Search found 86 matches

by adamn
Mon Nov 05, 2018 9:38 pm
Forum: Dumb Questions
Topic: Can I turn off the full-screen invisibility visual effect?
Replies: 3
Views: 1957

Re: Can I turn off the full-screen invisibility visual effec

Is there a better forum for asking for technical support?
by adamn
Sat Nov 03, 2018 10:35 pm
Forum: Dumb Questions
Topic: Can I turn off the full-screen invisibility visual effect?
Replies: 3
Views: 1957

Can I turn off the full-screen invisibility visual effect?

As the subject says. I'm playing a character with Tricks of the Trade prodigy and enough mana regeneration to stay invisible indefinitely. The problem is that the entire screen is blue and blurry making it difficult to distinguish anything. I just want that graphical effect to go away. I've tried va...
by adamn
Sat Jan 07, 2017 3:57 am
Forum: Bugs Archive
Topic: [1.4.8][orcs] Molten Points can be cancelled
Replies: 3
Views: 1817

Re: [1.4.8][orcs] Molten Points can be cancelled

This is still occurring in 1.4.9
by adamn
Sun Oct 12, 2014 6:09 am
Forum: Bugs Archive
Topic: [1.2.3] Stone Warden's Stone Fortress value
Replies: 2
Views: 1307

Re: [1.2.3] Stone Warden's Stone Fortress value

Sorry for the slow response Darkgod, don't have as much time for playing ToME nowadays. Anyways, I realized now that it could be an issue with the Dwarven Adventurer mod. How to reproduce: Dwarven Adventurer -> Have Stone Fortress -> Use Resilience of the Dwarves -> Use Totem of Thorny Skin -> Take ...
by adamn
Sun Sep 28, 2014 10:01 pm
Forum: Bugs Archive
Topic: [1.2.3] Stone Warden's Stone Fortress value
Replies: 2
Views: 1307

[1.2.3] Stone Warden's Stone Fortress value

Stone Fortress is supposed to reduce damage by X% of your TOTAL armor value, and in past versions of ToME, it did so. Now it appears to ignore the additional armor gained from Resilience of the Dwarves and from my Totem of Thorny Skin. This sucks.
by adamn
Tue Feb 11, 2014 8:19 am
Forum: General Discussion
Topic: Spending more time saving than playing
Replies: 11
Views: 4128

Re: Spending more time saving than playing

To know what changed one has to examine it to find difference. This is the time consuming step, not the writting of a few MB / tens of MB of data to the disk :/ I am a programmer. I have no idea how you currently are testing to find what changed in order to create a save, but from what you just sai...
by adamn
Tue Feb 04, 2014 5:35 am
Forum: General Discussion
Topic: Kixeye developing a game called TOME
Replies: 1
Views: 2067

Kixeye developing a game called TOME

http://corp.kixeye.com/tome/ I know. They're completely different games, and Darkgod is a nice guy. He might not even mind it personally. But Kixeye is well-known to be full of assholes, and with everything in the news lately to do with copyright trolling (i.e. King.com), it wouldn't surprise me al...
by adamn
Thu Jan 23, 2014 8:42 am
Forum: Spoilers
Topic: In your opinion, what the easiest class to win the game?
Replies: 48
Views: 36434

Re: In your opinion, what the easiest class to win the game?

Skeleton Archmage avoids the rough start and is a very good combo. But I agree, Thalore Oozemancer is so easy that you don't have to try.
by adamn
Mon Jan 20, 2014 8:59 pm
Forum: Bugs Archive
Topic: [1.1.5] Entire Stack of Gems Equips to Alchemist's Golem
Replies: 5
Views: 1545

[1.1.5] Entire Stack of Gems Equips to Alchemist's Golem

I tried equipping a gem from a stack of 3 to my golem's gem slot. It wound up equipping the entire stack in the single slot. Hey, I was going to use those other gems! Both clicking equip from the gem's context menu and dragging to the slot cause this behavior. I would appreciate it if anyone knew a ...
by adamn
Thu Jan 16, 2014 11:28 am
Forum: Bugs Archive
Topic: [1.1.5] Daikara Vault Unreachable
Replies: 9
Views: 2698

Re: [1.1.5] Daikara Vault Unreachable

I appreciate the attempted help, but I'm not looking for help. I can't dig in from the south. I tried. The walls are un-diggable. It is a vault, so it can't be teleported into. I attempted phase dooring a number of times from the south end; it doesn't appear that there is any open space next to the ...
by adamn
Thu Jan 16, 2014 7:46 am
Forum: Bugs Archive
Topic: [1.1.5] Daikara Vault Unreachable
Replies: 9
Views: 2698

Re: [1.1.5] Daikara Vault Unreachable

No. I explored the entire map. If you look at the second image in the album, you'll see that where there should be an entrance to the vault area, there is instead a dead end corridor.
by adamn
Thu Jan 16, 2014 3:11 am
Forum: Bugs Archive
Topic: [1.1.5] Daikara Vault Unreachable
Replies: 9
Views: 2698

[1.1.5] Daikara Vault Unreachable

This giant vault in the Daikara generated without any paths leading to it. Since the walls are unbreakable, there is no way to reach it.

Album: http://imgur.com/a/gwmjC
by adamn
Wed Jan 15, 2014 11:15 am
Forum: Metaclass: Adventurers
Topic: Stealth funnies
Replies: 4
Views: 3968

Re: Stealth funnies

In this post http://forums.te4.org/viewtopic.php?f=61&t=38628 minmay listed a lot of things you can do that don't break stealth. In other words, endless shadowstrikes. The post is from several versions ago, so I'm not sure if everything listed still works, but hopefully it should.
by adamn
Fri Jan 10, 2014 6:17 am
Forum: Ideas
Topic: Award aegis to arcane align class.
Replies: 23
Views: 5677

Re: Award aegis to arcane align class.

HousePet wrote:One problem that tends to crop up in this sort of discussion is that the joining Zigur decision is treated as being part of the Urkis quest.
Because Fungus, the best part about joining Zigur, is part of the Urkis quest.