Search found 7 matches
- Wed Sep 04, 2013 12:56 am
- Forum: Ideas
- Topic: Spell / Phantasm re-work
- Replies: 64
- Views: 26531
Re: Spell / Phantasm re-work
I'm relatively certain that Lethality only applies to weapons, by the way (as opposed to spells). Why not just have Illuminate break stealth? The way you have it is a bigger nerf to Mag/Cun stealthy Shadowblades. Honestly your idea would make me even less likely to pick up the Phantasm tree on Archm...
- Wed Sep 04, 2013 12:31 am
- Forum: Ideas
- Topic: Why not more randomness?
- Replies: 27
- Views: 5337
Re: Why not more randomness?
There's no reason you couldn't use a normal distribution in the way that he says. You don't have to normalize spike damage at the average. For instance, you can normalize at one standard deviation above the average. You can also crop the distribution in such a way that anything outside one standard ...
- Thu Aug 29, 2013 11:43 pm
- Forum: General Discussion
- Topic: Newbie First Impressions
- Replies: 21
- Views: 6422
Re: Newbie First Impressions
1. I find it extremely odd mages are locked from new players on the onset - alchemists aren't user friendly. But that's okay I guess, I mean, the game is highly replayable. This is very common feedback about the game. My personal opinion is that if people were to start archmage they'd be more likel...
- Sun Aug 04, 2013 8:54 pm
- Forum: Modules
- Topic: The Veins of the Earth
- Replies: 253
- Views: 246631
Re: Underdark roguelike
Not a productive post, per se, but I just wanted to let you know that this is awesome.
- Sun Aug 04, 2013 8:52 pm
- Forum: Modules
- Topic: T-Engine4 modules contest is open! Join in!
- Replies: 44
- Views: 75583
Re: T-Engine4 modules contest is open! Join in!
Participants! http://te4.org/blogs/darkgod/2013/08/news/2013-modules-contest-participants If I forgot somebody please speak up :) I didn't announce mine ("Den of Thieves") before August 1st, but if you want to add me I'm working on it. Currently picked up a Lua programming book and workin...
- Sun Aug 04, 2013 8:42 pm
- Forum: Modules
- Topic: Den of Thieves
- Replies: 3
- Views: 6198
Re: Den of Thieves
The lockpicking example is just an example of how the roguelike element of the game would be utilized. In the game proper there would be some combat, but I wanted to make it extremely difficult to just mass murder everyone. I secretly want to demonstrate how the roguelike playing style can be used f...
- Sat Aug 03, 2013 4:54 am
- Forum: Modules
- Topic: Den of Thieves
- Replies: 3
- Views: 6198
Den of Thieves
The title is a work in progress. Concept The idea of the module is to build an RPG with some mini-games that are roguelike. The mini-games are definitely ambitious and time consuming so will be introduced gradually. As an example, consider the lockpicking mini-game: the basic idea would be to escape...