Search found 2371 matches

by Doctornull
Sat Nov 30, 2019 11:39 pm
Forum: Bugs Archive
Topic: [1.6.4] Mental stimulator overrides bonuses in item names
Replies: 1
Views: 1644

Re: [1.6.4] Mental stimulator overrides bonuses in item name

Probably related to the bug that sticks whatever number comes "first" (in the code) into the item name, even if it's not related to the words next to the parentheses. Examples of that would be items like a Verdant Robe of Fire (+8%) which gives +20% / +10% fire boosts, but +8% vs. blight o...
by Doctornull
Sat Nov 30, 2019 11:22 pm
Forum: Metaclass: Wilders
Topic: 1.6.0 Breath Wyrmic Guide
Replies: 16
Views: 35305

Re: 1.6.0 Breath Wyrmic Guide

Given the utility of a cat-point in Call of the Wild, have you considered the Adept prodigy for this sort of build?

ICCtW + Adept perhaps?
by Doctornull
Sat Nov 30, 2019 10:37 pm
Forum: Bugs Archive
Topic: 1.6.4 - online character issue
Replies: 0
Views: 1717

1.6.4 - online character issue

Got this in 1.6.4 when trying to view my character's online sheet from inside the game.

I really hope the game's browser isn't incompatible with its own site...
by Doctornull
Sat Nov 30, 2019 7:04 pm
Forum: Addons
Topic: [v1.3.0+] Roguelike Keybindings
Replies: 5
Views: 5661

Re: [v1.3.0+] Roguelike Keybindings

I just pulled ToME (via Steam) onto a new laptop, and this addon -- even though I'm subscribed -- didn't get installed nor auto-pulled. zOmnibus *did* get auto-pulled. This makes me think you need to do something to let Steam know that your stuff works with newer versions of the game, so it can auto...
by Doctornull
Sat Nov 23, 2019 7:31 pm
Forum: Bugs Archive
Topic: 1.6.1 - Temporal Warden can't auto-switch back to Bow
Replies: 1
Views: 1646

1.6.1 - Temporal Warden can't auto-switch back to Bow

He can auto-switch to melee, but not ranged.

Switching back to bow costs a turn.

Auto-switching was always a bad idea, and now it's not even functional.
by Doctornull
Sun Aug 11, 2019 9:49 pm
Forum: Addons
Topic: Steam Witch 1.3.1
Replies: 18
Views: 13823

Re: Steam Witch

Started a character, poked around a bit. Birth - got born wearing a hat with two egos, and for some reason wearing a cloak but no Automated Tesselation tree. Why start with 1/3 of the stat points in Willpower? Paradox isn't that horrible even at 10 Will, and a ton of gear boosts Willpower. Witch Bre...
by Doctornull
Sun Aug 11, 2019 7:58 pm
Forum: Addons
Topic: Steam Witch 1.3.1
Replies: 18
Views: 13823

Re: Steam Witch

Cool idea for a class. Haven't tried it yet, but I'll note that there is already a "Hexes" tree (a Vim tree on the generic side); probably not that bad but you might want to consider a more detailed name for your tree, just for your own sanity, especially if someone sides with the Grand Co...
by Doctornull
Sun Aug 11, 2019 7:55 pm
Forum: Addons
Topic: ActorTalents question
Replies: 2
Views: 2305

Re: ActorTalents question

Post the whole file where this problem is happening.

Post any errors or log messages which look suspicious.
by Doctornull
Mon Jul 22, 2019 1:10 pm
Forum: Addons
Topic: [v1.3.0+] Effects Under Actors
Replies: 10
Views: 6894

Re: [v1.3.0+] Effects Under Actors

This is amazing and totally belongs in zOmnibus.

You're awesome, Zizzo.
by Doctornull
Mon Jul 15, 2019 8:57 pm
Forum: Spoilers
Topic: Malyu really doesn't give you anything?
Replies: 3
Views: 12701

Re: Malyu really doesn't give you anything?

Bokkelul wrote:I gave her bloody Superpower prodigy and she just fooks off. :evil:
What do you usually give your escorts?
by Doctornull
Thu Jul 04, 2019 8:17 pm
Forum: Addons
Topic: Custom Difficulties
Replies: 10
Views: 12028

Re: Custom Difficulties

This might be a stupid question but can someone tell me how rare and boss spawning works?, i presumed it was a percentage but setting boss to a 100 doesnt make every mob a boss like i thought it would. It's a % but it's scaled by level (so you get fewer bosses at lower levels) -- and also some zone...
by Doctornull
Thu Jul 04, 2019 8:15 pm
Forum: Addons
Topic: Grove Keeper - A Wilder Subclass
Replies: 56
Views: 34536

Re: The Grove Keeper v1.1.5

Installed but wasn't currently playing the class -- it got put on an NPC, apparently. This was an EoR campaign with a bunch of other addons. Screen Shot 2019-07-04 at 4.12.21 PM.png I was entering a level (the treetop in the Primal Forest). After the error, the level was blank -- generated as "...
by Doctornull
Sun Jun 09, 2019 1:51 pm
Forum: Ideas
Topic: Marauder talents at birth
Replies: 5
Views: 5051

Re: Marauder talents at birth

One easy solution would be to allow metal accessories (but not body armor nor shields) through a point in either armor training, so a character could have only points in LAT and also wear a nice hard hat. Then there'd be no need for the confusion because characters limited to light armor but who wan...
by Doctornull
Fri May 31, 2019 5:27 pm
Forum: General Discussion
Topic: Exiting game crashes my pc.
Replies: 2
Views: 4984

Re: Exiting game crashes my pc.

ToME does set some graphics parameters which the system would need to un-set when the game exits.

Maybe your video device drivers need an update?
by Doctornull
Mon May 27, 2019 7:58 pm
Forum: Ideas
Topic: Remove stat prereqs replace with a mastery penalty
Replies: 19
Views: 14380

Re: Remove stat prereqs replace with a mastery penalty

With current requirements, only base stats counting means hybrid either forget one of their line of talent/gear or invest a little in everything with no way of getting the 3rd/4th tier. Yes the numbers can be tweaked hence why i said "might require a balancing of prerequisites". Specifica...