Search found 8 matches
- Sun Sep 01, 2013 1:43 pm
- Forum: Addons
- Topic: Marauder Improvements (Hopefully it actually works now!)
- Replies: 5
- Views: 2663
Re: Marauder Improvements (Hopefully it actually works now!)
Have just tried this with a couple of builds going currently to about L20. The change around of skills is great and the addition of bloodthirst is fun. The ability to use 2 1-handed weapons seemed a bit much. I tried one daggers and one 2 1-handers. I think that they have enough damage output alread...
- Wed Jul 31, 2013 12:01 pm
- Forum: Ideas
- Topic: Runic Mastery tree (analogue to Fungus)
- Replies: 66
- Views: 17731
Re: Runic Mastery tree (analogue to Fungus)
I do think that one of the talents should give you: no time/action lost for using a rune that fails (normally phase door/teleport). Other things that may be interesting: when a rune is used that gets rid of an effect, instead transfer that effect to nearest bad guy. This could be scaled two ways, in...
- Tue Jul 30, 2013 3:43 pm
- Forum: Ideas
- Topic: Runic Mastery tree (analogue to Fungus)
- Replies: 66
- Views: 17731
Re: Runic Mastery tree (analogue to Fungus)
How about something more along this line: TL1: add <same type> damage to weapon when a rune is on cooldown. Adds damage type equivalent to rune on cooldown, with non-damage types treated as arcane. TL2: add resist <type> when rune on cooldown. TL3: add damage penetration <type> , to weapon when rune...
- Sat Jul 27, 2013 5:56 pm
- Forum: Addons
- Topic: Beholder race/classes
- Replies: 186
- Views: 133893
Re: Beholder race/classes
For the cold eye beam error, this only occurred for me when I put the first point in the second talent in the tree. Also is there anywhere which says what your growth is, could not find it.
Great fun race, many thanks.
Great fun race, many thanks.
- Wed Jul 10, 2013 9:57 pm
- Forum: Addons
- Topic: [1.0.4] Arcane Ascetic (playable beta)
- Replies: 34
- Views: 9013
Re: [1.0.4] Arcane Ascetic (playable beta)
I have just tried play this. My initial problem is that whenever I try autoexplore, after resting it would just stop. If i try autoexplore again it stays stopped, but once I have moved (any amount) it will autoexplore. My second question regards the number of unlocked categories, should there not be...
- Fri Jul 05, 2013 12:47 pm
- Forum: Ideas
- Topic: Bunnification
- Replies: 6
- Views: 2099
Re: Bunnification
Many thanks. Keep up the great work.
- Fri Jul 05, 2013 11:08 am
- Forum: Ideas
- Topic: Bunnification
- Replies: 6
- Views: 2099
Bunnification
Would it be possible to make this so it can be removed. As I do not enjoy this effect, if I get it then that character is thrown away. I would prefer this not to happen.
- Fri Jun 28, 2013 9:14 pm
- Forum: Ideas
- Topic: Technique: Mobility and rogues
- Replies: 3
- Views: 1904
Technique: Mobility and rogues
I have bee trying to play rogues/shadowblades and the major problem is armor hardiness with light armour. With this in mind I would suggest having Technique:Mobility locked for them. For me it would certainly improve survivability for them, particularly in the mid-game. I find I have a much better c...