Search found 25 matches

by McAllister
Thu Jan 11, 2018 1:41 am
Forum: Spoilers
Topic: Odyssey of The Summoner: Spoiler and Discussion
Replies: 334
Views: 572591

Re: Odyssey of The Summoner: Spoiler and Discussion

I did take the Natural Combat skill for accuracy. Should the combat log show that I'm missing, if that's what's happening?
by McAllister
Wed Jan 10, 2018 6:06 pm
Forum: Spoilers
Topic: Odyssey of The Summoner: Spoiler and Discussion
Replies: 334
Views: 572591

Re: Odyssey of The Summoner: Spoiler and Discussion

So, this sounds like a crazy question, but can someone confirm for me that the Feral Hydra talents actually do anything? I decided to play a less breath-focused Hydra, got it up to level 10, and I don't think I've observed any Feral Hydra talents dazing, pulling, pushing, strangling, or doing any da...
by McAllister
Thu Jan 04, 2018 7:43 am
Forum: Addons
Topic: Revamped Anorithil 1.1.4
Replies: 18
Views: 13737

Re: Revamped Anorithil 1.1.1

I'm not sure what's wrote with Totality? Sure, you could move light/darkness resistance penetration onto the final skill in each of their trees, but I've always liked the fact that Totality has this element of tension: do I use it right away for the res-pen, or do I wait to get the most out of the c...
by McAllister
Sat Dec 23, 2017 11:36 pm
Forum: Spoilers
Topic: Odyssey of The Summoner: Spoiler and Discussion
Replies: 334
Views: 572591

Re: Odyssey of The Summoner: Spoiler and Discussion

@McAllister I'll need an error log then. You can find it wherever your Tales of Maj'Eyal's installation directory is. The file is called " te4_log.txt ", and it contains any errors that occurred during your LAST session (particularly, flashing black screens). It's basically a ton of these...
by McAllister
Sat Dec 23, 2017 5:43 am
Forum: Spoilers
Topic: Odyssey of The Summoner: Spoiler and Discussion
Replies: 334
Views: 572591

Re: Odyssey of The Summoner: Spoiler and Discussion

nekarcos wrote:@McAllister
You don't have any other add-ons active, do you? This is a familiar-sounding bug...
Just tested it, I even disabled Ashes and Embers, the only "add-on" I had on was Item Vault.
by McAllister
Sat Dec 23, 2017 3:43 am
Forum: Spoilers
Topic: Odyssey of The Summoner: Spoiler and Discussion
Replies: 334
Views: 572591

Re: Odyssey of The Summoner: Spoiler and Discussion

Don’t know. That blue person shouldn’t spawn there. If you want to cheat, add neka_reflections_ritch = true to the file allow_build.profile in the T-Engine profiles folder (offline\modules\tome). Very cool, two notes: first, I'd also love to have the text for customizeable hydra heads, and second, ...
by McAllister
Sat Dec 23, 2017 3:31 am
Forum: Spoilers
Topic: Odyssey of The Summoner: Spoiler and Discussion
Replies: 334
Views: 572591

Re: Odyssey of The Summoner: Spoiler and Discussion

Ah! I did run into a caterpillar (seemed to be an Alice in Wonderland reference, nicely done) and it helped my Minotaur: made Noble Animal visible at 0.80, iirc. Good to know that not every encounter with each of those characters will mean anything. And thanks, both of you, for all the other informa...
by McAllister
Sat Dec 23, 2017 12:23 am
Forum: Spoilers
Topic: Odyssey of The Summoner: Spoiler and Discussion
Replies: 334
Views: 572591

Re: Odyssey of The Summoner: Spoiler and Discussion

So what exactly do I need to do to finish the Minotaur reflections? Also, it seems like the Minotaur has some sort of encounter in the ring of blood, since it has some special dialogue and there's a blue animal-person there, but I played it two different ways: when I just killed the ringmaster, I co...
by McAllister
Mon Aug 15, 2016 6:56 am
Forum: Addons
Topic: Afflicted Addon Classes
Replies: 3
Views: 2026

Afflicted Addon Classes

I'm completely in love with the Hatred resource, but I've played Cursed and Doomed to death. The only Hatred-using class I'm aware of having been added is Dr. Null's Creep, which is certainly cool, but I love novelty and I don't love stealth. Who else has released one? Let me know if this is more ap...
by McAllister
Sat Apr 04, 2015 5:17 am
Forum: Metaclass: Afflicted
Topic: Ogre Cursed?
Replies: 9
Views: 16826

Re: Ogre Cursed?

Thanks for the analysis. I see 2H+shield > 2H+dagger, but Surge>Repel. Maybe I just need to accept that I'll be using Blindside, Reckless Charge, Rampage or a movement infusion to get around and that Surge is pretty bad if I don't need the movement speed. I've always considered Gloom essential, but ...
by McAllister
Fri Apr 03, 2015 12:00 am
Forum: Metaclass: Adventurers
Topic: The best Tank/Mage adventurer build???
Replies: 1
Views: 3179

Re: The best Tank/Mage adventurer build???

Vanilla archmage? Vanilla Sun Paladin with a focus on the Sun and Radiance trees? The way people actually play Reavers? Combine your favorite shields (Time Shield, Bone Shield, Disruption Shield, Barrier, etc) from the above and your favorite spellz as well, and have fun. Reavers can make melee atta...
by McAllister
Tue Mar 31, 2015 4:17 pm
Forum: Metaclass: Afflicted
Topic: Ogre Cursed?
Replies: 9
Views: 16826

Ogre Cursed?

I know Cursed love their Anti-Magic, but it's not the only way to play. What are other peoples' opinions on being an Ogre, dual-wielding two-hander and a dagger/mindstar, and working with Cursed Aura? Will taking Superpower provide enough Mindpower to make up for the -20%? Is the synergy between dua...
by McAllister
Fri Aug 29, 2014 5:00 pm
Forum: Ideas
Topic: Making secondary racial stats more significant
Replies: 4
Views: 2157

Re: Making secondary racial stats more significant

Corporal, I disagree about XP. The risk of dying while grinding for XP is not zero: even if you consider it to be zero on Normal, it's probably higher in higher difficulties. Therefore, yeeks expose themselves to less risk on the way to level 50 than skeletons do. Grayswandir, I like that way of doi...
by McAllister
Mon Aug 25, 2014 8:48 pm
Forum: Ideas
Topic: Where's the counter for Wilders and Psi?
Replies: 18
Views: 6838

Re: Where's the counter for Wilders and Psi?

Good point. I think blight damage is the way to go. Maybe blight damage increases Equilibrium, or prevents Equilibrium reduction. Even better, since Wilders are tied to the land, blight effects could cause a zone where Equilibrium reduction doesn't work, as the land itself has been corrupted. As for...
by McAllister
Mon Aug 25, 2014 8:23 pm
Forum: Ideas
Topic: Make Luminescence a cross tier effect
Replies: 15
Views: 5542

Re: Make Luminescence a cross tier effect

Agreed!