Search found 23 matches
- Sun Feb 02, 2014 3:15 am
- Forum: Modules
- Topic: Gatecrashers!
- Replies: 31
- Views: 65864
Re: Gatecrashers!
Quick update! (Or rather, explanation re: the lack of updates :D) I basically decided that the combat aspect of Gatecrashers needs an overhaul - I wanted something with more tactical options while retaining simplicity/transparency. This spiraled wildly out of control, and I have a bunch of crazy fea...
- Thu Jan 02, 2014 4:27 am
- Forum: Modules
- Topic: Modules Contest 2013 Results!
- Replies: 3
- Views: 9763
Re: Modules Contest 2013 Results!
Congrats to all, and looking forward to seeing what everyone comes up with next year 
(BTW, I might have missed it on the results page, but would it be possible to see # of votes? Thanks!)

(BTW, I might have missed it on the results page, but would it be possible to see # of votes? Thanks!)
- Fri Dec 27, 2013 5:22 pm
- Forum: Modules
- Topic: Gatecrashers!
- Replies: 31
- Views: 65864
Re: Gatecrashers!
Hotfixed! Currently the hotfix is only for the no music version, but music/standalone versions are on their way. Please let me know if that's still not working for you, and thank you for bringing it to my attention!
EDIT: They're all up!
EDIT: They're all up!
- Fri Dec 27, 2013 7:24 am
- Forum: Modules
- Topic: Gatecrashers!
- Replies: 31
- Views: 65864
Re: Gatecrashers!
Thanks for letting me know 
I think I know what's going on - I'll shoot for having a version with a fix (and some new content
) out in the next couple of days!

I think I know what's going on - I'll shoot for having a version with a fix (and some new content

- Tue Dec 24, 2013 9:08 am
- Forum: Modules
- Topic: Gatecrashers!
- Replies: 31
- Views: 65864
Re: Gatecrashers!
...aaand another version! Should be up to date with the latest t-engine version, and features some of the next wave of content updates: bombs and vaults. Bombs are a limited resource that offer both a solution to particularly dangerous monsters and a way to knock down dungeon walls. Vaults are full ...
- Fri Dec 20, 2013 9:34 am
- Forum: Modules
- Topic: Gatecrashers!
- Replies: 31
- Views: 65864
Re: Gatecrashers!
X-post from the module page: More Gatecrashers! This version is compatible with the latest TOME version (1.1.0) and features: - Animated water! - One new zone type, and double the number of zones! I'm getting this out ASAP so people can play it with the new T-Engine version - please let me know if t...
- Wed Dec 04, 2013 4:57 pm
- Forum: Modules
- Topic: Module contest voting interface is available!
- Replies: 11
- Views: 16899
- Tue Dec 03, 2013 4:47 pm
- Forum: Modules
- Topic: Module contest voting interface is available!
- Replies: 11
- Views: 16899
Re: Module contest voting interface is available!
I was wondering - if we have new versions, how should we upload those during the contest? Should they be uploaded separately until the voting period is over? Thanks 

- Tue Dec 03, 2013 4:46 pm
- Forum: Modules
- Topic: Gatecrashers!
- Replies: 31
- Views: 65864
Re: Gatecrashers!
Thanks - always appreciate feedback, and I will definitely be keeping everyone posted 

- Sun Dec 01, 2013 6:23 am
- Forum: Modules
- Topic: Gatecrashers!
- Replies: 31
- Views: 65864
Re: Gatecrashers!
x-post from the module page: Concluding a very fun couple of months, here is the beta for Gatecrashers! The main changes are mostly under the hood - this version has a lot of bugfixes from previous versions. There is a new zone, the Graveyard, to explore (try digging up graves - or luring digging mo...
- Thu Nov 28, 2013 7:33 am
- Forum: Modules
- Topic: Gatecrashers!
- Replies: 31
- Views: 65864
Re: Gatecrashers!
Updated the links to fix a bug with the shaders! This update also contains new content, including rings and monster changes!
- Thu Nov 28, 2013 12:41 am
- Forum: Modules
- Topic: Gatecrashers!
- Replies: 31
- Views: 65864
Re: Gatecrashers!
Yeah, AFAIK the Wesnoth stuff is okay to modify/redistribute in GPL 2 or later. But of course, if you see any areas where I need to change how I'm distributing any of the art/music/sound/etc. assets for Gatecrashers, I'd definitely want to know so I can do it correctly 

- Tue Nov 26, 2013 8:33 am
- Forum: Modules
- Topic: Gatecrashers!
- Replies: 31
- Views: 65864
Re: Gatecrashers!
Version 5 is up! Highlights include: - Sound! - Music! (temporary link to the version with music: http://www.fileswap.com/dl/8R0BlyjLGZ/) - Large monster/level re-balance! - New monsters! - Shiren-style leveling monsters. Skeletons now level up when they kill stuff! The Skeleton Butcher searches for...
- Wed Nov 20, 2013 4:30 am
- Forum: Modules
- Topic: Gatecrashers!
- Replies: 31
- Views: 65864
Re: Gatecrashers!
1.0.5 compatible version up, fixes some bugs! Although I'll need to spend more time fixing the issue with the staff removing curses - it doesn't look like any of the staffs are self-targeting when I run Gatecrashers in 1.0.5, so I'll need to re-write how it does that so that it's compatible with the...
- Tue Nov 19, 2013 7:27 pm
- Forum: Modules
- Topic: Gatecrashers!
- Replies: 31
- Views: 65864
Re: Gatecrashers!
Haha whoa I didn't even catch that there's a new T-Engine version! I'll probably put out a 4.1 later today that does that, fixes whatever's going on with the null rod, and fixes a couple of other issues that are bugging me :D ...reading through the 1.0.5 changelog is like Christmas morning - sooo ma...