Search found 91 matches
- Mon May 11, 2015 3:02 pm
- Forum: Dumb Questions
- Topic: confusion_immune does nil
- Replies: 3
- Views: 882
Re: confusion_immune does nil
t.confusionImmune needs to exist in your code, you are trying to call a non existent function. You could just copy the stunImmune function and change the name.
- Thu May 07, 2015 4:11 pm
- Forum: Dumb Questions
- Topic: can enemies suffocate?
- Replies: 4
- Views: 1182
Re: can enemies suffocate?
Constricted has a special case of requiring an actual enemy/actor to exist, as the effect checks every turn if said enemy is more than 1 tile away or is dead. I'm not sure if the issue is caused by your code or by the way anomalies work. And since the effect source wasn't being passed in properly th...
- Thu Apr 30, 2015 6:41 pm
- Forum: Ideas
- Topic: Vermin Wilder/"Arthromancer" and Corrupted Wilders
- Replies: 14
- Views: 6180
Re: Vermin Wilder/"Arthromancer" and Corrupted Wilders
If you could manage a way to balance them you will still have to account for the fact that the vim->equi is a one way interaction with two otherwise fully independent resources. This incentivizes specializing into one resource or the other with very little dipping into the other except for powerful ...
- Thu Apr 30, 2015 4:53 pm
- Forum: Ideas
- Topic: Vermin Wilder/"Arthromancer" and Corrupted Wilders
- Replies: 14
- Views: 6180
Re: Vermin Wilder/"Arthromancer" and Corrupted Wilders
I think there's a witch doctor addon. A vim/equilibrium user. Link probably won't even load in 1.3 but whatever I don't really recommend the class/idea. It turned out to be a horrible mess of trying to balance the general terribleness of both resources. Equilibrium has a fairly steep curve for fail...
- Tue Mar 24, 2015 6:16 pm
- Forum: Modules
- Topic: 7drl Module:Quaff
- Replies: 5
- Views: 16797
Re: 7drl Module:Quaff
Yeah I'm not too happy with the interface, it was kinda of a mad scramble to just get dialogs working properly. I might look into changing that up though. For the simple boot module I would need to set up something other than my dropbox for file sharing, which is something I need to do anyways. Hope...
- Mon Mar 16, 2015 10:18 pm
- Forum: Modules
- Topic: 7drl Module:Quaff
- Replies: 5
- Views: 16797
Re: 7drl Module:Quaff
You drop the .team file into the /game/modules folder of your tome directory, and then when you start up a new game you can select the module. The module might not show up on the screen unless you select incompatible, there shouldn't be any compatibility issues since the engine itself has mainly jus...
- Sat Mar 07, 2015 9:07 pm
- Forum: Modules
- Topic: 7drl Module:Quaff
- Replies: 5
- Views: 16797
7drl Module:Quaff
You are an apothecary sent on a quest by your king. Recover a rare truffle out of an infested cavern. Your king loans you his royal truffle pig to help you on your adventure. Returning without the fungus or with a dead pig is not ideal. Gameplay features: Enemies are non hostile to you but the pig l...
- Tue Feb 17, 2015 9:16 pm
- Forum: Ideas
- Topic: Improving Trash Enemies
- Replies: 62
- Views: 18920
Re: Improving Trash Enemies
I'm not opposed at all to keeping rabbits and foxes in the game, but as they currently are they are nothing but a nuisance/speedblock. Making them more of a nuisance isn't a good route. I'll add them back in if someone can come up with better mechanics besides giving them more of what makes them nui...
- Tue Feb 17, 2015 4:19 pm
- Forum: Ideas
- Topic: Improving Trash Enemies
- Replies: 62
- Views: 18920
Re: Improving Trash Enemies
This is still being worked on. Got the beginnings of a testable version. Original post is also edited to include the link to the git hub page Improving Trash Enemies ======================= Wolves ----------------------- Replaced standard wolf spawns with an alpha version. Alpha version spawns with ...
- Sun Jan 25, 2015 11:42 pm
- Forum: Ideas
- Topic: Improving Trash Enemies
- Replies: 62
- Views: 18920
Re: Improving Trash Enemies
If this is an issue of making trash mobs more interesting, well frankly they're trash mobs. I don't want every common fox asking me a 10 turn riddle, I'll kill it and move on. There's potential in making the game more annoying than interesting. We already have ant nests in Old Forest for example an...
- Sun Jan 25, 2015 7:28 pm
- Forum: Ideas
- Topic: Improving Trash Enemies
- Replies: 62
- Views: 18920
Re: Improving Trash Enemies
I've edited the first post to contain some general ideas for improvements. I will hopefully whip up an addon to test these ideas on, but working a job and going to university it might take me a while. On the topic of "rush" skills, I personally feel that ranged combat/kiting is WAY WAY too...
- Fri Jan 23, 2015 3:31 am
- Forum: Ideas
- Topic: Improving Trash Enemies
- Replies: 62
- Views: 18920
Re: Improving Trash Enemies
I completely understand the concern with difficulty balance. The change is more focused on bettering the general flow of the game. Right now as it stands 90% of encounters end in about 1-2 turns(totally not accurate numbers, just imo). You could theoretically use a macro to win every fight with a no...
- Thu Jan 22, 2015 10:19 pm
- Forum: Ideas
- Topic: Improving Trash Enemies
- Replies: 62
- Views: 18920
Improving Trash Enemies
Trash Enemies being any non-rare that poses no threat whatsoever like; rats, wolves, ants, molds, basically any low level enemy. It was proposed on IRC to make more enemies spawn in packs while also bringing in more synergy between enemies. My question for people on the forums is what enemies do you...
- Mon Nov 24, 2014 2:57 pm
- Forum: Dumb Questions
- Topic: Husks
- Replies: 2
- Views: 1624
Re: Husks
Husks are in the vanilla necromancer. 3rd talent in the Animus tree.
- Wed Oct 29, 2014 2:08 pm
- Forum: Addons
- Topic: Addon Idea:More Fixed Uniques
- Replies: 1
- Views: 1216
Addon Idea:More Fixed Uniques
Do Note: I fully intend to code this addon. Are you disappointed by the lack of fixed uniques like Grgglyk or Walrog? Or do you find them easy loot fests? Well now is your chance to come up with more uniques to be added via an addon. Give me your ideas(and cookies to lure rexo to maybe draw them). A...