I used rod of recall to get to the wilderness, then entered town successfully, and then discovered that I can't change levels when tried to go back to the wildsNumber43 wrote:If you can't change levels, how'd you get to last hope?
Search found 9 matches
- Wed Dec 21, 2016 10:47 pm
- Forum: Bugs Archive
- Topic: [1.4.9] Got Stalked, counter in negative numbers infinitely
- Replies: 3
- Views: 1630
Re: [1.4.9] Got Stalked, counter in negative numbers infinit
- Wed Dec 21, 2016 10:46 pm
- Forum: Bugs Archive
- Topic: [1.4.9] Got Stalked, counter in negative numbers infinitely
- Replies: 3
- Views: 1630
Re: [1.4.9] Got Stalked, counter in negative numbers infinit
Add: phew, I was able to get rid of the effect by editing the save file. Later edit: DO NOT USE this solution :) Unless you are at the very start of the game. It works to remove effect, however it will reset the global map (cover it with fog) and remove any areas unlockable through quest (e.g. Lumbe...
- Wed Dec 21, 2016 9:42 pm
- Forum: Bugs Archive
- Topic: [1.4.9] Got Stalked, counter in negative numbers infinitely
- Replies: 3
- Views: 1630
[1.4.9] Got Stalked, counter in negative numbers infinitely
A random unique mold has stalked me, the game displayed an error popup during the fight. After mold's death I've noticed the stalk counter on me does not go away - instead, it went into negative numbers and keeps increasing. Attaching an error report file and a screenshot. Character: http://te4.org/...
- Fri Dec 02, 2016 11:56 am
- Forum: Bugs Archive
- Topic: [1.4.9] Worm Walk - no health cost when used to create worm
- Replies: 1
- Views: 1088
[1.4.9] Worm Walk - no health cost when used to create worm
Character link:
http://te4.org/characters/55307/tome/92 ... dc70e69cf9
Worm Walk description says that when you target an empty tile, a carrion worm is created and you sacrifice a percentage of your own health for it.
However, the worm is always created for free.
http://te4.org/characters/55307/tome/92 ... dc70e69cf9
Worm Walk description says that when you target an empty tile, a carrion worm is created and you sacrifice a percentage of your own health for it.
However, the worm is always created for free.
- Sun Apr 13, 2014 3:29 pm
- Forum: Gameplay
- Topic: Cursed weapon (-20, -83) - LOLWUT?
- Replies: 7
- Views: 17994
Re: Cursed weapon (-20, -83) - LOLWUT?
Xandor , no, a regular Remove Curse wouldn't work, I've read like 20 scrolls to no effect :cry: :< Yottle , exactly, a weapon of Nothingness, and quite big nothingness at that :twisted: But yaayy! After scumming the shops for, like, 15000 or 20000 turns, I got a *Remove Curse* from temple shop! :o ...
- Tue Apr 08, 2014 12:11 pm
- Forum: Gameplay
- Topic: Cursed weapon (-20, -83) - LOLWUT?
- Replies: 7
- Views: 17994
Cursed weapon (-20, -83) - LOLWUT?
Hey folks, so I was strolling through the orc caves, easy breezy. 8) Picking up stuff and waiting for it to be pseudo-id, then whoop - the equipment-changing trap springs up. And I cant hit creatures anymore :lol: Yeah, so now I wield a Zweihander I've just scooped up from cave floor, and what? Cant...
- Wed Jul 31, 2013 6:00 am
- Forum: Bugs Archive
- Topic: [1.0.4 3.9.41]Bug with Battle Trance from Honeywood Chalice
- Replies: 1
- Views: 1228
[1.0.4 3.9.41]Bug with Battle Trance from Honeywood Chalice
Couldn't post an error report from the game, so doing it here - if you load a game with Battle Trance turned on, the game starts dishing out error messages, fast and infinitely, so you can't do anything. Looks like it is trying to calculate if Battle Trance state should break (and confuse you). The ...
- Wed Jul 31, 2013 5:54 am
- Forum: Bugs Archive
- Topic: Sher'Tul Fortress reset after Fylish Caves
- Replies: 3
- Views: 1656
Re: Sher'Tul Fortress reset after Fylish Caves
Nope, there's plenty of space on both ToME and system drives.
Overall, makes me think the topic name is incorrect - it's not only the Fortress that was reset, but pretty much all locations have been set to unexplored and repopulated with regular monsters (but not with bosses).
Overall, makes me think the topic name is incorrect - it's not only the Fortress that was reset, but pretty much all locations have been set to unexplored and repopulated with regular monsters (but not with bosses).
- Sat Jul 27, 2013 8:46 pm
- Forum: Bugs Archive
- Topic: Sher'Tul Fortress reset after Fylish Caves
- Replies: 3
- Views: 1656
Sher'Tul Fortress reset after Fylish Caves
Hey guys, when I finished Fylish Caves and recalled back into the Fortress, I got to fight the fortress guard again. Killed the guardian, and entered the main room to find that: -the farportal room is locked back, -the butler is nowhere to see, -and the orb in the middle of the room is irresponsive,...