Search found 82 matches
- Thu Dec 17, 2015 3:15 am
- Forum: Addons
- Topic: QuickTome [15 Nov 2017]
- Replies: 16
- Views: 10395
Re: QuickTome [13 Nov 2015]
This is a laudable project--Best of luck!
- Fri Feb 27, 2015 8:33 pm
- Forum: Spoilers
- Topic: Fighting adv. parties / Ziguranth patrols: Good idea or not?
- Replies: 5
- Views: 6710
Re: Fighting adv. parties / Ziguranth patrols: Good idea or
Tome, like many roguelikes, is a game about collecting random experience and items, while minimizing risk. Adventurer parties, while always leveled in relation to your character, are considered a high risk because they are more random than other settings--in Daikara, for instance, you know to prepar...
- Mon Feb 23, 2015 4:07 pm
- Forum: Metaclass: Warriors
- Topic: [1.3.1] [Miniguide] Bulwark
- Replies: 18
- Views: 44640
Re: [1.3] [Miniguide] Bulwark
Really cool format. I like the less is more! I'm curious what you've beaten with it but at the same time I think maintaining mystery here is a great idea.
- Tue Feb 17, 2015 1:03 am
- Forum: General Discussion
- Topic: Betatest 1.3 ! We need moar souls !
- Replies: 234
- Views: 77692
Re: Betatest 1.3 ! We need moar souls !
The chant of fortress effect lingers in the previous square during character motion.
Edit: Phase Door rune still has no cooldown.
Edit: Phase Door rune still has no cooldown.
- Mon Feb 16, 2015 9:25 pm
- Forum: Ideas
- Topic: Bulwarks have problems. Let's fix them!
- Replies: 51
- Views: 17814
Re: Bulwarks have problems. Let's fix them!
Wow, Razakai's Bulwark is really comprehensive--I'd love to play that!
- Sun Feb 15, 2015 7:11 pm
- Forum: Dumb Questions
- Topic: How can I disable the "Stroll through easy zone" feature?
- Replies: 3
- Views: 1743
Re: How can I disable the "Stroll through easy zone" feature
That is an addon in 1.2.5, but will be available as a choice in 1.3.0
- Sun Feb 15, 2015 3:31 am
- Forum: General Discussion
- Topic: Summons at Higher Difficulties
- Replies: 0
- Views: 1281
Summons at Higher Difficulties
1.3 might be a good opportunity to remove summons' getting the talent level buff from NM+ twice, which leads to strong imbalance in the dangerousness of the different rares.
- Sun Feb 15, 2015 1:56 am
- Forum: General Discussion
- Topic: Betatest 1.3 ! We need moar souls !
- Replies: 234
- Views: 77692
Re: Betatest 1.3 ! We need moar souls !
The red text which shows the difference between currently equipped and currently highlighted equipment is instead just repeating the currently highlighted equip stat, for stats which have an "effective" value listed. Edit: In addition, in beta2 characters still sometimes disappear while au...
- Tue Feb 10, 2015 8:33 pm
- Forum: Ideas
- Topic: Let's Brainstorm how to make post-Dreadfell more fun!
- Replies: 42
- Views: 15738
Re: Let's Brainstorm how to make post-Dreadfell more fun!
The exp deficit could also be filled by lightly reducing exp requirements. The game doesn't have to be as long as it is (in terms of no-risk padding like eruan), and playing the end game without exactly the gear you wanted is an important component of roguelike challenge and replayability. Those who...
- Tue Feb 10, 2015 7:14 am
- Forum: General Discussion
- Topic: Betatest 1.3 ! We need moar souls !
- Replies: 234
- Views: 77692
Re: Betatest 1.3 ! We need moar souls !
On Shalore Corruptor, in ogre dungeon: phase door rune behaving as if 0 cooldown.
- Fri Jan 02, 2015 9:51 pm
- Forum: Ideas
- Topic: Reworking Chronomancy ver 2
- Replies: 749
- Views: 231713
Re: Reworking Chronomancy ver 2
First off loving the class! I think there are definitely too many sources of damage reduction--they overlap confusingly (which applies first?), and have hard-to-gauge end results. I like the idea of choosing between different styles of defensive power to suit your playstyle but there seems to be no ...
- Fri Jan 02, 2015 7:15 pm
- Forum: Ideas
- Topic: Reworking Chronomancy ver 2
- Replies: 749
- Views: 231713
Re: Reworking Chronomancy ver 2
Edge is back! 

- Thu Oct 30, 2014 12:22 am
- Forum: Character Reports
- Topic: Shalore Doombringer Winner -- Normal Roguelike
- Replies: 3
- Views: 3228
Re: Shalore Doombringer Winner -- Normal Roguelike
Haha I was procrastinating on studying for an exam. (I took it today and it went fine)
- Wed Oct 29, 2014 1:47 am
- Forum: Character Reports
- Topic: Shalore Doombringer Winner -- Normal Roguelike
- Replies: 3
- Views: 3228
Shalore Doombringer Winner -- Normal Roguelike
http://te4.org/characters/52461/tome/669cfa68-95d2-45e4-ae60-2e9f1b591360 Two days is definitely a personal record for a win--these guys are really really strong on Normal, where offense is king. For prodigies I took Flexible Combat and Draconic Will, both worked well with the character's style. I i...
- Tue Oct 28, 2014 3:04 pm
- Forum: Metaclass: Defilers
- Topic: doombringers and demonologist discussion
- Replies: 18
- Views: 30753
Re: doombringers and demonologist discussion
I would be interested to compile sources of burns somewhere--I went physical damage purely out of confusion with regards to what would and wouldn't synergise. Shalore doombringer gets really strong the way shalore does, allowing some 12 turns of destroyer at high global speed, in the fearscape. If y...