Search found 157 matches
- Thu Apr 09, 2015 1:11 am
- Forum: Addons
- Topic: Everything is Unique
- Replies: 157
- Views: 86465
Re: Everything is Unique / Added Difficulties
Not sure if you've addressed this, but Forgery of Haze acts oddly when the player ranks up. Specifically, the Forgery of Haze will be the same level as you (as expected) but gains additional prodigies at random (usually 2, IIRC). This isn't a huge issue (although it can be overpowered at times, such...
- Wed Sep 10, 2014 9:22 pm
- Forum: Addons
- Topic: Nullpack 2019-02-21: Gravitic Infantry
- Replies: 374
- Views: 204755
Re: Nullpack 2014-08-30: The Striker Strikes Back
Personally, conversions are far nicer than 0 or 1 cooldown talents that I spam (especially in melee). 1-enter-1-enter-1-enter is so much more annoying to use than bumpbumpbump to kill foes, even if it is slightly better. Unless if bumps could somehow be changed to try to use skills other than attack...
- Mon Sep 01, 2014 2:14 am
- Forum: General Discussion
- Topic: Distortion bolt travel speed
- Replies: 3
- Views: 2014
Re: Distortion bolt travel speed
But doesn't Flame (and some other spells) have 2000% movement speed, double that of instantaneous? 

- Mon Sep 01, 2014 2:09 am
- Forum: Bugs Archive
- Topic: Some artifact items unsellable?
- Replies: 5
- Views: 2942
Re: Some artifact items unsellable?
They also transmogrify for 0.00 gold if you don't move them to your inventory proper.
- Mon Sep 01, 2014 2:07 am
- Forum: Metaclass: Mages
- Topic: necromancer/lich questions
- Replies: 4
- Views: 6849
Re: necromancer/lich questions
If you're playing with addons that improve advanced necrotic minions (Razakai/Housepet), then definitely look into blighted summoning as a prodigy. Mostly, this is a boost for your skeleton mages and liches (if you have them). However, it's a big boost; you *add* your magic stat to every minion, so ...
- Fri Aug 29, 2014 2:14 pm
- Forum: Ideas
- Topic: Necromancer Rework
- Replies: 22
- Views: 9067
Re: Necromancer Rework
The negative energy energy added to the necromancer through lichform actually decreases the amount of 'micro-managing' you have to do. Unless if you messed up the lichform ritual and didn't 5/5 the skill, you get a whopping +1 negative/turn regeneration that takes a load off of your mana consumption...
- Wed Aug 27, 2014 1:59 am
- Forum: Addons
- Topic: Arcanum Class Pack v2.3
- Replies: 800
- Views: 600226
Re: Arcanum Class Pack v2 Enchanter beta 2 available
For lesser runes, Lesser Biting Gale should be the fifth rune (making acid wave fourth and lightning third). The full rune was never very useful as a status-clearer, and most of it's power comes from the 'wet' effect and freezing, which the Lesser rune keeps.
- Tue Aug 26, 2014 6:24 pm
- Forum: Bugs Archive
- Topic: +216 acid resistance... intentional?
- Replies: 3
- Views: 1395
Re: +216 acid resistance... intentional?
That is unusual. 216% resist, with only 36% damage. At most, I'd say that's a triple corrosion ego, which only accounts for up to 120% resist IIRC. Just thank the RNG for blessing that ring with some ungodly acid resistance of its own, because egos simply aren't that good (unless resists are multipl...
- Tue Aug 26, 2014 4:53 pm
- Forum: Addons
- Topic: Infinite Farportal
- Replies: 67
- Views: 25818
Re: Infinite Farportal
Also, I'm not sure if this is also true in the infinite dungeon, but the auto-extract-gems feature of the transmogrification chest does not work 

- Mon Aug 25, 2014 4:54 pm
- Forum: Addons
- Topic: Infinite Farportal
- Replies: 67
- Views: 25818
Re: Infinite Farportal
Bump for previous problem.
It occurs when I've disabled any weapons in Grayswandir's Weapons Pack for spawning (in options).
When I have them all enabled, the exotic weapon shop works fine.
It occurs when I've disabled any weapons in Grayswandir's Weapons Pack for spawning (in options).
When I have them all enabled, the exotic weapon shop works fine.
- Thu Aug 21, 2014 2:20 am
- Forum: Addons
- Topic: [1.4.4] Eternal Darkness - A Full Necromancer Rework v2.21
- Replies: 218
- Views: 169598
Re: [1.2.3] Eternal Darkness - A Full Necromancer Rework v2.
I haven't done any code diving, so I'm not sure if this is the case, but I think Death Vortex has some of the lowest cold damage in the necromancer's arsenal. Reaper's Mark and River of Souls certainly have a more powerful cold damage component than Death Vortex. Dunno about the Grave tree in compar...
- Wed Aug 20, 2014 3:08 pm
- Forum: Addons
- Topic: [1.4.4] Eternal Darkness - A Full Necromancer Rework v2.21
- Replies: 218
- Views: 169598
Re: [1.2.3] Eternal Darkness - A Full Necromancer Rework v2.
Perhaps the freeze chance should be based on damage dealt vs a minimum value that scales upwards? To explain: At talent level 1, the 'minimum value' to freeze is 20 damage + 1.5*spellpower (multiplies with +cold% damage) At talent level 5, the 'minimum value' to freeze is 100 damage + 0.8*spellpower...
- Tue Aug 19, 2014 2:13 pm
- Forum: Ideas
- Topic: Balancing some egos
- Replies: 4
- Views: 2243
Balancing some egos
Not all that long ago, egos got some much-needed love. --hero, --alacrity, and --wind are all top-tier egos to balance out light armors against their heavier cousins. There's nothing wrong with that, but some parts of the new egos are also mediocre in the early game and pointless later on. I'm looki...
- Thu Aug 14, 2014 1:25 am
- Forum: Ideas
- Topic: Is the grand corruptor too strong? (spoilers)
- Replies: 54
- Views: 23479
Re: Is the grand corruptor too strong?
My experiences against him have varied from being absolutely destroyed (brawler, before rework) to killing him in a handful of turns (necromancers). I completely agree he's powerful - I never attempt to kill him before Dreadfell, and often leave him until after returning from the East - but I think ...
- Mon Aug 11, 2014 4:09 pm
- Forum: Addons
- Topic: The Randventurer Class [1.2.3]
- Replies: 33
- Views: 16109
Re: The Randventurer Class [1.2.3]
Can we have an option for slightly less random randventurers? Instead of the first 3 different stat-using trees shaping the rest of them, ex) - Spell/Arcane (magic) - Spell/Ice (magic) - Technique/Shield Defense (strength) - Cunning/Stealth (cunning) limiting the remaining trees to magic/strength/cu...