Search found 40 matches

by Praxis
Tue Jun 17, 2014 5:23 am
Forum: Bugs Archive
Topic: New mindslayers are a complete mess
Replies: 3
Views: 1170

Re: New mindslayers are a complete mess

Oh the class is still being worked upon ? nice!

5. Iron will passive: the % to recover from a mental effect part of it doesn't work.
by Praxis
Wed Jun 11, 2014 12:08 am
Forum: Bugs Archive
Topic: New mindslayers are a complete mess
Replies: 3
Views: 1170

New mindslayers are a complete mess

I just starting playing 1.2.1 Mindslayer and the amount of bugs/incorrect tooltips is staggering. This is the list of what I have just noticed within first few levels. 1. With Beyond the Flesh on, when adding Willpower it says it adds 0.35 accuracy per level. It doesn't add accuracy. 2. When adding ...
by Praxis
Tue Jun 10, 2014 5:16 am
Forum: Addons
Topic: Quick Drown NPCs
Replies: 8
Views: 4133

Re: Quick Drown NPCs

Ah okay good to know. Could also add 4. NPC explodes upon death, insta-killing the PC - had this happen multiple times at level 1 in Last Hope on Insane.
by Praxis
Tue Jun 10, 2014 1:37 am
Forum: Addons
Topic: Quick Drown NPCs
Replies: 8
Views: 4133

Re: Quick Drown NPCs

Works in Anglowen ? If so, that's a load of tier4-5 free arts/randarts and exp especially on insane with several boss/unique per town.
by Praxis
Sun Jun 08, 2014 10:03 pm
Forum: Addons
Topic: [1.4.4] Eternal Darkness - A Full Necromancer Rework v2.21
Replies: 218
Views: 172941

Re: [1.1.6] Eternal Darkness - A Full Necromancer Rework v1.

I see good to know about minions. Some other comments/thoughts: Now I feel like Shadow tunnel is still kinda must to max. Mainly because it starts out at 2 range, which is unusable so you get it to rank 3 for okay range 6, and then you might as well spend 2 points for a nice long range, lower CD and...
by Praxis
Sat Jun 07, 2014 11:24 pm
Forum: Addons
Topic: [1.4.4] Eternal Darkness - A Full Necromancer Rework v2.21
Replies: 218
Views: 172941

Re: [1.1.6] Eternal Darkness - A Full Necromancer Rework v1.

Eh I would comment on that but I only play pet necro. I love having strong pets ( for insane+ difficulties ), so I've been testing Dark Empathy a bit. My comments so far: 1. Dark Empathy Critical strike % is taken from your magical crit and added to both your minions phys and magic crits. 2. You can...
by Praxis
Sat Jun 07, 2014 8:00 pm
Forum: Addons
Topic: [1.4.4] Eternal Darkness - A Full Necromancer Rework v2.21
Replies: 218
Views: 172941

Re: [1.1.6] Eternal Darkness - A Full Necromancer Rework v1.

Getting "Online profile disabled due to invalid addon hash". I am not using any other mods. Anyone getting the same error ?

It's not a big deal but achievements/deaths are not broadcasted in chat, otherwise fully playable, but still
by Praxis
Sat Aug 24, 2013 9:01 pm
Forum: Bugs Archive
Topic: map respawn / dungeon despawn
Replies: 1
Views: 990

Re: Tempest peak / Graveyard disappears

edit: nvm doesnt seem to be tied to caldera
by Praxis
Fri Aug 23, 2013 9:52 am
Forum: Metaclass: Warriors
Topic: General Berserker Guide
Replies: 15
Views: 65070

Re: General Berserker Guide

Thalore is best for tougher games(nightmare/insane). Can't beat permanent 25% all res, 40% on demand all res. Throw in Wild infusion and youre sitting at 65% all res for 5-6 turns. Disease immunity, 20% blight res, pets and some save bonuses are just icing on the cake. Dwarf pales in comparison.
by Praxis
Fri Aug 23, 2013 9:41 am
Forum: Addons
Topic: [b41] More Exotic Weapons
Replies: 8
Views: 3587

Re: [b41] More Exotic Weapons

Oh ok cool. It just says Auto:Incompatible in addon options, I thought it wouldn't work at all.
by Praxis
Fri Aug 23, 2013 9:39 am
Forum: Bugs Archive
Topic: map respawn / dungeon despawn
Replies: 1
Views: 990

map respawn / dungeon despawn

Edit: Hmm there's an event that wipes the map(west) and makes it unexplored again. Along with it all newly spawned dungeons disappear. That includes mage city, tempest peak, graveyard, bearscape etc. For me it happened after daikara... I think it happens when you complete all tier2 dungeons ? Or may...
by Praxis
Thu Aug 22, 2013 2:15 pm
Forum: Addons
Topic: [b41] More Exotic Weapons
Replies: 8
Views: 3587

Re: [b41] More Exotic Weapons

Any chance of getting this updated for 1.0.4
by Praxis
Fri Aug 16, 2013 8:58 pm
Forum: Addons
Topic: Necromancy+ v2.2 (Although now mostly Spiritmancer)
Replies: 192
Views: 280214

Re: Necromancy+ v1.2

Getting this error whenever I explode a whisp [LOG] Nightmare Bro casts Undead Explosion. stack traceback: [C]: in function 'error' /engine/interface/ActorTalents.lua:151: in function </engine/interface/ActorTalents.lua:134> Lua Error: /engine/interface/GameTargeting.lua:114: /engine/interface/Actor...
by Praxis
Fri Aug 16, 2013 8:05 pm
Forum: Addons
Topic: Infinite 500: Gameplay Beyond Level 50
Replies: 258
Views: 280224

Re: Infinite 500: Gameplay Beyond Level 50

Indeed, there were so many talents I missed skeletons, it was only level 14 which gave +14 levels. Aura was(32). I was just surprised to see level 60 minions.
by Praxis
Fri Aug 16, 2013 5:44 pm
Forum: Addons
Topic: Infinite 500: Gameplay Beyond Level 50
Replies: 258
Views: 280224

Re: Infinite 500: Gameplay Beyond Level 50

It was adventurer ambush on insane. Strangely enough in the description it said that aura only had range of 2.