Search found 25 matches
- Thu Jan 11, 2018 1:41 am
- Forum: Spoilers
- Topic: Odyssey of The Summoner: Spoiler and Discussion
- Replies: 334
- Views: 572591
Re: Odyssey of The Summoner: Spoiler and Discussion
I did take the Natural Combat skill for accuracy. Should the combat log show that I'm missing, if that's what's happening?
- Wed Jan 10, 2018 6:06 pm
- Forum: Spoilers
- Topic: Odyssey of The Summoner: Spoiler and Discussion
- Replies: 334
- Views: 572591
Re: Odyssey of The Summoner: Spoiler and Discussion
So, this sounds like a crazy question, but can someone confirm for me that the Feral Hydra talents actually do anything? I decided to play a less breath-focused Hydra, got it up to level 10, and I don't think I've observed any Feral Hydra talents dazing, pulling, pushing, strangling, or doing any da...
- Thu Jan 04, 2018 7:43 am
- Forum: Addons
- Topic: Revamped Anorithil 1.1.4
- Replies: 18
- Views: 13737
Re: Revamped Anorithil 1.1.1
I'm not sure what's wrote with Totality? Sure, you could move light/darkness resistance penetration onto the final skill in each of their trees, but I've always liked the fact that Totality has this element of tension: do I use it right away for the res-pen, or do I wait to get the most out of the c...
- Sat Dec 23, 2017 11:36 pm
- Forum: Spoilers
- Topic: Odyssey of The Summoner: Spoiler and Discussion
- Replies: 334
- Views: 572591
Re: Odyssey of The Summoner: Spoiler and Discussion
@McAllister I'll need an error log then. You can find it wherever your Tales of Maj'Eyal's installation directory is. The file is called " te4_log.txt ", and it contains any errors that occurred during your LAST session (particularly, flashing black screens). It's basically a ton of these...
- Sat Dec 23, 2017 5:43 am
- Forum: Spoilers
- Topic: Odyssey of The Summoner: Spoiler and Discussion
- Replies: 334
- Views: 572591
Re: Odyssey of The Summoner: Spoiler and Discussion
Just tested it, I even disabled Ashes and Embers, the only "add-on" I had on was Item Vault.nekarcos wrote:@McAllister
You don't have any other add-ons active, do you? This is a familiar-sounding bug...
- Sat Dec 23, 2017 3:43 am
- Forum: Spoilers
- Topic: Odyssey of The Summoner: Spoiler and Discussion
- Replies: 334
- Views: 572591
Re: Odyssey of The Summoner: Spoiler and Discussion
Don’t know. That blue person shouldn’t spawn there. If you want to cheat, add neka_reflections_ritch = true to the file allow_build.profile in the T-Engine profiles folder (offline\modules\tome). Very cool, two notes: first, I'd also love to have the text for customizeable hydra heads, and second, ...
- Sat Dec 23, 2017 3:31 am
- Forum: Spoilers
- Topic: Odyssey of The Summoner: Spoiler and Discussion
- Replies: 334
- Views: 572591
Re: Odyssey of The Summoner: Spoiler and Discussion
Ah! I did run into a caterpillar (seemed to be an Alice in Wonderland reference, nicely done) and it helped my Minotaur: made Noble Animal visible at 0.80, iirc. Good to know that not every encounter with each of those characters will mean anything. And thanks, both of you, for all the other informa...
- Sat Dec 23, 2017 12:23 am
- Forum: Spoilers
- Topic: Odyssey of The Summoner: Spoiler and Discussion
- Replies: 334
- Views: 572591
Re: Odyssey of The Summoner: Spoiler and Discussion
So what exactly do I need to do to finish the Minotaur reflections? Also, it seems like the Minotaur has some sort of encounter in the ring of blood, since it has some special dialogue and there's a blue animal-person there, but I played it two different ways: when I just killed the ringmaster, I co...
- Mon Aug 15, 2016 6:56 am
- Forum: Addons
- Topic: Afflicted Addon Classes
- Replies: 3
- Views: 2026
Afflicted Addon Classes
I'm completely in love with the Hatred resource, but I've played Cursed and Doomed to death. The only Hatred-using class I'm aware of having been added is Dr. Null's Creep, which is certainly cool, but I love novelty and I don't love stealth. Who else has released one? Let me know if this is more ap...
- Sat Apr 04, 2015 5:17 am
- Forum: Metaclass: Afflicted
- Topic: Ogre Cursed?
- Replies: 9
- Views: 16826
Re: Ogre Cursed?
Thanks for the analysis. I see 2H+shield > 2H+dagger, but Surge>Repel. Maybe I just need to accept that I'll be using Blindside, Reckless Charge, Rampage or a movement infusion to get around and that Surge is pretty bad if I don't need the movement speed. I've always considered Gloom essential, but ...
- Fri Apr 03, 2015 12:00 am
- Forum: Metaclass: Adventurers
- Topic: The best Tank/Mage adventurer build???
- Replies: 1
- Views: 3179
Re: The best Tank/Mage adventurer build???
Vanilla archmage? Vanilla Sun Paladin with a focus on the Sun and Radiance trees? The way people actually play Reavers? Combine your favorite shields (Time Shield, Bone Shield, Disruption Shield, Barrier, etc) from the above and your favorite spellz as well, and have fun. Reavers can make melee atta...
- Tue Mar 31, 2015 4:17 pm
- Forum: Metaclass: Afflicted
- Topic: Ogre Cursed?
- Replies: 9
- Views: 16826
Ogre Cursed?
I know Cursed love their Anti-Magic, but it's not the only way to play. What are other peoples' opinions on being an Ogre, dual-wielding two-hander and a dagger/mindstar, and working with Cursed Aura? Will taking Superpower provide enough Mindpower to make up for the -20%? Is the synergy between dua...
- Fri Aug 29, 2014 5:00 pm
- Forum: Ideas
- Topic: Making secondary racial stats more significant
- Replies: 4
- Views: 2157
Re: Making secondary racial stats more significant
Corporal, I disagree about XP. The risk of dying while grinding for XP is not zero: even if you consider it to be zero on Normal, it's probably higher in higher difficulties. Therefore, yeeks expose themselves to less risk on the way to level 50 than skeletons do. Grayswandir, I like that way of doi...
- Mon Aug 25, 2014 8:48 pm
- Forum: Ideas
- Topic: Where's the counter for Wilders and Psi?
- Replies: 18
- Views: 6838
Re: Where's the counter for Wilders and Psi?
Good point. I think blight damage is the way to go. Maybe blight damage increases Equilibrium, or prevents Equilibrium reduction. Even better, since Wilders are tied to the land, blight effects could cause a zone where Equilibrium reduction doesn't work, as the land itself has been corrupted. As for...
- Mon Aug 25, 2014 8:23 pm
- Forum: Ideas
- Topic: Make Luminescence a cross tier effect
- Replies: 15
- Views: 5542