiblades.HousePet wrote:Gesture of Pain overrides the damage from Psiblades.
You can still use the other attacks that require Psiblades active though.
- Tue Oct 22, 2013 8:55 pm
- Forum: Ideas
- Topic: Option for Verbose Combat Log
- Replies: 2
- Views: 828
Re: Option for Verbose Combat Log
I would love this. I say that if it's done, have it be customizable from the start with options. Choose what you do or don't want to see. A char with low saves that uses CDs to break effects might not care about the rolls they failed since they'll (almost) always fail. Stuff like that. Lets you clut...
- Tue Oct 22, 2013 8:48 pm
- Forum: Ideas
- Topic: Make traps not auto-target single adjacent mobs
- Replies: 2
- Views: 673
Make traps not auto-target single adjacent mobs
I found myself getting a big agitated at traps auto-placing whenever the Auto-Target function was on. It's a great function for melee combat and seems to work for most forms of melee combat, as there aren't instances where you want to attack an empty square with a melee-range ability. Except for tra...
- Tue Oct 22, 2013 7:10 pm
- Forum: General Discussion
- Topic: Interactions between Gesture of Pain and Psi Blades?
- Replies: 6
- Views: 3713
Interactions between Gesture of Pain and Psi Blades?
I've never played a *spoiler* and after looking them over, they come off as a short to mid range caster. I'm naturally a fan of concept builds, and after doing a once-over of their tree, I wanted to try making a "Melee Mage" using Gestures with supportive spells. My main questions are want...
- Tue Oct 22, 2013 7:01 pm
- Forum: Spoilers
- Topic: Interactions between "Gestures" and "Mindstar Mastery"
- Replies: 5
- Views: 3669
Interactions between "Gestures" and "Mindstar Mastery"
I've never played a Doom and after looking them over, they come off as a short to mid range caster. I'm naturally a fan of concept builds, and after doing a once-over of their tree, I wanted to try making a "Melee Mage" using Gestures with supportive spells. If I can't make it work, if the...
- Mon Oct 21, 2013 7:11 pm
- Forum: Development
- Topic: Remaining Exploits and Abusive Bugs Discussion
- Replies: 39
- Views: 16939
Re: Remaining Exploits and Abusive Bugs Discussion
Indeed. Someone in chat inquired about why Mindslayers began with two greatswords as opposed to mindstars and a greatsword or some combination. The reply was "Why not mod them in?" But even that makes me feel dirty. Something about modifying the gameplay in any way that could be argued as...
- Mon Oct 21, 2013 6:21 pm
- Forum: Development
- Topic: Remaining Exploits and Abusive Bugs Discussion
- Replies: 39
- Views: 16939
Re: Remaining Exploits and Abusive Bugs Discussion
This game is open-source, and very easy to mod. If you have the will to scum, you can and will be able to scum, and that's fine with me. I have enough willpower to not scum. ;) Indeed. Someone in chat inquired about why Mindslayers began with two greatswords as opposed to mindstars and a greatsword...
- Mon Oct 21, 2013 6:02 pm
- Forum: Development
- Topic: Remaining Exploits and Abusive Bugs Discussion
- Replies: 39
- Views: 16939
Re: Remaining Exploits and Abusive Bugs Discussion
Yeah, I figured there wouldn't be a viable counter to savescumming. I stumbled upon it myself on accident. Doing an escort, it refused to wait and pathed off into the arms of some lovely bears, so I ragequit. Windows hung up a bit, so I closed the task directly. Came back later, and I was at the sta...
- Mon Oct 21, 2013 4:29 pm
- Forum: Development
- Topic: Remaining Exploits and Abusive Bugs Discussion
- Replies: 39
- Views: 16939
Re: Remaining Exploits and Abusive Bugs Discussion
To preface this post, I want to say that TOME is my first roguelike beyond The Pit. I wanted to bring up savescumming, as it's referred to, or abusing the save system of ToME, and didn't know if this thread was the relevant one to bring it up in. When you exit the game using the in-game method, it a...