Search found 213 matches
- Thu Aug 06, 2020 5:56 am
- Forum: Bugs Archive
- Topic: misc 1.7b2 bugs
- Replies: 1
- Views: 1036
misc 1.7b2 bugs
heimal sheild takes its cost after reducing your max so it effectively costs 2 souls if you use it at full stone alchemy don't work with new talent display just puts down steel 4 times, stone touch broke too ghoul display says they last 0 turns sandworm lair bugs on anything getting buried traps in ...
- Tue Jul 07, 2020 3:08 pm
- Forum: Bugs Archive
- Topic: 1.7beta new necros spectre is broke
- Replies: 2
- Views: 1194
1.7beta new necros spectre is broke
it doesn't even have icons and the first talent immediately bugs out on use.
- Thu Feb 06, 2020 9:44 pm
- Forum: Bugs Archive
- Topic: wrong stat requirement on one of Annihilators talents
- Replies: 1
- Views: 1719
wrong stat requirement on one of Annihilators talents
"Lock on" the third talent of Annihilators artillery tree has "dex_steamreq_high4" instead of the dex_steamreq_high3 tthat the third talent in a tree should have.
also I saw orcs hold the ground racial get a bigger cooldown with more points invested should probably check that too
also I saw orcs hold the ground racial get a bigger cooldown with more points invested should probably check that too
- Mon Nov 04, 2019 10:35 pm
- Forum: Bugs Archive
- Topic: "naturalist's" and "corrosive" Glove Egos' "Fake" Breath
- Replies: 2
- Views: 1240
Re: "naturalist's" and "corrosive" Glove Egos' "Fake" Breath
pretty sure those egos were made before Venomous Breath and Corrosive Breath were.
fire, ice, sand, and lightning are wyrmics original aspects venom and prismatic were made much later after those glove ego's were.
fire, ice, sand, and lightning are wyrmics original aspects venom and prismatic were made much later after those glove ego's were.
- Sun Oct 27, 2019 7:37 pm
- Forum: General Discussion
- Topic: [1.6.0] The game feels entirely overtuned/general feedback
- Replies: 91
- Views: 152249
Re: [1.6.0] The game feels entirely overtuned/general feedba
yeah early game accuracy is a problem in order to hit as consistently as possible you need 18 higher accuracy than your opponent has defense and even then theirs a 5% miss chance accuracy can't over come. and considering early on you'll only start with ten-ish accuracy from the talent and a lot of e...
- Sat Oct 19, 2019 2:28 am
- Forum: Bugs Archive
- Topic: [1.6Beta4] mindrot crits twice
- Replies: 1
- Views: 1078
[1.6Beta4] mindrot crits twice
yeah the new third talent for gloom that deals trickle damage it can have either the mind and darkness components crit independently of each other or crits only boost the mind portion.
EDIT:okay correction if mindrot crits it crits on everything but its only criting on the mind portion of the damage
EDIT:okay correction if mindrot crits it crits on everything but its only criting on the mind portion of the damage
- Sat Oct 19, 2019 1:48 am
- Forum: Bugs Archive
- Topic: [1.6Beta4] half updated escort
- Replies: 0
- Views: 1070
[1.6Beta4] half updated escort
the antimagic reward of the sun paladin escort has been changed to augmented mobility but the individual talents rewarded are disengage and evasion which are not from that tree. also if the magic reward from sun paladin still just has two of the three chants you get from chant acolyte? I think could...
- Fri Aug 16, 2019 3:55 am
- Forum: Ideas
- Topic: [Class Idea] Geomancer
- Replies: 74
- Views: 36052
Re: [Class Idea] Geomancer
hey Razakai did geomancer get renamed dust mage or did there just so happen to be another vaguely earth themed caster being made?
- Wed Mar 27, 2019 5:22 am
- Forum: Ideas
- Topic: werecreatures (race and monsters and nation)
- Replies: 6
- Views: 3484
Re: werecreatures (race and monsters and nation)
there's a lot of things referenced throughout the lore that don't show up in game yet crystalomancers, shields maidens, properly trained spell blades.
werebeasts well that might explain the abundance of snakes with guns and other weird wildlife.
transformation is more complete but less inhibiting.
werebeasts well that might explain the abundance of snakes with guns and other weird wildlife.
transformation is more complete but less inhibiting.
- Mon Jul 09, 2018 9:57 pm
- Forum: General Discussion
- Topic: Spider dlc?
- Replies: 7
- Views: 6160
Re: Spider dlc?
yeah I think that like work was paused on the orc campaign to get the smaller demon dlc out the door first. the spid's got put on the backburner so we could get forbidden cults first. and theirs still the big 1.6 change coming up and a lot of smaller content planned on top of the scale of building a...
- Sat Jul 07, 2018 11:48 pm
- Forum: General Discussion
- Topic: Spider dlc?
- Replies: 7
- Views: 6160
Re: Spider dlc?
dude spiders are the next big dlc, gonna have their own full campaign like the orcs do heck I was there when the spiderkin your talking about got added explicitly as a teaser for that campaign. no clue when its coming out though. know the campaigns been in the works a long time already but as far as...
- Sun Jun 10, 2018 6:53 pm
- Forum: Ideas
- Topic: Point Zero and Steamteach
- Replies: 3
- Views: 7005
Re: Point Zero and Steamteach
yeah pretty sure temporal wardens use the weapons they do because they fit in with the time period they're in. so theirs probably a straight steamtech version of the temporal warden for doing time cop stuff on orcish var'eyal. and if you really wanna justify tinkers on maj'eyal I think kruk pride ha...
- Wed May 30, 2018 7:05 pm
- Forum: Spoilers
- Topic: (Lore) Allied Kingdoms trade routes.
- Replies: 2
- Views: 11862
Re: (Lore) Allied Kingdoms trade routes.
sea travel between the east and west has those problems their's no problem using ships for fishing or trading provided you don't go into any of the aforementioned sea weirdness between continents. and that ship the dominion raided I know had the goods the ogres guarding the prides wanted and may hav...
- Thu May 03, 2018 5:23 am
- Forum: Bugs Archive
- Topic: fixed in 1.6 already but found 3 other bugs
- Replies: 0
- Views: 4598
fixed in 1.6 already but found 3 other bugs
in the dream portion of it you start in the grove where the merchants are. missing all the story ques from the path leading there including the one that makes the merchants hostile. I've gotten around it by backtracking but unfortunately can't say if that grove problem could cause the quest to bug o...
- Tue May 01, 2018 7:51 pm
- Forum: Spoilers
- Topic: DarkGod, Embers of Rage Canon Sequel?(or alternate timeline)
- Replies: 12
- Views: 17396
Re: DarkGod, Embers of Rage Canon Sequel?(or alternate timel
I think zemekkys escapes through the gates of mornings far portal with the rest of the civilians so theres no paradox there. also massive wars that screw over everyone is kinda the point of tales of maj,eyal I mean we canonically have both the eidolon and the weisse trying to direct dozens of factio...