Search found 37 matches
- Thu Mar 16, 2017 11:28 pm
- Forum: Bugs Archive
- Topic: [1.5.0] Thought-forged bowman has sling-only talent
- Replies: 0
- Views: 804
[1.5.0] Thought-forged bowman has sling-only talent
The thought-forged bowman from the solipsist's thought-forms category comes with Steady Shot and Rapid Fire... ... but Rapid Fire is now a sustain that requires a sling , which the bowman never has, so the talent does nothing. Also, the Steady Shot sometimes generates a mark that never does anything...
- Fri Mar 20, 2015 5:56 am
- Forum: Development
- Topic: 1.3 Chrono Feedback and todo list
- Replies: 38
- Views: 21978
Re: 1.3 Chrono Feedback and todo list
0 is an even rounder number. Why let the player set a preferred paradox? For any given build, there is a mathematically best point, and figuring it out is a problem of math and rules-lawyering, not a strategic decision. "Setting your preferred paradox to X is better than setting it to Y, and th...
- Tue Mar 03, 2015 6:06 am
- Forum: Development
- Topic: Playtesters needed! (1.3 Chronomancers)
- Replies: 372
- Views: 225761
Re: Playtesters needed! (1.3 Chronomancers)
The description for Warp Blade still mentions bonus damage that scales with your spellpower, even though that part of the talent has been removed. There's some kind of memory leak or failed clean-up occurring when a temporal clone is made. Playing a character with Warden's Call, I've noticed that pe...
- Wed Feb 25, 2015 8:13 pm
- Forum: Development
- Topic: Playtesters needed! (1.3 Chronomancers)
- Replies: 372
- Views: 225761
Re: Playtesters needed! (1.3 Chronomancers)
I'm not sure Singularity Arrow requires much thought to use now, either; I think, "Can I fire without hurting myself?" and if the answer is "No", I don't. Plus, when it was safe to use nearby, you had more valid targeting options and therefore more of a decision to make - do you ...
- Wed Feb 25, 2015 4:21 am
- Forum: Development
- Topic: Playtesters needed! (1.3 Chronomancers)
- Replies: 372
- Views: 225761
Re: Playtesters needed! (1.3 Chronomancers)
The % resist all on Thread Walk probably shouldn't scale with your Magic stat; it can stack up to high levels when combined with voidwalker items, and the warden has enough teleports now to keep Out of Phase permanently active. A single point in Thread Walk can end up boosting your survival by a lot...
- Mon Feb 23, 2015 1:34 am
- Forum: Development
- Topic: Playtesters needed! (1.3 Chronomancers)
- Replies: 372
- Views: 225761
Re: Playtesters needed! (1.3 Chronomancers)
The order of arguments to the description of Attenuate is wrong on the more_fixes branch - should be ":format(damDesc(self, DamageType.TEMPORAL, damage), duration, radius, damage*0.4)".
- Fri Feb 20, 2015 3:49 am
- Forum: Development
- Topic: Playtesters needed! (1.3 Chronomancers)
- Replies: 372
- Views: 225761
Re: Playtesters needed! (1.3 Chronomancers)
Plus, it's thematically appropriate for Matter Weaving to give armor, since the description of the spell is basically that you turn your innards into steel. On Spatial Tether, I would suggest putting a line in the description that specifically points out you can cast it on yourself or a friendly tar...
- Tue Feb 17, 2015 12:30 am
- Forum: Development
- Topic: Playtesters needed! (1.3 Chronomancers)
- Replies: 372
- Views: 225761
Re: Playtesters needed! (1.3 Chronomancers)
donkatsu, I should explain a bit about my own context: I only play on Normal, and I consider a build strong if it can win the post-Dreadfell orc ambush easily. That's because most actual players of ToME play on Normal, and most actual players of ToME will die in the ambush - indeed, that's the inten...
- Mon Feb 16, 2015 4:36 am
- Forum: Development
- Topic: Playtesters needed! (1.3 Chronomancers)
- Replies: 372
- Views: 225761
Re: Playtesters needed! (1.3 Chronomancers)
I should add that although I suggested a bonus vs. saves, I almost never see monsters successfully save against my PM. The new paradox scaling makes your spellpower rocket upwards during combat. Testing a Flux PM, I used Attenuate as a main damage dealer because enemies save against it. You don't ge...
- Mon Feb 16, 2015 1:43 am
- Forum: Development
- Topic: Playtesters needed! (1.3 Chronomancers)
- Replies: 372
- Views: 225761
Re: Playtesters needed! (1.3 Chronomancers)
If the problem is that enemies save against Banish, so there's no reason to put more points in it, then how about solving the problem directly - you get a bonus to the spellpower check that scales with the Banish talent level. A problem with Webs of Fate: If damage is displaced onto a target that al...
- Sat Feb 14, 2015 8:10 pm
- Forum: Development
- Topic: Playtesters needed! (1.3 Chronomancers)
- Replies: 372
- Views: 225761
Re: Playtesters needed! (1.3 Chronomancers)
I feel rather the reverse as far as which class can more easily manage paradox; the Flux tree makes paradox nearly free for PMs as long as you don't turn on Reality Smearing. Most classes do get a "refill my power" button, but then they burn out in combat when that button is on cooldown an...
- Sat Feb 14, 2015 2:49 am
- Forum: Development
- Topic: Playtesters needed! (1.3 Chronomancers)
- Replies: 372
- Views: 225761
Re: Playtesters needed! (1.3 Chronomancers)
Points in Blended Threads / Warden's Call are fabulously powerful compared to points in the actual Blade Threading / Bow Threading talents you're using. A math request: Please change Arrow Stitching so the 2 bonus wardens have a flat 50% damage reduction. That will make it much easier to figure out ...
- Mon Feb 09, 2015 4:48 am
- Forum: Development
- Topic: Playtesters needed! (1.3 Chronomancers)
- Replies: 372
- Views: 225761
Re: Playtesters needed! (1.3 Chronomancers)
Every time a projectile from Arrow Echoes is generated, it swap your weapon to the bow and triggers Warden's Call. If you hold a bow and target Attack - as in, the regular melee attack - then cancel, you'll switch to melee weapons during targeting but won't switch back to the bow after canceling. Th...
- Sun Feb 08, 2015 3:12 am
- Forum: General Discussion
- Topic: Betatest 1.3 ! We need moar souls !
- Replies: 234
- Views: 77743
Re: Betatest 1.3 ! We need moar souls !
Your Paradox Mage twin will hit you with a special timed effect when you beat the guardian and come back with Epoch's Curve in hand. The timed effect will blast you for a bazillion damage if you don't beat your twin before the timer comes up.
- Sun Feb 08, 2015 2:18 am
- Forum: Development
- Topic: Playtesters needed! (1.3 Chronomancers)
- Replies: 372
- Views: 225761
Re: Playtesters needed! (1.3 Chronomancers)
Actually, the math works out the same. 33% deflection means you take 2/3rds damage, which is like having 3/2nds more hitpoints, which is a 50% bonus. The difference is that Shielding is a sustain that only applies to damage shields, but Webs of Fate is a temporary buff but also protects you when you...