Search found 4 matches
- Mon Aug 25, 2014 7:17 pm
- Forum: Bugs Archive
- Topic: Radiance Talent Light Radius breaks on 0/-X light values
- Replies: 1
- Views: 925
Radiance Talent Light Radius breaks on 0/-X light values
According to the Talent description at least, Celestial/Radiance/Radiance should be overriding any light value lower then it's own, but at 0 or negative light radius values, you get... well, no light radius. I happened to stumble across this in the Maze, when I removed my lite source, with no other ...
- Fri Aug 16, 2013 9:34 pm
- Forum: Addons
- Topic: Souls - A Resource?
- Replies: 5
- Views: 1595
Re: Souls - A Resource?
Just wanted to make a Necro/Fighter hybrid for my first ToME/Lua project, and get some more use out of the souls resource while I was at it. I saw that Death Knight add-on on the fourth page or so, but I wanted to do something a bit different - and not use vim. Of course, souls isn't a proper resour...
- Fri Aug 16, 2013 12:45 pm
- Forum: Addons
- Topic: Souls - A Resource?
- Replies: 5
- Views: 1595
Re: Souls - A Resource?
Thanks. Good to know my little project is a bit more complex then I first thought.
Is the hook I'd need to tie this in properly found on the wiki? I'd rather not get in the habit of super/overloading until I absolutely have to.
Is the hook I'd need to tie this in properly found on the wiki? I'd rather not get in the habit of super/overloading until I absolutely have to.
- Fri Aug 16, 2013 12:22 am
- Forum: Addons
- Topic: Souls - A Resource?
- Replies: 5
- Views: 1595
Souls - A Resource?
I just checked in ToME's load.lua and did not see a definition for the Souls resource Necromancers use to create their minions.
Is it really not a resource? If so, how do I make it one?
Is it really not a resource? If so, how do I make it one?
