Oh the class is still being worked upon ? nice!
5. Iron will passive: the % to recover from a mental effect part of it doesn't work.
Search found 40 matches
- Tue Jun 17, 2014 5:23 am
- Forum: Bugs Archive
- Topic: New mindslayers are a complete mess
- Replies: 3
- Views: 1170
- Wed Jun 11, 2014 12:08 am
- Forum: Bugs Archive
- Topic: New mindslayers are a complete mess
- Replies: 3
- Views: 1170
New mindslayers are a complete mess
I just starting playing 1.2.1 Mindslayer and the amount of bugs/incorrect tooltips is staggering. This is the list of what I have just noticed within first few levels. 1. With Beyond the Flesh on, when adding Willpower it says it adds 0.35 accuracy per level. It doesn't add accuracy. 2. When adding ...
- Tue Jun 10, 2014 5:16 am
- Forum: Addons
- Topic: Quick Drown NPCs
- Replies: 8
- Views: 4133
Re: Quick Drown NPCs
Ah okay good to know. Could also add 4. NPC explodes upon death, insta-killing the PC - had this happen multiple times at level 1 in Last Hope on Insane.
- Tue Jun 10, 2014 1:37 am
- Forum: Addons
- Topic: Quick Drown NPCs
- Replies: 8
- Views: 4133
Re: Quick Drown NPCs
Works in Anglowen ? If so, that's a load of tier4-5 free arts/randarts and exp especially on insane with several boss/unique per town.
- Sun Jun 08, 2014 10:03 pm
- Forum: Addons
- Topic: [1.4.4] Eternal Darkness - A Full Necromancer Rework v2.21
- Replies: 218
- Views: 172941
Re: [1.1.6] Eternal Darkness - A Full Necromancer Rework v1.
I see good to know about minions. Some other comments/thoughts: Now I feel like Shadow tunnel is still kinda must to max. Mainly because it starts out at 2 range, which is unusable so you get it to rank 3 for okay range 6, and then you might as well spend 2 points for a nice long range, lower CD and...
- Sat Jun 07, 2014 11:24 pm
- Forum: Addons
- Topic: [1.4.4] Eternal Darkness - A Full Necromancer Rework v2.21
- Replies: 218
- Views: 172941
Re: [1.1.6] Eternal Darkness - A Full Necromancer Rework v1.
Eh I would comment on that but I only play pet necro. I love having strong pets ( for insane+ difficulties ), so I've been testing Dark Empathy a bit. My comments so far: 1. Dark Empathy Critical strike % is taken from your magical crit and added to both your minions phys and magic crits. 2. You can...
- Sat Jun 07, 2014 8:00 pm
- Forum: Addons
- Topic: [1.4.4] Eternal Darkness - A Full Necromancer Rework v2.21
- Replies: 218
- Views: 172941
Re: [1.1.6] Eternal Darkness - A Full Necromancer Rework v1.
Getting "Online profile disabled due to invalid addon hash". I am not using any other mods. Anyone getting the same error ?
It's not a big deal but achievements/deaths are not broadcasted in chat, otherwise fully playable, but still
It's not a big deal but achievements/deaths are not broadcasted in chat, otherwise fully playable, but still
- Sat Aug 24, 2013 9:01 pm
- Forum: Bugs Archive
- Topic: map respawn / dungeon despawn
- Replies: 1
- Views: 990
Re: Tempest peak / Graveyard disappears
edit: nvm doesnt seem to be tied to caldera
- Fri Aug 23, 2013 9:52 am
- Forum: Metaclass: Warriors
- Topic: General Berserker Guide
- Replies: 15
- Views: 65070
Re: General Berserker Guide
Thalore is best for tougher games(nightmare/insane). Can't beat permanent 25% all res, 40% on demand all res. Throw in Wild infusion and youre sitting at 65% all res for 5-6 turns. Disease immunity, 20% blight res, pets and some save bonuses are just icing on the cake. Dwarf pales in comparison.
- Fri Aug 23, 2013 9:41 am
- Forum: Addons
- Topic: [b41] More Exotic Weapons
- Replies: 8
- Views: 3587
Re: [b41] More Exotic Weapons
Oh ok cool. It just says Auto:Incompatible in addon options, I thought it wouldn't work at all.
- Fri Aug 23, 2013 9:39 am
- Forum: Bugs Archive
- Topic: map respawn / dungeon despawn
- Replies: 1
- Views: 990
map respawn / dungeon despawn
Edit: Hmm there's an event that wipes the map(west) and makes it unexplored again. Along with it all newly spawned dungeons disappear. That includes mage city, tempest peak, graveyard, bearscape etc. For me it happened after daikara... I think it happens when you complete all tier2 dungeons ? Or may...
- Thu Aug 22, 2013 2:15 pm
- Forum: Addons
- Topic: [b41] More Exotic Weapons
- Replies: 8
- Views: 3587
Re: [b41] More Exotic Weapons
Any chance of getting this updated for 1.0.4
- Fri Aug 16, 2013 8:58 pm
- Forum: Addons
- Topic: Necromancy+ v2.2 (Although now mostly Spiritmancer)
- Replies: 192
- Views: 280214
Re: Necromancy+ v1.2
Getting this error whenever I explode a whisp [LOG] Nightmare Bro casts Undead Explosion. stack traceback: [C]: in function 'error' /engine/interface/ActorTalents.lua:151: in function </engine/interface/ActorTalents.lua:134> Lua Error: /engine/interface/GameTargeting.lua:114: /engine/interface/Actor...
- Fri Aug 16, 2013 8:05 pm
- Forum: Addons
- Topic: Infinite 500: Gameplay Beyond Level 50
- Replies: 258
- Views: 280224
Re: Infinite 500: Gameplay Beyond Level 50
Indeed, there were so many talents I missed skeletons, it was only level 14 which gave +14 levels. Aura was(32). I was just surprised to see level 60 minions.
- Fri Aug 16, 2013 5:44 pm
- Forum: Addons
- Topic: Infinite 500: Gameplay Beyond Level 50
- Replies: 258
- Views: 280224
Re: Infinite 500: Gameplay Beyond Level 50
It was adventurer ambush on insane. Strangely enough in the description it said that aura only had range of 2.