Search found 2371 matches
- Sat Nov 30, 2019 11:39 pm
- Forum: Bugs Archive
- Topic: [1.6.4] Mental stimulator overrides bonuses in item names
- Replies: 1
- Views: 1644
Re: [1.6.4] Mental stimulator overrides bonuses in item name
Probably related to the bug that sticks whatever number comes "first" (in the code) into the item name, even if it's not related to the words next to the parentheses. Examples of that would be items like a Verdant Robe of Fire (+8%) which gives +20% / +10% fire boosts, but +8% vs. blight o...
- Sat Nov 30, 2019 11:22 pm
- Forum: Metaclass: Wilders
- Topic: 1.6.0 Breath Wyrmic Guide
- Replies: 16
- Views: 35305
Re: 1.6.0 Breath Wyrmic Guide
Given the utility of a cat-point in Call of the Wild, have you considered the Adept prodigy for this sort of build?
ICCtW + Adept perhaps?
ICCtW + Adept perhaps?
- Sat Nov 30, 2019 10:37 pm
- Forum: Bugs Archive
- Topic: 1.6.4 - online character issue
- Replies: 0
- Views: 1717
1.6.4 - online character issue
Got this in 1.6.4 when trying to view my character's online sheet from inside the game.
I really hope the game's browser isn't incompatible with its own site...
I really hope the game's browser isn't incompatible with its own site...
- Sat Nov 30, 2019 7:04 pm
- Forum: Addons
- Topic: [v1.3.0+] Roguelike Keybindings
- Replies: 5
- Views: 5661
Re: [v1.3.0+] Roguelike Keybindings
I just pulled ToME (via Steam) onto a new laptop, and this addon -- even though I'm subscribed -- didn't get installed nor auto-pulled. zOmnibus *did* get auto-pulled. This makes me think you need to do something to let Steam know that your stuff works with newer versions of the game, so it can auto...
- Sat Nov 23, 2019 7:31 pm
- Forum: Bugs Archive
- Topic: 1.6.1 - Temporal Warden can't auto-switch back to Bow
- Replies: 1
- Views: 1646
1.6.1 - Temporal Warden can't auto-switch back to Bow
He can auto-switch to melee, but not ranged.
Switching back to bow costs a turn.
Auto-switching was always a bad idea, and now it's not even functional.
Switching back to bow costs a turn.
Auto-switching was always a bad idea, and now it's not even functional.
- Sun Aug 11, 2019 9:49 pm
- Forum: Addons
- Topic: Steam Witch 1.3.1
- Replies: 18
- Views: 13823
Re: Steam Witch
Started a character, poked around a bit. Birth - got born wearing a hat with two egos, and for some reason wearing a cloak but no Automated Tesselation tree. Why start with 1/3 of the stat points in Willpower? Paradox isn't that horrible even at 10 Will, and a ton of gear boosts Willpower. Witch Bre...
- Sun Aug 11, 2019 7:58 pm
- Forum: Addons
- Topic: Steam Witch 1.3.1
- Replies: 18
- Views: 13823
Re: Steam Witch
Cool idea for a class. Haven't tried it yet, but I'll note that there is already a "Hexes" tree (a Vim tree on the generic side); probably not that bad but you might want to consider a more detailed name for your tree, just for your own sanity, especially if someone sides with the Grand Co...
- Sun Aug 11, 2019 7:55 pm
- Forum: Addons
- Topic: ActorTalents question
- Replies: 2
- Views: 2305
Re: ActorTalents question
Post the whole file where this problem is happening.
Post any errors or log messages which look suspicious.
Post any errors or log messages which look suspicious.
- Mon Jul 22, 2019 1:10 pm
- Forum: Addons
- Topic: [v1.3.0+] Effects Under Actors
- Replies: 10
- Views: 6894
Re: [v1.3.0+] Effects Under Actors
This is amazing and totally belongs in zOmnibus.
You're awesome, Zizzo.
You're awesome, Zizzo.
- Mon Jul 15, 2019 8:57 pm
- Forum: Spoilers
- Topic: Malyu really doesn't give you anything?
- Replies: 3
- Views: 12701
Re: Malyu really doesn't give you anything?
What do you usually give your escorts?Bokkelul wrote:I gave her bloody Superpower prodigy and she just fooks off.
- Thu Jul 04, 2019 8:17 pm
- Forum: Addons
- Topic: Custom Difficulties
- Replies: 10
- Views: 12028
Re: Custom Difficulties
This might be a stupid question but can someone tell me how rare and boss spawning works?, i presumed it was a percentage but setting boss to a 100 doesnt make every mob a boss like i thought it would. It's a % but it's scaled by level (so you get fewer bosses at lower levels) -- and also some zone...
- Thu Jul 04, 2019 8:15 pm
- Forum: Addons
- Topic: Grove Keeper - A Wilder Subclass
- Replies: 56
- Views: 34536
Re: The Grove Keeper v1.1.5
Installed but wasn't currently playing the class -- it got put on an NPC, apparently. This was an EoR campaign with a bunch of other addons. Screen Shot 2019-07-04 at 4.12.21 PM.png I was entering a level (the treetop in the Primal Forest). After the error, the level was blank -- generated as "...
- Sun Jun 09, 2019 1:51 pm
- Forum: Ideas
- Topic: Marauder talents at birth
- Replies: 5
- Views: 5051
Re: Marauder talents at birth
One easy solution would be to allow metal accessories (but not body armor nor shields) through a point in either armor training, so a character could have only points in LAT and also wear a nice hard hat. Then there'd be no need for the confusion because characters limited to light armor but who wan...
- Fri May 31, 2019 5:27 pm
- Forum: General Discussion
- Topic: Exiting game crashes my pc.
- Replies: 2
- Views: 4984
Re: Exiting game crashes my pc.
ToME does set some graphics parameters which the system would need to un-set when the game exits.
Maybe your video device drivers need an update?
Maybe your video device drivers need an update?
- Mon May 27, 2019 7:58 pm
- Forum: Ideas
- Topic: Remove stat prereqs replace with a mastery penalty
- Replies: 19
- Views: 14380
Re: Remove stat prereqs replace with a mastery penalty
With current requirements, only base stats counting means hybrid either forget one of their line of talent/gear or invest a little in everything with no way of getting the 3rd/4th tier. Yes the numbers can be tweaked hence why i said "might require a balancing of prerequisites". Specifica...