Search found 86 matches
- Mon Nov 05, 2018 9:38 pm
- Forum: Dumb Questions
- Topic: Can I turn off the full-screen invisibility visual effect?
- Replies: 3
- Views: 1957
Re: Can I turn off the full-screen invisibility visual effec
Is there a better forum for asking for technical support?
- Sat Nov 03, 2018 10:35 pm
- Forum: Dumb Questions
- Topic: Can I turn off the full-screen invisibility visual effect?
- Replies: 3
- Views: 1957
Can I turn off the full-screen invisibility visual effect?
As the subject says. I'm playing a character with Tricks of the Trade prodigy and enough mana regeneration to stay invisible indefinitely. The problem is that the entire screen is blue and blurry making it difficult to distinguish anything. I just want that graphical effect to go away. I've tried va...
- Sat Jan 07, 2017 3:57 am
- Forum: Bugs Archive
- Topic: [1.4.8][orcs] Molten Points can be cancelled
- Replies: 3
- Views: 1817
Re: [1.4.8][orcs] Molten Points can be cancelled
This is still occurring in 1.4.9
- Sun Oct 12, 2014 6:09 am
- Forum: Bugs Archive
- Topic: [1.2.3] Stone Warden's Stone Fortress value
- Replies: 2
- Views: 1307
Re: [1.2.3] Stone Warden's Stone Fortress value
Sorry for the slow response Darkgod, don't have as much time for playing ToME nowadays. Anyways, I realized now that it could be an issue with the Dwarven Adventurer mod. How to reproduce: Dwarven Adventurer -> Have Stone Fortress -> Use Resilience of the Dwarves -> Use Totem of Thorny Skin -> Take ...
- Sun Sep 28, 2014 10:01 pm
- Forum: Bugs Archive
- Topic: [1.2.3] Stone Warden's Stone Fortress value
- Replies: 2
- Views: 1307
[1.2.3] Stone Warden's Stone Fortress value
Stone Fortress is supposed to reduce damage by X% of your TOTAL armor value, and in past versions of ToME, it did so. Now it appears to ignore the additional armor gained from Resilience of the Dwarves and from my Totem of Thorny Skin. This sucks.
- Tue Feb 11, 2014 8:19 am
- Forum: General Discussion
- Topic: Spending more time saving than playing
- Replies: 11
- Views: 4128
Re: Spending more time saving than playing
To know what changed one has to examine it to find difference. This is the time consuming step, not the writting of a few MB / tens of MB of data to the disk :/ I am a programmer. I have no idea how you currently are testing to find what changed in order to create a save, but from what you just sai...
- Tue Feb 04, 2014 5:35 am
- Forum: General Discussion
- Topic: Kixeye developing a game called TOME
- Replies: 1
- Views: 2067
Kixeye developing a game called TOME
http://corp.kixeye.com/tome/ I know. They're completely different games, and Darkgod is a nice guy. He might not even mind it personally. But Kixeye is well-known to be full of assholes, and with everything in the news lately to do with copyright trolling (i.e. King.com), it wouldn't surprise me al...
- Thu Jan 23, 2014 8:42 am
- Forum: Spoilers
- Topic: In your opinion, what the easiest class to win the game?
- Replies: 48
- Views: 36434
Re: In your opinion, what the easiest class to win the game?
Skeleton Archmage avoids the rough start and is a very good combo. But I agree, Thalore Oozemancer is so easy that you don't have to try.
- Mon Jan 20, 2014 10:35 pm
- Forum: Bugs Archive
- Topic: [1.1.5] Entire Stack of Gems Equips to Alchemist's Golem
- Replies: 5
- Views: 1545
Re: [1.1.5] Entire Stack of Gems Equips to Alchemist's Golem
That worked. Thanks!
- Mon Jan 20, 2014 8:59 pm
- Forum: Bugs Archive
- Topic: [1.1.5] Entire Stack of Gems Equips to Alchemist's Golem
- Replies: 5
- Views: 1545
[1.1.5] Entire Stack of Gems Equips to Alchemist's Golem
I tried equipping a gem from a stack of 3 to my golem's gem slot. It wound up equipping the entire stack in the single slot. Hey, I was going to use those other gems! Both clicking equip from the gem's context menu and dragging to the slot cause this behavior. I would appreciate it if anyone knew a ...
- Thu Jan 16, 2014 11:28 am
- Forum: Bugs Archive
- Topic: [1.1.5] Daikara Vault Unreachable
- Replies: 9
- Views: 2698
Re: [1.1.5] Daikara Vault Unreachable
I appreciate the attempted help, but I'm not looking for help. I can't dig in from the south. I tried. The walls are un-diggable. It is a vault, so it can't be teleported into. I attempted phase dooring a number of times from the south end; it doesn't appear that there is any open space next to the ...
- Thu Jan 16, 2014 7:46 am
- Forum: Bugs Archive
- Topic: [1.1.5] Daikara Vault Unreachable
- Replies: 9
- Views: 2698
Re: [1.1.5] Daikara Vault Unreachable
No. I explored the entire map. If you look at the second image in the album, you'll see that where there should be an entrance to the vault area, there is instead a dead end corridor.
- Thu Jan 16, 2014 3:11 am
- Forum: Bugs Archive
- Topic: [1.1.5] Daikara Vault Unreachable
- Replies: 9
- Views: 2698
[1.1.5] Daikara Vault Unreachable
This giant vault in the Daikara generated without any paths leading to it. Since the walls are unbreakable, there is no way to reach it.
Album: http://imgur.com/a/gwmjC
Album: http://imgur.com/a/gwmjC
- Wed Jan 15, 2014 11:15 am
- Forum: Metaclass: Adventurers
- Topic: Stealth funnies
- Replies: 4
- Views: 3968
Re: Stealth funnies
In this post http://forums.te4.org/viewtopic.php?f=61&t=38628 minmay listed a lot of things you can do that don't break stealth. In other words, endless shadowstrikes. The post is from several versions ago, so I'm not sure if everything listed still works, but hopefully it should.
- Fri Jan 10, 2014 6:17 am
- Forum: Ideas
- Topic: Award aegis to arcane align class.
- Replies: 23
- Views: 5677
Re: Award aegis to arcane align class.
Because Fungus, the best part about joining Zigur, is part of the Urkis quest.HousePet wrote:One problem that tends to crop up in this sort of discussion is that the joining Zigur decision is treated as being part of the Urkis quest.