Search found 7 matches

by Tomemancer
Wed Sep 04, 2013 12:56 am
Forum: Ideas
Topic: Spell / Phantasm re-work
Replies: 64
Views: 15809

Re: Spell / Phantasm re-work

I'm relatively certain that Lethality only applies to weapons, by the way (as opposed to spells). Why not just have Illuminate break stealth? The way you have it is a bigger nerf to Mag/Cun stealthy Shadowblades. Honestly your idea would make me even less likely to pick up the Phantasm tree on Archm...
by Tomemancer
Wed Sep 04, 2013 12:31 am
Forum: Ideas
Topic: Why not more randomness?
Replies: 27
Views: 3087

Re: Why not more randomness?

There's no reason you couldn't use a normal distribution in the way that he says. You don't have to normalize spike damage at the average. For instance, you can normalize at one standard deviation above the average. You can also crop the distribution in such a way that anything outside one standard ...
by Tomemancer
Thu Aug 29, 2013 11:43 pm
Forum: General Discussion
Topic: Newbie First Impressions
Replies: 21
Views: 3906

Re: Newbie First Impressions

1. I find it extremely odd mages are locked from new players on the onset - alchemists aren't user friendly. But that's okay I guess, I mean, the game is highly replayable. This is very common feedback about the game. My personal opinion is that if people were to start archmage they'd be more likel...
by Tomemancer
Sun Aug 04, 2013 8:54 pm
Forum: Modules
Topic: The Veins of the Earth
Replies: 253
Views: 102797

Re: Underdark roguelike

Not a productive post, per se, but I just wanted to let you know that this is awesome.
by Tomemancer
Sun Aug 04, 2013 8:52 pm
Forum: Modules
Topic: T-Engine4 modules contest is open! Join in!
Replies: 44
Views: 41715

Re: T-Engine4 modules contest is open! Join in!

Participants! http://te4.org/blogs/darkgod/2013/08/news/2013-modules-contest-participants If I forgot somebody please speak up :) I didn't announce mine ("Den of Thieves") before August 1st, but if you want to add me I'm working on it. Currently picked up a Lua programming book and workin...
by Tomemancer
Sun Aug 04, 2013 8:42 pm
Forum: Modules
Topic: Den of Thieves
Replies: 3
Views: 5414

Re: Den of Thieves

The lockpicking example is just an example of how the roguelike element of the game would be utilized. In the game proper there would be some combat, but I wanted to make it extremely difficult to just mass murder everyone. I secretly want to demonstrate how the roguelike playing style can be used f...
by Tomemancer
Sat Aug 03, 2013 4:54 am
Forum: Modules
Topic: Den of Thieves
Replies: 3
Views: 5414

Den of Thieves

The title is a work in progress. Concept The idea of the module is to build an RPG with some mini-games that are roguelike. The mini-games are definitely ambitious and time consuming so will be introduced gradually. As an example, consider the lockpicking mini-game: the basic idea would be to escape...